Caches/Ghosting

mace1141
Posts: 29
Joined: 2009-05-29 21:50

Caches/Ghosting

Post by mace1141 »

It seem's as thow on insergentsy map's we can forsee where the next cash is it is way to easy witch come's to a problem. Ghosting. If i can prodict the cash and kill it unknowen then how can i find cheater's our so forth
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saXoni
Posts: 4180
Joined: 2010-10-17 21:20

re: Caches/Ghosting

Post by saXoni »

It's spelled "Cache". Not "Cash", "Cach", "Catch", "Kasje" or "Kash". Cache.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

re: Caches/Ghosting

Post by Stealthgato »

Must... Not... Rage... Due to... Terribly bad grammar...
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

re: Caches/Ghosting

Post by Brainlaag »

Hes prolly new to this great invention called keyboard and spell/grammar corrector.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

re: Caches/Ghosting

Post by saXoni »

'Limeni[BiH wrote:;1709916']And he is an American :lol:
I really, really, really hope that's not true.
Calhoun
Posts: 45
Joined: 2009-06-20 04:54

re: Caches/Ghosting

Post by Calhoun »

mace1141 wrote:It seem's as thow on insergentsy map's we can forsee where the next cash is it is way to easy witch come's to a problem. Ghosting. If i can prodict the cash and kill it unknowen then how can i find cheater's our so forth
It seems as though on Insurgency maps, we can guess where the next cache is way too easily, which creates a problem. Ghosting. If I can easily predict the cache location and kill the unknown, then how can I tell cheaters from legit players and legit players from cheaters?

Maybe understanding what people are saying is an American thing, too :-P
Spec
Retired PR Developer
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Joined: 2007-09-01 22:42

re: Caches/Ghosting

Post by Spec »

Cut the spam guys, maybe he lives in the states without being a native english speaker or whatever. Irrelevant to the thread.
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saXoni
Posts: 4180
Joined: 2010-10-17 21:20

re: Caches/Ghosting

Post by saXoni »

mace1141 wrote:how can i find cheater's our so forth
You can't. Insurgency is broken. Live with it.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Post by dtacs »

^ Gospel. Insugency is utterly flawed and cannot be saved without so much modification that it becomes a new gamemode.

Ghosting is just something that needs to be policed with multiple admins on at once.
Orford
Posts: 856
Joined: 2009-06-17 15:41

re: Caches/Ghosting

Post by Orford »

paper, pen. Draw a square. Mark cache locations as they would be using the key pad grid reff. Once you have destroyed 2 caches and have intel for the next 2. Look at your paper look at your map. Disregard water, main bases, open terrain with no structures. That leaves the other 3 caches easy to predict where the will spawn. Go build fobs in these areas, FOB becomes unspawnable or destroyed = cache nearby.

oh and play ins mode on them maps for three years, you'll get used to it.

ghosting is very hard to call.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

re: Caches/Ghosting

Post by Tarranauha200 »

Yeah, INS is a bit broken and needs modification.
Brainlaag
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Joined: 2009-09-20 12:36

re: Caches/Ghosting

Post by Brainlaag »

Tarranauha200 wrote:Yeah, INS is a bit broken and needs modification.
A bit....A BIT!?!!? you sure about this statement of yours :-x ?
Orford
Posts: 856
Joined: 2009-06-17 15:41

re: Caches/Ghosting

Post by Orford »

its not broken at all, my main point was play ins for 3 years you get used to where the caches are. If you follow the pattern through out the game.

The new maps have good ins layers but haven't been played enough to become tactical on them.

New maps v old is going to take a while but so far its been refreshing, being able too and having too work out new routes to attack a cache and best ways to defend or ambush the attackers.

The down side of PR recently is too much gun and run and having to argue on the sl channel to get some teamwork going. Once other squads hear and see what happening they are very keen to join in.

ins isn't broken adjust your game style, slow is smooth, smooth is fast.

Can some one explain there comments, its broken. Is it the game mechanics, playing style, maps over balanced to one side? Some thing more than its broken please.
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

re: Caches/Ghosting

Post by BroCop »

You need to stop playing Archer and Basrah that often...people already memorized the damned cache locations (especially Archer)
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L4gi
Posts: 2101
Joined: 2008-09-19 21:41

re: Caches/Ghosting

Post by L4gi »

Especially on smaller maps, after you destroy 2-3 caches, you can rule out large areas of the map due to the cache spawning system aka cant spawn closer than 200m from earlier positions.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

re: Caches/Ghosting

Post by Arnoldio »

Unknown hunting is kinda like Minesweeper. :D
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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

re: Caches/Ghosting

Post by Tarranauha200 »

Brainlaag wrote:A bit....A BIT!?!!? you sure about this statement of yours :-x ?
Yep, only a bit. There is no need to invent entire new insurgency gamemode.

For orford: It is just too easy to destroy unknowns. Expecially on maps like karbala. In that map half of the destroyed caches can be easily unknown. And defending two caches at the same time takes just too much men.

Its also just too easy to C4 caches. You use humvee, go to cache, plant C4, drive away and boomb. Usually too quick for INS defences to counter. Especially when one RPG doesnt even necessary kill humvee. The extreme form of this is to have your SM plant five blocks of C4 onto humvee and ask him to blow them when you are near cache.

Before blufor never took C4 onto the field since INS could use it for C4 bikes etc.
Last edited by Tarranauha200 on 2011-12-30 02:13, edited 1 time in total.
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