How to win
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
How to win
I'm sure many people have made threads like this, but instead of talking about teamwork and all that great stuff, I'm simply going to say this.
If you don't surprise the enemy in your approach, and you don't keep on the move, you will quickly become a dead man. Whether a lonewolf or a full squad, the ability to stay mobile and ahead of the enemy team's decision loop will keep you ahead of the game.
If you don't surprise the enemy in your approach, and you don't keep on the move, you will quickly become a dead man. Whether a lonewolf or a full squad, the ability to stay mobile and ahead of the enemy team's decision loop will keep you ahead of the game.

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jerkzilla
- Posts: 1615
- Joined: 2007-03-07 12:04
Re: How to win
Well, that sounds sensible.
But my decision process as a squad leader works more like this: "If I'm not winning, I need to shoot more people".
But my decision process as a squad leader works more like this: "If I'm not winning, I need to shoot more people".
This signature is here due to lack of imagination.
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Hunt3r
- Posts: 1573
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Re: How to win
Ah, but you see, you'd be wrong. You have to know when you need to be shooting people. I've let riflemen run off before even though I was literally meters behind them, because they literally did not realize that I, or my squad was there. If I killed that single person, I'd be inviting the chances that the entire enemy team will realize that there is something big and threatening to take out. That means that now I need to react to their terms, not mine.jerkzilla wrote:Well, that sounds sensible.
But my decision process as a squad leader works more like this: "If I'm not winning, I need to shoot more people".
Instead, you have to work smarter, not harder. If you can get behind enemy lines, you can literally avoid being spotted by the majority of a team. Getting into position, striking as quickly as possible, causing as much havoc as possible, and clearing out and stealthing around behind enemy lines before they have a chance to react to your actions will make sure you and your squad stays undiscovered, and that you can just as easily come back and make them react to you once again is a way to assure that you will catch their forces off guard once again.
One of my favorite assets for ensuring shock and awe is to find positions of enemy forces, and then simply throwing a grenade to injure/kill and flush out the enemy for easy kills.
This doesn't just apply to infantry, but all aspects of warfare. You have to act faster than the enemy can react to win.
If you're engaging the enemy on equal terms, you've already lost.

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saXoni
- Posts: 4180
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Re: How to win
Defending does not require any kind of mobility. Get in a T-shaped, and cover the stairs and roof.
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L4gi
- Posts: 2101
- Joined: 2008-09-19 21:41
Re: How to win
This sounds rather good.jerkzilla wrote:"If I'm not winning, I need to shoot more people".
Last edited by Outlawz7 on 2011-12-29 12:51, edited 1 time in total.
Reason: fixed quote tags
Reason: fixed quote tags
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: How to win
Ah this thread again.
KD ratio > teamwork. Ticket reduction overall beats flag-taking everytime.
KD ratio > teamwork. Ticket reduction overall beats flag-taking everytime.
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Arc_Shielder
- Retired PR Developer
- Posts: 1621
- Joined: 2010-09-15 06:39
Re: How to win
Actually this thread is just as useless as many others out there regarding the element of surprise. Simply stating to think ahead is vague and not very informative. People already know that, it's practice that they need. Time. Which I find out it's one of the key reasons why many players stagnate because they only play sporadically.
And honestly, ambushing in maps like Tad Sae takes zero effort.
There's something however that will definitely increase someone's skills in combat, be it as a collective effort or behind enemy lines. If you observe Savage he successfully coordinates his angle of fire/cover/combat position+deviation. Get to know your best angle within the set you're in and where the enemy is. Use cover effectively by hiding your vulnerable sides to possible contact and always search for a narrow angle to take down the enemy you're aiming. Being self-aware is the most important aspect in this game, the rest comes with time (depending of how much you have and how fast you learn).
And honestly, ambushing in maps like Tad Sae takes zero effort.
There's something however that will definitely increase someone's skills in combat, be it as a collective effort or behind enemy lines. If you observe Savage he successfully coordinates his angle of fire/cover/combat position+deviation. Get to know your best angle within the set you're in and where the enemy is. Use cover effectively by hiding your vulnerable sides to possible contact and always search for a narrow angle to take down the enemy you're aiming. Being self-aware is the most important aspect in this game, the rest comes with time (depending of how much you have and how fast you learn).

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Buren06
- Posts: 92
- Joined: 2011-04-05 02:42
Re: How to win
* and balconies. Honestly, I find a tasteful combination ofsaXoni wrote:Defending does not require any kind of mobility. Get in a T-shaped, and cover the stairs and roof.
1.) being in the cap radius of an enemy flag, and
B.) not dying
both gets me a higher score and is more helpful for the team than killing loads of people. 'Course, I still judge my K/D after a match, but generally if it's higher than a .75 or whatever I'm happy.
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: How to win
Thunder Run seems to work too. Overwhelm Opfor with a swift run to the flags, and build FOBs too
.
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crot
- Posts: 1786
- Joined: 2010-09-07 19:05
Re: How to win
Thats why I prefer INS more. Even though insurgents rely on k/d, its the whole point.dtacs wrote:Ah this thread again.
KD ratio > teamwork. Ticket reduction overall beats flag-taking everytime.
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: How to win
"Nobody ever defended anything successfully, there is only attack and attack and attack some more."saXoni wrote:Defending does not require any kind of mobility. Get in a T-shaped, and cover the stairs and roof.
I'd rather clear out a T-shaped, then get the hell out of it to find another place to wait out the counterattack.
Last edited by Hunt3r on 2011-12-29 05:27, edited 1 time in total.

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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: How to win
If they do it correctly, you won't clear out the building. Ask OD-S for pointers on how to achieve that ^_^
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Hunt3r
- Posts: 1573
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Re: How to win
Except when you have smoke and frag grenades blowing up everywhere and 3 seconds later there's lead being pumped everywhere.cyberzomby wrote:If they do it correctly, you won't clear out the building. Ask OD-S for pointers on how to achieve that ^_^
PR's suppression effects do remarkably well, especially when coupled with blood spatter and random black screen flashes to destroy any situational awareness.
But you know, it's easy to just avoid ever alerting anyone in the building and going off to find their fob and burn it, and let the rest of the team clear out the building.
Once again, there is no such thing as a successful defense.

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RedWater
- Posts: 361
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Re: How to win
look Hunt3r, even if you get close enough to a OD-S covered T-building to throw a nade in a window, you still have to have the CQB-Skills to shoot the remaining ppl.
And there IS succesfull defense. At the point where you killed more guys trying to clear you, that it doesnt matter when you die, because you know you drained more tickets from them then they could when cleaing you out I count it as success.
also kudos to cyber for recommending us
And there IS succesfull defense. At the point where you killed more guys trying to clear you, that it doesnt matter when you die, because you know you drained more tickets from them then they could when cleaing you out I count it as success.
also kudos to cyber for recommending us
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L4gi
- Posts: 2101
- Joined: 2008-09-19 21:41
Re: How to win
I guess you should try playing something other than co-op.Hunt3r wrote:Once again, there is no such thing as a successful defense.
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: How to win
^What L4gi said.L4gi wrote:I guess you should try playing something other than co-op.
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: How to win
Someone has to defend, and holding the T-shaped is the way to do it. If you have a proper squad, it's easy.Hunt3r wrote:"Nobody ever defended anything successfully, there is only attack and attack and attack some more."
I'd rather clear out a T-shaped, then get the hell out of it to find another place to wait out the counterattack.
I lol'd.Hunt3r wrote:Once again, there is no such thing as a successful defense.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: How to win
How to have lots of sex?
Jerkzilla: "Rape a lot of women."
L4gi: "Trve"
Thats the way you said it.
It is on the kills, but also how you execute everything is also important. Get kills and not get killed, wic in turn grants you the power of capping flags, wich deteriorates enemys tickets even more. Adapt to the situation.
Jerkzilla: "Rape a lot of women."
L4gi: "Trve"
Thats the way you said it.
It is on the kills, but also how you execute everything is also important. Get kills and not get killed, wic in turn grants you the power of capping flags, wich deteriorates enemys tickets even more. Adapt to the situation.

Orgies beat masturbation hands down. - Staker
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: How to win
Snipers and bouncing frags into rooms does wonders.RedWater wrote:look Hunt3r, even if you get close enough to a OD-S covered T-building to throw a nade in a window, you still have to have the CQB-Skills to shoot the remaining ppl.
Doesn't matter when you can bypass them completely and go on to cap another flag. I don't think anyone can disagree with that.RedWater wrote:And there IS succesfull defense. At the point where you killed more guys trying to clear you, that it doesnt matter when you die, because you know you drained more tickets from them then they could when cleaing you out I count it as success.
If your idea of a defense is holding out in a building, you simply cannot expect to stay in it after first contact. Use your terrain for an ambush, but as soon as the enemy figures out where you are then you're using bad tactics.
Once again, you have to make sure that you engage the enemy on your terms. As soon as you're sitting in a building trying to shoot them faster than they can shoot you, you will lose.
It's much easier to wait in the building, see a squad go past, then get out and stalk them, and them get close enough to toss frags or hose the entire squad down with lead.

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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: How to win
Are you actually being serious? A frag will explode in one room out of... 20? A sniper will be able to see about 4 of the rooms. That gives the defenders an opportunity to take cover in the remaining 16.Hunt3r wrote:Snipers and bouncing frags into rooms does wonders.
There's usually only one cap-able flag at the time. If there's a proper defense on that flag the enemies won't be able to capture it, and they're not bypassing them completely.Hunt3r wrote:Doesn't matter when you can bypass them completely and go on to cap another flag.

