splatters wrote:I'll leave a more elaborate response tomorrow, but I just have to say / ask this now:
Why is it that every map has to be the same? Why can't there be deviation in their styles, maybe to every mapper's own liking?
con?sis?ten?cy (kn-sstn-s)
1.
a. Agreement or logical coherence among things or parts: a rambling argument that lacked any consistency.
b. Correspondence among related aspects; compatibility: questioned the consistency of the administration's actions with its stated policy.
2. Reliability or uniformity of successive results or events: pitched with remarkable consistency throughout the season.
3. Degree of density, firmness, or viscosity: beat the mixture to the consistency of soft butter.
Consistency is a huge part of making many things in this world successful and keeping high standards. I don't expect you to understand how important it is but it is seriously important and its not going to change as long as I, and many other devs are part of PR.
splatters wrote:The current map style is straight out of vanilla Battlefield, how come we have to abide by that like law?
That's technically isn't true. We have drastically improved on the vBF2 minimaps to make them far better quality, although yes they are the same basic concept I will agree but with far more detail and much more realistic. The vBF2 ones are missing many of the statics on the map, just showing a black shadow of where the building was etc.
Not even one of the buildings on that mini-map is showing, not even the massive ones like that huge ramp where its now just a shadow, not to mention the bad roads clipping though the terrain etc... Oh sorry the watertower is showing, although must be an old version since its in the wrong place but if you look at the one ingame, its the same story and across all the Bf2 maps
Ours has every single static showing
splatters wrote:Why is it so important to see every little bit of detail in the map? Don't get me wrong, I have nothing against that (=aerial images as maps)
The more detail the player has the better strategic decisions they can make which is something that's very important in a mod that focuses on realistic tactics. What Broseph has above I would argue doesn't give the player enough knowledge of the map since many of the buildings are just painted into a flat colour, which is yes the case on some maps, but a big reason why troops on the ground use aerial photos since they are up to date and show all the details, other than the terrain's shape.
splatters wrote:For example: It isn't very realistic to have colored aerial photographs in a WW2 era map like Project Normandy..
PN isn't part of PR, its a minimod for PR, yes being headed up by a PR Dev but as of yet not part of PR but yes in the case of an old map, we might have a black & white arterial photo mini-map for them.