230 Players

General discussion of the Project Reality: BF2 modification.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

230 Players

Post by Cassius »

Sisu running with a 230 Players cap. Join Nao.
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rushn
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Joined: 2010-01-01 02:51

Re: 230 Players

Post by rushn »

question

so is there a cap limit on players besides hardware now?


before wasnt it 128

can you go to 256? :)
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: 230 Players

Post by Shovel »

I think it can be as high as they are willing to pay for.
Shovel009
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: 230 Players

Post by Nugiman »

nice games yesterday, really enjoyed that one on vadso city, when we rushed island as russians and defended it for over 1 hour and kept it grey, so brits couldn't cap anything else.
after one hour the brits made a huge rush and we were done, anyway the round was won by us later.
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LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: 230 Players

Post by LieutenantNessie »

rushn wrote:question

so is there a cap limit on players besides hardware now?


before wasnt it 128

can you go to 256? :)
There was once 512 player limit :D
realitymod.com drives me to drink.
Jason.Xax
Posts: 24
Joined: 2009-08-21 10:06

Re: 230 Players

Post by Jason.Xax »

It's really nice to see PR overgrowing the boundaries... 230 players on a map... kashan will have proper infantry now!! F***ing YAY!!!
Good job guys!!!
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: 230 Players

Post by K4on »

wouldnt it be better to post this in the server related section?

anyway, nice to see testings with more than 200 players!
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: 230 Players

Post by cyberzomby »

PR MMO isnt far off ;)
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: 230 Players

Post by mockingbird0901 »

Nugiman wrote:nice games yesterday, really enjoyed that one on vadso city, when we rushed island as russians and defended it for over 1 hour and kept it grey, so brits couldn't cap anything else.
after one hour the brits made a huge rush and we were done, anyway the round was won by us later.
Yea, you dug in good, and with the help from your CAS Cow it was hard getting it :-P
Allso, we had 2 squads holding West City all the time to prevent you from getting it. That allso, in my mind, prevented us from getting the island. And 2 min after we did get island, everybody left it to attack the main land, and you took it back..
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Cassius
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Re: 230 Players

Post by Cassius »

cyberzomby wrote:PR MMO isnt far off ;)
I get to be a recruiter then.

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Wicca
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Joined: 2008-01-05 14:53

Re: 230 Players

Post by Wicca »

I heard Soppa made some tweaks on the code to make it run smoother.
Xact Wicca is The Joker. That is all.
ReNiki
Posts: 16
Joined: 2011-12-10 13:26

Re: 230 Players

Post by ReNiki »

Hopefully soon. Now 64 players feels like server is empty after playing there...
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: 230 Players

Post by PricelineNegotiator »

ReNiki wrote:Hopefully soon. Now 64 players feels like server is empty after playing there...
Lol, same here. After playing on the 116 PRTA/SISU server, everything else seems easier to manage and a lot slower.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: 230 Players

Post by Nebsif »

haha funny to see new people suffer from 126 addiction, it made me quit PR.
May ur most intense 64 rounds feel like 6v6 skirmishes in comparison to the awesomness of 126++ muharharhar! >:]
Wicca
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Joined: 2008-01-05 14:53

Re: 230 Players

Post by Wicca »

The server should be up from thursday to sunday as stated.
Xact Wicca is The Joker. That is all.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: 230 Players

Post by Arnoldio »

Nebsif wrote:haha funny to see new people suffer from 126 addiction, it made me quit PR.
May ur most intense 64 rounds feel like 6v6 skirmishes in comparison to the awesomness of 126++ muharharhar! >:]
Same here. Im not playing anymore.

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Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 230 Players

Post by Soppa »

This was only one stability test with new code.
Server will be running ~120 players.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: 230 Players

Post by Dev1200 »

128+ Players will make it impossible for new servers to come up, unless they find a deal on servers.

With prices being ~$1 / slot, not many people/groups can afford $128+/month for a server rental. And honestly, after 128 maps and server code is out, who's going to play 64 =\


With only so many people being on PR at once, I don't see there being more than 2-4 128+ servers being on at one time.
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DXfan01
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Joined: 2009-03-10 09:44

Re: 230 Players

Post by DXfan01 »

wow.. I may have to get back into PR for this...
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