tanks a lot,
i have this information already, but i only want know, if some insurgent drop the kit, him change for civil and how many time for that, or if him never will change for civil because respaw with a kit
-10 intel points & AAS civilian
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[md]MadMak[rus]
- Posts: 358
- Joined: 2009-05-15 11:24
Re: -10 intel points & AAS civilian
Wait for 1 minute and you are civilian.Varella wrote:tanks a lot,
i have this information already, but i only want know, if some insurgent drop the kit, him change for civil and how many time for that, or if him never will change for civil because respaw with a kit
Some guy: "u a f** lier this guy dont use cheats i see him everyday... u draw tha lines u f*** loser"
www.clan41.ru
www.clan41.ru
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Varella
- Posts: 9
- Joined: 2010-08-21 23:46
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KiloJules
- Posts: 792
- Joined: 2011-03-17 18:03
Re: -10 intel points & AAS civilian
After 3 pages the question in the OP, aswell as the follow up questions are still not answered by anyone who has some sort of proof for it...
We all know how the system is supposed to work but as it seems these days...it does not.
Yesterday on Fallujah, I myself died 4 times as a martyrer, I saw (and talked to) other collaborateurs who got killed as a martyrer aswell, the team had a total of 75 deaths and the 2nd cache (1st unknown) went known. Let's do the math:
-40 IP (myself)
-30 IP (assuming a bit here...but I saw 2 with my own eyes...add a 4th, add 1 arrest)
+75 IP (or 150 IP) (therefore my follow up question)
------------------------------------
+5 or +80 IP in total
Even without other "civi-kills" it is 35 (or 110?!?) not the needed 50.
So:
- Does the system work as supposed to after 0.973 or not?
- Is there an Intel-gain for both wounding and killing insurgents, as it is on Blufor side with the tickets?

We all know how the system is supposed to work but as it seems these days...it does not.
Yesterday on Fallujah, I myself died 4 times as a martyrer, I saw (and talked to) other collaborateurs who got killed as a martyrer aswell, the team had a total of 75 deaths and the 2nd cache (1st unknown) went known. Let's do the math:
-40 IP (myself)
-30 IP (assuming a bit here...but I saw 2 with my own eyes...add a 4th, add 1 arrest)
+75 IP (or 150 IP) (therefore my follow up question)
------------------------------------
+5 or +80 IP in total
Even without other "civi-kills" it is 35 (or 110?!?) not the needed 50.
So:
- Does the system work as supposed to after 0.973 or not?
- Is there an Intel-gain for both wounding and killing insurgents, as it is on Blufor side with the tickets?
Last edited by KiloJules on 2012-01-09 05:40, edited 1 time in total.
Reason: I am not resting my opinion/question on that one story but on the several rounds I played as a hard working collaborateur!
Reason: I am not resting my opinion/question on that one story but on the several rounds I played as a hard working collaborateur!
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[md]MadMak[rus]
- Posts: 358
- Joined: 2009-05-15 11:24
Re: -10 intel points & AAS civilian
There are servers, where Bluefor team can violate ROE without punishment (-10 IP).KiloJules wrote: We all know how the system is supposed to work but as it seems these days...it does not.
Some guy: "u a f** lier this guy dont use cheats i see him everyday... u draw tha lines u f*** loser"
www.clan41.ru
www.clan41.ru
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Stoickk
- Posts: 200
- Joined: 2010-11-16 23:02
Re: -10 intel points & AAS civilian
@MadMak
You have made that accusation twice now. Which servers are you referring to, and how do you know that there is no Intel penalty for killing a Collaborator outside of ROE?
You have made that accusation twice now. Which servers are you referring to, and how do you know that there is no Intel penalty for killing a Collaborator outside of ROE?
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[md]MadMak[rus]
- Posts: 358
- Joined: 2009-05-15 11:24
Re: -10 intel points & AAS civilian
I don't want to point my finger at them, but I can say, that those servers are very popular.Stoickk wrote:Which servers are you referring to, and how do you know that there is no Intel penalty for killing a Collaborator outside of ROE?
Me and my clan mates think that this could be a server licence violation. If DEVs are interested, I could PM them.
Just try to count intel points and you will find them.
Some guy: "u a f** lier this guy dont use cheats i see him everyday... u draw tha lines u f*** loser"
www.clan41.ru
www.clan41.ru
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sprint113
- Posts: 113
- Joined: 2009-12-08 03:45
Re: -10 intel points & AAS civilian
It may also have to do with the timing of the civi kills. IIRC, there is a maximum negative IP the bluforce can accumulate, so if the collaborators were killed first early in the round, it's possible that it wouldn't have registered the full -70 IP. It is also possible that one of the civilians you watched getting martyred didn't wait long enough to become out of the ROE and as a result, didn't incur the IP penalty.
I'm not sure when IP gets accumulated, but if it is like civi penalties, it likely occurs when the person is wounded. If that were the case, the 75 deaths listed is likely to be an underestimate due to both revives and people who haven't given up.
Similarly, it will be an underestimate due to the people who quit the server after accumulating deaths. In the time it takes for a team to accumulate 75 deaths, it's possible that a couple individuals racked up a disproportionate number of deaths and then rage quit when their tactics of repeated charging the enemy failed.
Finally, it's possible that an insurgent/civi was arrested, especially with the introduction of the shotgun's arresting capability. With these factors combined, it is possible that the blufor did have enough IP to reveal the cache.
On a related note, I was lucky to participate in an awesome round of Ramiel where the insurgents won the round flawlessly, without losing or revealing an unknown cache.
I'm not sure when IP gets accumulated, but if it is like civi penalties, it likely occurs when the person is wounded. If that were the case, the 75 deaths listed is likely to be an underestimate due to both revives and people who haven't given up.
Similarly, it will be an underestimate due to the people who quit the server after accumulating deaths. In the time it takes for a team to accumulate 75 deaths, it's possible that a couple individuals racked up a disproportionate number of deaths and then rage quit when their tactics of repeated charging the enemy failed.
Finally, it's possible that an insurgent/civi was arrested, especially with the introduction of the shotgun's arresting capability. With these factors combined, it is possible that the blufor did have enough IP to reveal the cache.
On a related note, I was lucky to participate in an awesome round of Ramiel where the insurgents won the round flawlessly, without losing or revealing an unknown cache.
KiloJules wrote:After 3 pages the question in the OP, aswell as the follow up questions are still not answered by anyone who has some sort of proof for it...
We all know how the system is supposed to work but as it seems these days...it does not.
Yesterday on Fallujah, I myself died 4 times as a martyrer, I saw (and talked to) other collaborateurs who got killed as a martyrer aswell, the team had a total of 75 deaths and the 2nd cache (1st unknown) went known. Let's do the math:
-40 IP (myself)
-30 IP (assuming a bit here...but I saw 2 with my own eyes...add a 4th, add 1 arrest)
+75 IP (or 150 IP) (therefore my follow up question)
------------------------------------
+5 or +80 IP in total
Even without other "civi-kills" it is 35 (or 110?!?) not the needed 50.
So:
- Does the system work as supposed to after 0.973 or not?
- Is there an Intel-gain for both wounding and killing insurgents, as it is on Blufor side with the tickets?
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=]H[= EasyAlpha
- Posts: 104
- Joined: 2011-07-06 22:15
Re: -10 intel points & AAS civilian
Ive tried to lead squads of only civis before and had players on the other team ( mainly trigger happy APC gunners ) go into the -1000 point range, and yet caches still pop up. Could it be that this system is broken in some circumstances, depending on maps or server bugs?Dev1200 wrote:-100 "points" means nothing.
Insurgent killed: +1 IP
Civilian collaborator or insurgent arrested: +10 IP
Civilian collaborator killed (violating rules of engagement): -10 IP
The approximate location of the first cache is shown about 5 minutes into the
round. Additional locations will be revealed 5 minutes after enough IP were
gained by the coalition. The second location is revealed when reaching 50 IP.
The total amount of IP needed to see 7 locations is 300. Once all 2 caches in
the world are located no further IP will be earned until one of them is
destroyed. If there are less than 32 players on the server the IP needed to
reveal a cache are halved


