Operation Marlin
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NoxNoctum
- Posts: 133
- Joined: 2009-04-10 05:49
Operation Marlin
Just wandering why are there no bombcars/gerry? I always thought that the suicide vehicles really brought a lot of fun factor to the game.
- Daniel
- Posts: 2225
- Joined: 2010-04-15 16:28
- Contact:
Re: Operation Marlin
It's "gary" not "gerry" xD ^^
Yes, what a pitty they are not on Marlin... (really not?)
Yes, what a pitty they are not on Marlin... (really not?)
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Stoickk
- Posts: 200
- Joined: 2010-11-16 23:02
Re: Operation Marlin
Actually, there are bomb cars on Operation Marlin. Two of them spawn in Insurgent main on the Insurgency layer. While there are no Gary's or Big Red's, the bomb cars are sufficient, especially given the large numbers of transport cars on that map. They blend in a bit better.
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MaSSive
- Posts: 4502
- Joined: 2011-02-19 15:02
Re: Operation Marlin
Bombcars are in southern main base on insurgency layout. No trucks just bombcars.
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billoute
- Retired PR Developer
- Posts: 355
- Joined: 2009-04-17 07:27
Re: Operation Marlin
That's right ,you have two bomber cars spawned every 20 minutes , one on the north Insurgents refuge spawn and the other on the South Insurgents refuge spawnStoickk wrote:Actually, there are bomb cars on Operation Marlin. Two of them spawn in Insurgent main on the Insurgency layer. While there are no Gary's or Big Red's, the bomb cars are sufficient, especially given the large numbers of transport cars on that map. They blend in a bit better.
I have placed only bomber car because with this choose ,Canadians never know if the car that they see is bomb or transport ...... surprise
Also ,you can find 2 sniper kit and 1 engineer kit ( spawned every 5 minutes) on the North Insurgents refuge spawn, I hope it's enough to have fun
Last edited by billoute on 2011-12-22 23:29, edited 1 time in total.

La faim justifie les moyens ......
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MaSSive
- Posts: 4502
- Joined: 2011-02-19 15:02
Re: Operation Marlin
Nice to know thanks. I asked the other day when I played on the map maybe like second time where would pickup kits be and nobody said anything[R-DEV]billoute wrote:That's right ,you have two bomber cars spawned every 20 minutes , one on the north Insurgents refuge spawn and the other on the South Insurgents refuge spawn
I have placed only bomber car because with this choose ,Canadians never know if the car they see is bomb or transport ...... surprise
Also ,you can find 2 sniper kit and 1 engineer kit ( spawned every 5 minutes) on the North Insurgents refuge spawn, I hope it's enough to have fun![]()
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Stoickk
- Posts: 200
- Joined: 2010-11-16 23:02
Re: Operation Marlin
Thanks for the info Billoute. I have enjoyed this map greatly, and appreciate the detail that has gone into it. I have been playing this map extensively and am constantly finding new nooks and crannies to hide in and ambush from. Great work. 
As a suggestion, I would recommend an RPG kit or two in Insurgent main, as currently, the only source for infantry anti-armor weaponry is on a cache. This frequently leads to players spawning on unknown caches in an attempt to combat Canadian armor. A couple of RPG's in Insurgent main would help to remedy this.
Additionally, the dome of death around Insurgent main needs to be expanded. Currently, Canadian forces can move close enough to Insurgent main to overrun the spawn points there. This has become a common problem on the 26th MEU 24/7 Operation Marlin server.
As a suggestion, I would recommend an RPG kit or two in Insurgent main, as currently, the only source for infantry anti-armor weaponry is on a cache. This frequently leads to players spawning on unknown caches in an attempt to combat Canadian armor. A couple of RPG's in Insurgent main would help to remedy this.
Additionally, the dome of death around Insurgent main needs to be expanded. Currently, Canadian forces can move close enough to Insurgent main to overrun the spawn points there. This has become a common problem on the 26th MEU 24/7 Operation Marlin server.
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billoute
- Retired PR Developer
- Posts: 355
- Joined: 2009-04-17 07:27
Re: Operation Marlin
It's good ideas ,will be done for the next releaseStoickk wrote:As a suggestion, I would recommend an RPG kit or two in Insurgent main, as currently, the only source for infantry anti-armor weaponry is on a cache. This frequently leads to players spawning on unknown caches in an attempt to combat Canadian armor. A couple of RPG's in Insurgent main would help to remedy this.
Additionally, the dome of death around Insurgent main needs to be expanded. Currently, Canadian forces can move close enough to Insurgent main to overrun the spawn points there. This has become a common problem on the 26th MEU 24/7 Operation Marlin server.

La faim justifie les moyens ......
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Operation Marlin
The olive trees all around the map are really bugged. The colmesh makes vehicles flip violently, I've seen a LAV-III flip on its side by driving near them, and my G-wagon has been really damaged.
Just drive into or around them and you'll see what I mean.
Just drive into or around them and you'll see what I mean.
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LieutenantNessie
- Posts: 1314
- Joined: 2011-06-15 12:08
Re: Operation Marlin
Confirming, the actual hitbox is larger than the model as well, our tank bumpering in between thosedtacs wrote:The olive trees all around the map are really bugged. The colmesh makes vehicles flip violently, I've seen a LAV-III flip on its side by driving near them, and my G-wagon has been really damaged.
Just drive into or around them and you'll see what I mean.
realitymod.com drives me to drink.
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: Operation Marlin
They look so evil, I never went near them 'cause I saw this coming.dtacs wrote:The olive trees all around the map are really bugged. The colmesh makes vehicles flip violently, I've seen a LAV-III flip on its side by driving near them, and my G-wagon has been really damaged.
Just drive into or around them and you'll see what I mean.
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fabioxxxx
- Posts: 180
- Joined: 2009-07-02 01:12
Re: Operation Marlin
something is off in this map... so far, for me canadians always win and insurgents always lose... i played in 3 different servers.
Last edited by fabioxxxx on 2011-12-28 20:17, edited 1 time in total.
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Kerryburgerking
- Posts: 407
- Joined: 2011-11-01 10:42
Re: Operation Marlin
Why is'nt there IDF vs Insurgents? Would make a lot more sense...
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Nugiman
- Posts: 358
- Joined: 2008-06-25 11:42
Re: Operation Marlin
Cause IDF is OPFOR in AAS and Canadians/French BLUFOR. So they beat up insurgent's ***Kerryburgerking wrote:Why is'nt there IDF vs Insurgents? Would make a lot more sense...
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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fabioxxxx
- Posts: 180
- Joined: 2009-07-02 01:12
Re: Operation Marlin
why there are so few .50 cal technicals in this map ?
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billoute
- Retired PR Developer
- Posts: 355
- Joined: 2009-04-17 07:27
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fabioxxxx
- Posts: 180
- Joined: 2009-07-02 01:12
Re: Operation Marlin
heheh nice !
just received word from the gods.
thanks billoute
just received word from the gods.
thanks billoute
Last edited by fabioxxxx on 2012-01-12 23:45, edited 1 time in total.
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imjustthatguy
- Posts: 64
- Joined: 2011-09-10 05:58
Re: Operation Marlin
its a big map too, it bothers me..
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Bob of Mage
- Posts: 227
- Joined: 2010-09-29 09:39
Re: Operation Marlin
So why is there a place holder for the IDF (MEC?) as well as the French (CF?)? I would think it best to only replace the French so the map will be closer to the finshed product.
I find it funny that only one CF map is pure AAS (of course it doesn't help that they are only on 3 others + one more in the 0.95 Co-op map pack where they also fight the INS).
I find it funny that only one CF map is pure AAS (of course it doesn't help that they are only on 3 others + one more in the 0.95 Co-op map pack where they also fight the INS).
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jax
- Posts: 355
- Joined: 2011-08-07 02:47
Re: Operation Marlin
Make one yourself bro. Marlin will be better with the IDF. The Canuck weapons aren't fit for it I find.
Off we fuck.



