splatters wrote:I listed a load of things and arguments for my idea in the post above, you completely ignored and left them unanswered and instead took this conversation personally and played the DEV-card, taking the thread way out of context. I don't think I am the one embarrasing myself now.
With good reason, that your arguments are totally invalid and most even totally off the main point in some cases. If you want me to smash your arguments to bits I can but I seriously can't be asked to waste my time....
splatters wrote:What I'm trying to achieve with this thread is improving the quality of the mod to my l and other peoples liking, and finding out whether people support this idea. Would be nice to hear other people's takes on this, AFSoccer and Zrix started off with a constructive attitude, you should learn from them Rhino
A lot of inexperienced people feel that applying a load of photoshop filters to stuff enhances the quality but in most cases, all it dose is seriously degrade it when its overdone, like in this case.
Yes a few subtle filters and edits can certainly improve an image or texture but just because something drastically different from what it was before, dose not make it better. We had one guy a long time ago who applied a load of filters to all the vehicles and at first everyone thought they looked so cool and new until they got up-close ingame with them and realized how shit they really where and this guy even managed to get as far as getting his stuff into the test builds before it was all scraped in a split second.
splatters wrote:Would be nice to hear other people's takes on this, AFSoccer and Zrix started off with a constructive attitude, you should learn from them Rhino
I'm just saying it as it is, if you have a problem with it that's your problem but maybe you should learn how to take criticism
splatters wrote:Images taken with a real camera through the atmosphere have a lot of color imperfections for obvious reasons, some less than others depending on the conditions. That's what I'm going for here and that's why I don't think they all should look alike.
The funny thing here that I thought you understood is these are not really satellite images, taken though the atmosphere, nor what soldiers on the ground use either as maps. They are aerial photographs, taken in the atmosphere only a few thousand meters above the surface with a high rez digital camera (what the military use, not talking about google here although they do the same basic stuff).
As such its not much different from taking a photo from your normal digital camera. Providing its set up correctly, you should have a decent image that looks as it would up close in r/l.
Better than before but still not better than the original IMO. I know your trying to match the colour of the water in the google ref but water colour depends on a lot of things such as weather conditions and what's in the water, depth of the water etc and that black water was most likely a one off as the water is most of the time very blue/green in this location even when taken from the air and since its blue ingame, it should be the same state on the map as realistically, the aerial photos the troops would use would have been taken very close to the time of attack.
http://img535.imageshack.us/img535/8367 ... osport.jpg
http://img404.imageshack.us/img404/4255/qport.jpg
http://img534.imageshack.us/img534/103/26894736.jpg
Also loving the neon green trees and grass
Zrix wrote:Something like this maybe. Would need further tweaking before I call anything final.
My version on the left, original on the right.
Muttrah |
Muttrah, edit only
Qinling
Tad Sae
Iron Eagle
Jabal
Mestia
I don't think there needs to be a huge difference, just a little tweaking to reduce the sometimes gamey(?) colours. I did use the same effects on all of these though for consistencies sake, I don't know if that's optimal to do because especially dark maps could suffer from it.
ye that's defiantly more on the ball.