[0973] AT-5 Spandrel no splash damage
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
[0973] AT-5 Spandrel no splash damage
Description:
The AT-5 missiles launched from the BRDM-2 have no splash damage whatsoever (or at least very very very low damage). Fired at dozens of different people on many different maps with both the Russian and Militant BRDM-2 and results are the same - even if you hit 1 inch next to a soldier and he is completely engulfed by the explosion smoke cloud he just walks away - it's necessary to hit him with the actual missile to obtain a "kill".
Steps to Reproduce:
Shoot right next to a soldier with the BRDM-2 Spandrel missile. Watch as he walks away unharmed.
Tested On:
Iron Ridge, 64, multiple servers;
Beirut, 32 (I think that's the version with Havoc, Merkava and Spandrel, somehow), multiple servers;
Vadso City, 64, multiple servers.
The AT-5 missiles launched from the BRDM-2 have no splash damage whatsoever (or at least very very very low damage). Fired at dozens of different people on many different maps with both the Russian and Militant BRDM-2 and results are the same - even if you hit 1 inch next to a soldier and he is completely engulfed by the explosion smoke cloud he just walks away - it's necessary to hit him with the actual missile to obtain a "kill".
Steps to Reproduce:
Shoot right next to a soldier with the BRDM-2 Spandrel missile. Watch as he walks away unharmed.
Tested On:
Iron Ridge, 64, multiple servers;
Beirut, 32 (I think that's the version with Havoc, Merkava and Spandrel, somehow), multiple servers;
Vadso City, 64, multiple servers.
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LieutenantNessie
- Posts: 1314
- Joined: 2011-06-15 12:08
Re: [0973] AT-5 Spandrel no splash damage
Stealthgato wrote:Description:
The AT-5 missiles launched from the BRDM-2 have no splash damage whatsoever (or at least very very very low damage). Fired at dozens of different people on many different maps with both the Russian and Militant BRDM-2 and results are the same - even if you hit 1 inch next to a soldier and he is completely engulfed by the explosion smoke cloud he just walks away - it's necessary to hit him with the actual missile to obtain a "kill".
Steps to Reproduce:
Shoot right next to a soldier with the BRDM-2 Spandrel missile. Watch as he walks away unharmed.
Tested On:
Iron Ridge, 64, multiple servers;
Beirut, 32 (I think that's the version with Havoc, Merkava and Spandrel, somehow), multiple servers;
Vadso City, 64, multiple servers.
Same thing with the TOW MTLB
realitymod.com drives me to drink.
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Fastjack
- PR:BF2 Contributor
- Posts: 525
- Joined: 2011-09-04 19:47
Re: [0973] AT-5 Spandrel no splash damage
Ur right,
it makes by an direct hit 800 damage, the splashdamage is 200 and the explosionradius 2m.
Big damage at point blank, much splash damage to neutralize "enough" infantry but an explosionradius of 2 meters?! That is really a small radius.
A TOW or LAT4 missile have an bigger splash radius.
But before, how an AT5 missile works, i mean is there something special with the at5 missile?
Ok, generally AT missiles are designed to defeat the armor of an vehicle and damage important parts like engine, fuel, turret, ammostorage, crew, tracks etc.
The main power of the explosion go only in one direction (to breach the armor) and not to all directions like HE explosions or i'm wrong (sorry, badly described i know).
greetz
it makes by an direct hit 800 damage, the splashdamage is 200 and the explosionradius 2m.
Big damage at point blank, much splash damage to neutralize "enough" infantry but an explosionradius of 2 meters?! That is really a small radius.
A TOW or LAT4 missile have an bigger splash radius.
But before, how an AT5 missile works, i mean is there something special with the at5 missile?
Ok, generally AT missiles are designed to defeat the armor of an vehicle and damage important parts like engine, fuel, turret, ammostorage, crew, tracks etc.
The main power of the explosion go only in one direction (to breach the armor) and not to all directions like HE explosions or i'm wrong (sorry, badly described i know).
greetz
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Walmarx
- Posts: 138
- Joined: 2009-03-22 21:32
Re: [0973] AT-5 Spandrel no splash damage
What Fastjack is saying is definitely the reasoning behind those values. AT missile warheads use a shaped charge to funnel the full force of the explosives contained into the point of impact. However! I should think that the rubble/shrapnel produced by a large AT missile hitting the ground or mountainside next to a person would be more than sufficiently fatal.
Last edited by Walmarx on 2011-12-29 02:29, edited 1 time in total.
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: [0973] AT-5 Spandrel no splash damage
I understood those concepts before I posted, but the missile literally hits half a meter (and on many occasions even less) next to a person and they just walk away, that should not happen imo. The shrapnel and the shockwave at that close range should definetly cause serious damage.
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Fastjack
- PR:BF2 Contributor
- Posts: 525
- Joined: 2011-09-04 19:47
Re: [0973] AT-5 Spandrel no splash damage
But if u look some other handheld/armament/stationary L/HAT-missiles
:
2m explosionradius is really to small in my opinion in relations to some other missiles.
A rpg- or rpg tandem rocket have 10/7 meters splashradius.
Why only 2 meters for the spandrel and shturm's mounted missileweapon? The shturm's using other missiles but they have the same low splashradius but is more powerfull by an direct hit than the spandrelmissile. And i believe the shrapnel effect of disrupted armorplates or rocks are really fatal.(impacts on sand or grass are another story).
2m explosionradius is really to small in my opinion in relations to some other missiles.
A rpg- or rpg tandem rocket have 10/7 meters splashradius.
Why only 2 meters for the spandrel and shturm's mounted missileweapon? The shturm's using other missiles but they have the same low splashradius but is more powerfull by an direct hit than the spandrelmissile. And i believe the shrapnel effect of disrupted armorplates or rocks are really fatal.(impacts on sand or grass are another story).
I ask me, if the opponent was really at 100% health. That is one factor what we never can see ingame. But if the missiles hitted really so close as u described .... normally its enough damage to punch him down.but the missile literally hits half a meter (and on many occasions even less) next to a person and they just walk away, that should not happen
Last edited by Fastjack on 2011-12-29 06:44, edited 1 time in total.
Reason: gramma
Reason: gramma
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Navo
- Posts: 1389
- Joined: 2011-05-22 14:34
Re: [0973] AT-5 Spandrel no splash damage
I was Stealthgato's gunner yesterday, and I can confirm that my rockets hit a few centimeters next to a guy and he walked away.
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: [0973] AT-5 Spandrel no splash damage
its not a HE round your firing. its an AT round that is meant to penetrate and do damage. A AT round is not meant to blow up its meant to do damage inside the tank/apc.
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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: [0973] AT-5 Spandrel no splash damage
If I recall correctly, it has such a low radius because of the missile type. AT-5 missile is a designation of the 9M113 Konkurs anti-tank missile used by the Soviet Union. It's wire guided using the SACLOS system initially. The thing about the missile is that it is detonated upon contact and has a HEAT warhead.
This video explains the difference between SABOT and HEAT rounds
M1A2 Abrams tank ammunition HEAT SABOT - YouTube
Start it at 1:20.
Now that you have had a crash course in HEAT rounds, one could see that in the absence of armour/ metal it really does nothing because the explosive charge is small enough to push and liquefy the copper lining of the shell. Without armour or metal you wouldn't get that shrapnel effect. Hence the lack of damage towards infantry
Military Advisor requested to confirm
This video explains the difference between SABOT and HEAT rounds
M1A2 Abrams tank ammunition HEAT SABOT - YouTube
Start it at 1:20.
Now that you have had a crash course in HEAT rounds, one could see that in the absence of armour/ metal it really does nothing because the explosive charge is small enough to push and liquefy the copper lining of the shell. Without armour or metal you wouldn't get that shrapnel effect. Hence the lack of damage towards infantry
Military Advisor requested to confirm
Killing the enemy sylently
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Bufl4x
- Posts: 252
- Joined: 2009-05-05 03:37
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: [0973] AT-5 Spandrel no splash damage
Buf pretty much said it.Bufl4x wrote:It has low splash damage to prevent tow sniping infantry.
ExeTick too.ExeTick wrote:its not a HE round your firing. its an AT round
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: [0973] AT-5 Spandrel no splash damage
It's a tandem High-Explosive Anti-Tank (HEAT) warhead. Same as almost every HAT and other TOWs in the game. However with HATs and the other TOWs there's a considerable kill radius, yet the AT-5 has absolutely none. What gives?
Last edited by Stealthgato on 2012-01-09 00:20, edited 1 time in total.
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speedhound1-WYD-
- Posts: 55
- Joined: 2009-05-16 18:29
Re: [0973] AT-5 Spandrel no splash damage
hi ya stealth,
i would have thought it was a game/dynamic decision, the spandrel has no reload time so with a large splash damage value the weapon could be used to clear buildings very/too effectively with its 5 missile magazine.
just a guess
i would have thought it was a game/dynamic decision, the spandrel has no reload time so with a large splash damage value the weapon could be used to clear buildings very/too effectively with its 5 missile magazine.
just a guess
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: [0973] AT-5 Spandrel no splash damage
Hey Speed 
That would be fine by me. It takes an hour to set up, slides like crazy on the tiniest hill, is made of paper, has no thermals and then you would have less missiles to kill the armor. If not as much as other missiles at least give it half of the kill radius, none whatsoever is just silly.
That would be fine by me. It takes an hour to set up, slides like crazy on the tiniest hill, is made of paper, has no thermals and then you would have less missiles to kill the armor. If not as much as other missiles at least give it half of the kill radius, none whatsoever is just silly.
Last edited by Stealthgato on 2012-01-09 15:03, edited 2 times in total.
