[HELP] everything turns green
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USMC scout sniper
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- Joined: 2010-01-03 04:21
[HELP] everything turns green
He's the story. I managed to convert dalian plant into pr. The view distance was only 600 meters. I wanted to see up to 1500 meters. So I changed this in the sky.con " Renderer.fogColor 0/0/0
Renderer.fogStartEndAndBase 0.00/1500/1500/1500"
I changed this in the Init.con
GameLogic.MaximumLevelViewDistance 1500
Then....everything turned green.
Please help someone.
Renderer.fogStartEndAndBase 0.00/1500/1500/1500"
I changed this in the Init.con
GameLogic.MaximumLevelViewDistance 1500
Then....everything turned green.
Please help someone.
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HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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AncientMan
- Retired PR Developer
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- Joined: 2007-05-22 07:42
Re: [HELP] everything turns green
Do this instead:
Renderer.fogStartEndAndBase 0/1500/0/1
Though you'd probably have to play with the start value to get a better gradient going, perhaps:
Renderer.fogStartEndAndBase 1200/1500/0/1
Don't forget overgrowth.con as well.
Renderer.fogStartEndAndBase 0/1500/0/1
Though you'd probably have to play with the start value to get a better gradient going, perhaps:
Renderer.fogStartEndAndBase 1200/1500/0/1
Don't forget overgrowth.con as well.

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Psyrus
- Retired PR Developer
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Re: [HELP] everything turns green
That's pretty funny! I wonder why on earth that happens o_0
Also a little off topic, but I find it humorous how used to PR I've become... I looked at the second pic and realized that was the site of pretty much *all* the caps on the map, whereas it'd be maybe 1, or two in PR ^_^.
Also a little off topic, but I find it humorous how used to PR I've become... I looked at the second pic and realized that was the site of pretty much *all* the caps on the map, whereas it'd be maybe 1, or two in PR ^_^.
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splatters
- Posts: 529
- Joined: 2010-01-19 08:02
Re: [HELP] everything turns green
I would think that has something to do with the lighting settings, not fog, never seen fog do anything like that before.
Are you sure you didn't accidentally change lighting settings? I don't remember the exact terms, but terrain, objects, overgrowth have separate lighting values. Seems like something is wrong with objects' parameters since everything else looks fine.
My suggestion is that you reset all lighting settings back to what they were (or use the settings from another level) and then change the fog as Ancientman suggested to get the right view distance etc.
Are you sure you didn't accidentally change lighting settings? I don't remember the exact terms, but terrain, objects, overgrowth have separate lighting values. Seems like something is wrong with objects' parameters since everything else looks fine.
My suggestion is that you reset all lighting settings back to what they were (or use the settings from another level) and then change the fog as Ancientman suggested to get the right view distance etc.
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AncientMan
- Retired PR Developer
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Re: [HELP] everything turns green
Naa, it's got nothing to do with lighting conditions. It's because he had the base values the same (the last 2 digits). They need to be different, otherwise you will get this exact issue
. The base values should usually be 0 to 1, to denote a smooth gradient from start to finish.

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Rhino
- Retired PR Developer
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Re: [HELP] everything turns green
Ye its the fog as AM said, seen it before.
Not sure why the gun etc is green thou when you set fog colour to 0/0/0 (you should keep the fog colour as it was btw) but I'm pretty damn sure its the fog.
Not sure why the gun etc is green thou when you set fog colour to 0/0/0 (you should keep the fog colour as it was btw) but I'm pretty damn sure its the fog.
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splatters
- Posts: 529
- Joined: 2010-01-19 08:02
Re: [HELP] everything turns green
AIght, never encountered that issue before with the editor, never had any reason to change those values to zero even though messed with them quite a bit. Now I know.[R-DEV]AncientMan wrote:Naa, it's got nothing to do with lighting conditions. It's because he had the base values the same (the last 2 digits). They need to be different, otherwise you will get this exact issue. The base values should usually be 0 to 1, to denote a smooth gradient from start to finish.
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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: [HELP] everything turns green
What should I do with the overgrowth.con?[R-DEV]AncientMan wrote:Do this instead:
Renderer.fogStartEndAndBase 0/1500/0/1
Though you'd probably have to play with the start value to get a better gradient going, perhaps:
Renderer.fogStartEndAndBase 1200/1500/0/1
Don't forget overgrowth.con as well.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: [HELP] everything turns green
That was the problem. Thank you so much[R-DEV]Rhino wrote:Ye its the fog as AM said, seen it before.
Not sure why the gun etc is green thou when you set fog colour to 0/0/0 (you should keep the fog colour as it was btw) but I'm pretty damn sure its the fog.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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Doc.Pock
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Re: [HELP] everything turns green
Why on earth does that happen if fog colour is 0/0/0?
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Rhino
- Retired PR Developer
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Re: [HELP] everything turns green
bumpy, just want to confirm that this problem is down to the fog colour, not the fog range (although a buggy fog range might cause it also, not confirmed that one).
If any of the RGB values are below a value of 3, all bundlemeshe objects are green.
For example, if you have:
Then all your dynamic objects will be green.
However if you have:
Then everything is fine 
If any of the RGB values are below a value of 3, all bundlemeshe objects are green.
For example, if you have:
Code: Select all
Renderer.fogColor [b]2.00[/b]/5.00/11.00However if you have:
Code: Select all
Renderer.fogColor [b]3.00[/b]/5.00/11.00
