Sad about PR 0.9
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Navo
- Posts: 1389
- Joined: 2011-05-22 14:34
Re: Sad about PR 0.9
Personally I would like to see some Blufor community factions replaced by Opfor factions. How much different are the Dutch to the Canadians?
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Sad about PR 0.9
If you dont like complicated stuff (witch PR realls isnt), its COD time for you.6Skrillex6 wrote:"Now when I play PR 0.95, I am really sad. Too many fractions, too many new complicated features, like mortars"
That's the point no? If they weren't complicated people would just spam them and nukefest the entire map. >.>

Orgies beat masturbation hands down. - Staker
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Walmarx
- Posts: 138
- Joined: 2009-03-22 21:32
Re: Sad about PR 0.9
Too complicated? Too many and varied factions? Seriously? Op best be trollin.
The only things I miss are keeping enemy equipment, and Molotovs. Everything else has changed for the better. It seems a greater focus is being placed on positive player behavior reinforcement than negative, i.e. deviation adjustment. I am continually impressed by each new map; they are getting better and better. I eagerly await each patch for the new and exciting features it will bring- this mod has come so very far, and it has further yet to go.
One semi-related question though- there cant be that many Simonovs floating around Iraq with no bayonets, can there? Even the pig stickers?
The only things I miss are keeping enemy equipment, and Molotovs. Everything else has changed for the better. It seems a greater focus is being placed on positive player behavior reinforcement than negative, i.e. deviation adjustment. I am continually impressed by each new map; they are getting better and better. I eagerly await each patch for the new and exciting features it will bring- this mod has come so very far, and it has further yet to go.
One semi-related question though- there cant be that many Simonovs floating around Iraq with no bayonets, can there? Even the pig stickers?
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Sad about PR 0.9
They're going to issue an Insurgent that needs to cut wires and place IED's with a readily available and reliable knife (AK-47 bayonet), not a Mosin/Simonov spike.
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: Sad about PR 0.9
There's too many fractions..Walmarx wrote:Too many and varied factions? Seriously? Op best be trollin.
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Walmarx
- Posts: 138
- Joined: 2009-03-22 21:32
Re: Sad about PR 0.9
SKS's nearly always include a bayonet. If I'm not mistaken, they cannot even be removed by hand. I believe only the Chinese made SKS (Type 56?) carries the spike variant anyways. I can only imagine removing it was a silly balancing decision, or maybe it was an effort to make the knife in the grenade trap animation seem less out of place.dtacs wrote:They're going to issue an Insurgent that needs to cut wires and place IED's with a readily available and reliable knife (AK-47 bayonet), not a Mosin/Simonov spike.
While we're on the subject- why on earth cant the AK-47 Insurgent attach his bayonet to its mount?
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zloyrash
- Posts: 408
- Joined: 2009-11-08 10:25
Re: Sad about PR 0.9
totally agree!What I, PERSONALLY, didn't want to see introduced were the mortars. Why? Because if you give more power to the regular player there will be less commanders, and then less organization. Indeed on passworded nights mumble is available to coordinate SL's, but its just not the same on an average server. Also, otherwise active player bleeding into fixed assets is an issue, but a minor one at that. It was just perfect with the mortars being outside of the 4x4 box, and called to fire by the commander. More realistic if you ask me.
For exactly the same reasons I would like to see fighter jets being removed from PR. They don't cut it in quality, they don't cut it in scale either. It ruins immersion for me to see a MiG29 fly over me 300m above. It is not a standard procedure fly like that, so why should it be in PR? If it is for the sake of rock-paper-scissors, then its not longer Project Reality, but any other of the myriad of "well-balanced" games.
To sum up, not every type of asset available to the armies should be SEEN on the battlefield portrayed by PR due to scale.
+1I tought I will never see thread like that - so I say what I think.
I didnt play PR for a week or more, why? since last few patches I found that
1. Servers have more stupid rules every time I joint them. (not mod fault)
2. There is totaly no teamplay and there is nothing to make players teamplay with their squad.
3. I got tierd of all the bugs and hit boxes "lags" and other sh1t like that.
I say it in another way:PR needs more different maps.
PR needs more different maps.
I mean not only those endless fields with couple of trees on it (today's trend). MB there is no need to make very big maps at all. PR and BF2 engine are great for medium size conflict. Some old maps are not suitable for new PR (qwai). Or it needs to reorganize flags mb.
Socond thing. The mortars. People say enough about it here. I just say that mb mortars must becоme more complicated to use\build\navigate
Lets go next. in 097
Now the soldier is too "fat" and inertial to look out of the corner (fast move out of the corner and back to gather info about what around the corner - like a lean left\right). So, there is no "lean left" or "lean right" ability now. We lost that tactiс moves. Why?Decreased soldier movement acceleration time to let momentum impact more
Deviation system.
Not so far away in the game:
I saw an enemy in 5-6m from me. He was behind the crate and I saw his head only. He didnt see me.
Hah, it was funny, I looked at this head about 4 seconds through my scope(AK). Big head with cross of scope on it. 4 seconds. 5-6 meters. Than I shoot and missed.
I remember Naked Gun 2 movie moment:
That is also not so good thing. There were not so much problems with vehicles, but now there are many with FOBs, supply crates...Removed ability to throw incendiary grenade further than 2m to prevent exploitation against vehicles
I can not stand to watch how he trying to throw it, but he drop it under the feet. Very weak soldier.
I dont say about remove random totaly. But mb a bit decrease it?
And mb decrease that "accelerate feature"?
What do you think, guys?

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Killer2354
- Posts: 407
- Joined: 2008-11-19 02:48
Re: Sad about PR 0.9
You do realize that incendiary grenades are NOT meant to be thrown because of how they burn. If you were to toss it onto your target, you'd have a good chance of not doing anything to what you want to destroy.zloyrash wrote: -snip-
That is also not so good thing. There were not so much problems with vehicles, but now there are many with FOBs, supply crates...
I can not stand to watch how he trying to throw it, but he drop it under the feet. Very weak soldier.
I dont say about remove random totaly. But mb a bit decrease it?
And mb decrease that "accelerate feature"?
What do you think, guys?
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zloyrash
- Posts: 408
- Joined: 2009-11-08 10:25
Re: Sad about PR 0.9
79. U.S. soldier Staff Sergent Russell Massey, of Michigan, with 4th Platoon, G Company, 3rd Squadron 2nd Stryker Cavalry Regiment throws an incendiary grenade during a patrol in the neighbourhood of Muhalla 834 in Baghdad November 13, 2007. REUTERS/Stefano Rellandini

Incendiary grenade
- Destruction of vehicles of all sorts (airplane, trucks, cars)
- Clearing out bunkers
- Destruction of ammo caches, weapons systems, shelters
- And minor smokescreen use (White phosphorous only) WP causes tons of white smoke
Another cool thing is they can burn through underwater sea mine
Can be thrown 25 meters by average soldier
This is not used to kill!

Incendiary grenade
- Destruction of vehicles of all sorts (airplane, trucks, cars)
- Clearing out bunkers
- Destruction of ammo caches, weapons systems, shelters
- And minor smokescreen use (White phosphorous only) WP causes tons of white smoke
Another cool thing is they can burn through underwater sea mine
Can be thrown 25 meters by average soldier
This is not used to kill!
Last edited by zloyrash on 2012-02-01 08:06, edited 3 times in total.

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Sad about PR 0.9
adding another meter to the throw distance wouldn't hurt anyone, but the gameplay that ensued when they had a long distance was ****
it was like everyone had an RKG grenade! Screw having to carry an At4 around, you had the all powerful grenade of doom on your side.
the grenade was envisaged as a way to destroy abandoned enemy vehicles and weapon caches or deployed structures, thats it - thats what it does ingame and a short distance makes that work, though 1-2m extra wouldn't hurt anyone.
it was ingame, I even saw them used against infantry ingame just to cause distraction or hurt them it they got it close enough, like a crappy molotovThis is not used to kill!
it was like everyone had an RKG grenade! Screw having to carry an At4 around, you had the all powerful grenade of doom on your side.
the grenade was envisaged as a way to destroy abandoned enemy vehicles and weapon caches or deployed structures, thats it - thats what it does ingame and a short distance makes that work, though 1-2m extra wouldn't hurt anyone.
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ChallengerCC
- Posts: 401
- Joined: 2010-08-21 10:35
Re: Sad about PR 0.9
For me is this thread only: OMG 
But a new asset version would be nice. (with a limitation of fobs and spawns on it)
But a new asset version would be nice. (with a limitation of fobs and spawns on it)
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LongHairedHuman
- Posts: 110
- Joined: 2010-11-23 16:03
Re: Sad about PR 0.9
Good luck hitting an airplane.zloyrash wrote:-snip-
Incendiary grenade
- Destruction of vehicles of all sorts (airplane, trucks, cars)
- Clearing out bunkers
- Destruction of ammo caches, weapons systems, shelters
- And minor smokescreen use (White phosphorous only) WP causes tons of white smoke
Another cool thing is they can burn through underwater sea mine
Can be thrown 25 meters by average soldier
This is not used to kill!
And lets take another look at that picture.

Notice the soldier in the back. His gun is leaning against the wall, while the soldier casually strolls towards it. Combat situation? I think not.
If it was combat situation, the soldier in the back would have been better off using that grenade launcher on whatever the grenade is thrown at.
The picture is unreliable source, therefore your argument is invalid.
Until other proof is provided, that is.

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FuzzySquirrel
- Posts: 1410
- Joined: 2008-06-18 06:13




