Update from the Bomb Squad

Project Reality announcements and development highlights.
Skinwehr
Posts: 143
Joined: 2006-06-05 06:23

Post by Skinwehr »

Yeah, the semtex filled metal cylinders are , in essence, just pipe bombs.

That particular design is typical of Irish republicans, BTW.
"A true warrior fights not because he hates what is in front of him; A true warrior fights because he loves what is behind him" -Saga
SCUBAKev
Posts: 292
Joined: 2006-04-28 23:24

Post by SCUBAKev »

One Word:


AWESOME
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Stare into the eyes of death......
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5dollar
Posts: 176
Joined: 2005-10-22 10:38

Post by 5dollar »

IED is an anagram of DIE
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Post by Michael_Denmark »

Fantastic job guys...Oh boy am I looking forward to the Patch. I’ve installed the 1.4 and now have to play vanilla, so I’m missing the PR mod so much now.

Maybe its good that we have to play vanilla again, while we wait for the release of the PR patch, cause it feels like a kind of punishment to play this Rambo Vanilla Lone wolf stuff again. The no coordination kind of game really makes u appreciate the PR mod.

And I'm really having a difficult time playing amour in vanilla. My beloved Zoom option is gone and the damage from my shells on a vehicle, ain't that effective anymore.


Thanks DEV TEAM for a good job.
Last edited by Michael_Denmark on 2006-09-09 11:54, edited 1 time in total.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Post by requiem »

Thanks for the kind words guys :)
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

Michael_Denmark wrote:Fantastic job guys...Oh boy am I looking forward to the Patch. I’ve installed the 1.4 and now have to play vanilla, so I’m missing the PR mod so much now.

Maybe its good that we have to play vanilla again, while we wait for the release of the PR patch, cause it feels like a kind of punishment to play this Rambo Vanilla Lone wolf stuff again. The no coordination kind of game really makes u appreciate the PR mod.

And I'm really having a difficult time playing amour in vanilla. My beloved Zoom option is gone and the damage from my shells on a vehicle, ain't that effective anymore.


Thanks DEV TEAM for a good job.
I am having trouble with the prone to crouch **** and all that buggyness with it. If there was a crouch to prone delay, it wouldn't be do bad, but right now people are just proning and still killing and it makes getting up and shooting from behind cover harder.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

damn i hate you people i don't like these media updates

why can't you keep a secret from us.

god i remember waiting for .2 and you guys not telling us any thing
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

Times have changed hitperson, we live in a much more liberal society, where keeping secrets is no longer considered acceptable....................but dont worry PR is far from about pleasing the masses or staying inline with other FPS's so i am DAMN SURE the PR DEV's have lots of other .4 secrets up there sleave!!!!!!
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

yea, pr is the most conservative with realeasing stuff. FH2 for example has media updates every week. Its gonna be awsome in .4 as noone will have a clue about anything and we'll all be n00bs again!
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

lol.
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
Wipeout
Posts: 847
Joined: 2006-03-02 01:15

Post by Wipeout »

n00bs ftw
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lbgspam
Posts: 109
Joined: 2006-04-22 16:49

Post by lbgspam »

Deleted
Last edited by lbgspam on 2006-09-12 16:23, edited 1 time in total.
PlayPR!
Posts: 1295
Joined: 2006-08-22 05:04

Post by PlayPR! »

I think that I have a pretty good idea for the IED. If this is going to be the insurgent C4 or SLAM then this idea wouldd't work though... Ok here it goes... you could make it that if you set up an IED it would act like Claymore with the damage of an AT rocket, in other words make it the insurgent claymore, you could set it up on a hiden side of the road and when a US or UK or whatever tank drives by KABOOM! It goes of and the enemy doesn't have any idea of where it came from. I just say this because in an earlier post someone said that the insurgents would have weak guns but an advantage in numbers, so this could be a way for insurgents to be able to take out tanks since they prolly wont have their own tanks.
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

An insurgent side would not take that much work actually, i mean when compared with a full army like the UK.
And if done gradualy, it could not affect the introducaition of the UK army that much.
As modellers become more entusiastic and competant, seeing there work in game (e.g .4), it might even become easier in many ways.
Edub
Posts: 106
Joined: 2006-05-13 21:53

Post by Edub »

How will the IED work? Im assuming its going to be Remote, but will it work exactly like C4 where you just throw it out and wait?
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Fullforce
Retired PR Developer
Posts: 3751
Joined: 2005-10-17 17:03

Post by Fullforce »

I *think* its like a claymore - works on a proximity system. That, or you phone it up and watch it go.
Edub
Posts: 106
Joined: 2006-05-13 21:53

Post by Edub »

^good Idea, but will it set off when vehicles drive by as well? the claymores are only set off by infantry
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Hellfire
Posts: 44
Joined: 2006-06-30 02:44

Post by Hellfire »

Edub wrote:^good Idea, but will it set off when vehicles drive by as well? the claymores are only set off by infantry
Incorrect.
Claymores are set off by enemies, no matter what vehical they are in.
superdj
Posts: 2259
Joined: 2006-05-12 02:53

Post by superdj »

That grenade looks nice.Too bad I won't get a good chance to see it well cause it'll be blowin up in my face most of the time.
PlayPR!
Posts: 1295
Joined: 2006-08-22 05:04

Post by PlayPR! »

You may get "lucky" and watch it land in your face and stare at it helplessly as you wait for it to blow up in your face, that happens to me all the time...
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