Show your models thread...(IMAGE HEAVY)

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Rincewind
Posts: 14
Joined: 2011-01-12 17:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Rincewind »

Merkava Mk IV.
20.6K tris and 10 hours of work total, still WIP.
Image
edit: forgot about converting these chains to mesh, its about 10k tris additional, but anyways it gonna be flat texture.
Last edited by Rincewind on 2011-09-14 16:00, edited 1 time in total.
WelshManDan
Posts: 4381
Joined: 2009-06-30 20:19

Re: Show your models thread...(IMAGE HEAVY)

Post by WelshManDan »

Not quite as awesome as everyone elses, but ill post it here anyway!

M48 Patton (Vietnam Era)

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I just realised I forgot to put another 2 bars on the cage/rack, and that currently its the worst equipment rack in history...(one for the bottom, one for the middle)

Its for an RTS game and its LOD0 so the maximum tri count is 6,000. This model is 5,222. Optimizing it to be under 500 tris is going to be a *****... (Treads, Boxes and turret/sloped frontal armour will be the most tris I feel)

http://img593.imageshack.us/img593/5858/m4patton2.jpg (Excuse the other 3ds max title, I used paint to paste the printscreen and it pasted it halfway down the page of the one below....)

http://img62.imageshack.us/img62/3186/m4patton.jpg
fillsson
Posts: 70
Joined: 2011-06-21 22:33

Re: Show your models thread...(IMAGE HEAVY)

Post by fillsson »

Rincewind wrote:Merkava Mk IV.
20.6K tris and 10 hours of work total, still WIP.
Image
edit: forgot about converting these chains to mesh, its about 10k tris additional, but anyways it gonna be flat texture.
Offtopic question: Does anyone know why the merkava have these chains on the back of its turret? I'm curious.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Finished a few older things, trying to finish every project at the moment for the sake of finishing things.

http://i.imgur.com/WPIKx.jpg
It has a lot of problems with it still and really did not get where I wanted to go with it. Some small errors on the normal here and there and a pretty unfinished texture. I got tired of working on it though and just textured it.

Baked out a quick prop.
http://i.imgur.com/hhlgg.jpg

Went back and re-textured a old knife.
http://i.imgur.com/9UQCg.jpg%22

And for a bit of fun start sculpting a rock.
http://i.imgur.com/bda0q.jpg

And of course a million other things in the works at some stage.
Rincewind
Posts: 14
Joined: 2011-01-12 17:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Rincewind »

fillsson wrote:Offtopic question: Does anyone know why the merkava have these chains on the back of its turret? I'm curious.
Installation of chain netting to disperse and destroy rocket propelled grenades and anti-tank rockets before impacting the primary armor increased survivability. Wiki.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Show your models thread...(IMAGE HEAVY)

Post by Wakain »

Went back and re-textured a old knife.
I'm still hoping for that gurkha subfaction ;)
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

looking excellent as per usual Tim!
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AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Show your models thread...(IMAGE HEAVY)

Post by AquaticPenguin »

Fantastic model+texture Tim, flawless.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Show your models thread...(IMAGE HEAVY)

Post by Doc.Pock »

how many polys on htat rock tim?
ZondaX15
Posts: 147
Joined: 2009-06-07 02:37

Re: Show your models thread...(IMAGE HEAVY)

Post by ZondaX15 »

Image
Image
Image

About 3 hours work, 3988 Tris, 1362 Polys.
I hope to export it as a static for PR with extremely weathered textures, for my own use.


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danpoor
Posts: 4
Joined: 2009-09-03 02:13

Re: Show your models thread...(IMAGE HEAVY)

Post by danpoor »



Could be used in the PR Vietnam and Normandy.



I also made a German trip-flare that could be used in Normandy.
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: Show your models thread...(IMAGE HEAVY)

Post by splatters »

Dead thread is dead.

I'll try to kick some life into it.

Assignment was to create a complete futuristic scene in a day. Actual work hours on that was probably under 3h, can't really call browsing the interwebs etc. work :D Whaddayathink?

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H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: Show your models thread...(IMAGE HEAVY)

Post by H.sta »

I like it, want to live there
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

Looks good, too bad all toughs poor Elephants had to die :(

Also this is PS stuff, should be in the PS topic, this one is for 3D modelling/Textures etc: https://www.realitymod.com/forum/f11-of ... hread.html
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splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: Show your models thread...(IMAGE HEAVY)

Post by splatters »

Only thing that was shopped was the vignette around the pic, but then again it's not a model per se but a bunch of models i.e. a complete scene. Thought this was the right place to post, you have Hulabi to blame for that idea though :D
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: Show your models thread...(IMAGE HEAVY)

Post by H.sta »

I think Rhino thought it was a PS drawing, and not a 3D render.

I really do like it, especially the building to the left. looks awesome, and it would be so cool if such a building could be found IRL
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Show your models thread...(IMAGE HEAVY)

Post by Adriaan »

Looks really cool Splatters, nice stuff!
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LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: Show your models thread...(IMAGE HEAVY)

Post by LieutenantNessie »

splatters wrote:Dead thread is dead.

I'll try to kick some life into it.

Assignment was to create a complete futuristic scene in a day. Actual work hours on that was probably under 3h, can't really call browsing the interwebs etc. work :D Whaddayathink?

http://img802.imageshack.us/img802/4963/ivorytowerm.jpg
Can't describe the level of awesomeness
Last edited by Adriaan on 2011-12-23 00:55, edited 2 times in total.
Reason: No need to quote embeds :)
realitymod.com drives me to drink.
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: Show your models thread...(IMAGE HEAVY)

Post by Zrix »

splatters wrote:Dead thread is dead.

I'll try to kick some life into it.

Assignment was to create a complete futuristic scene in a day. Actual work hours on that was probably under 3h, can't really call browsing the interwebs etc. work :D Whaddayathink?

Image
Nice. Kinda Mirrors Edge-ish. But I take it you didn't model every building as well in 3h?
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