Murphy wrote:There is no proof that any of these suggestions would further us towards the goal of having assets fight alongside infantry.
That might be true, that players will still choose to not expose their assets. However with the current system, assets hunting assets and staying away from low reward targets that can take them out and cost the team 10 plus tickets, is in many situations the best option, therefore, with the current system, even teamplay oriented players are discouraged from using their assets in a way that helps the main effort, such as attacking or defending a flag.
Also lets face it, its an exploit. You dont have to use the armor in a way, that is beneficial to reach an objective. All you have to do is circumvent the flags with your armor the enemy infantery and try to get in the rear of enemy armor to take it out and repeat, all the while doing nothing to help the team directly. However you still knocked off over 30 Tickets off the enemy team if you took out a tank squad. That is a built in exploit that people use and not using this built in exploit, exposing your armor to risk by making it part of the main effort, just exposes your team.
The team does not have to find a balance between using the armor to knock out enemy assets and contributing torwards the game objective, such as using most tanks to kill armor, but deploying one tank or an apc in direct support of the infantery. All they have to do is kill off enemy armor in the safest way possible away from the dangerzones such as flags and enemy infantery.
If a team chooses to employ their armor soley to take out enemy armor, and let the infantery worry about the flags, thats a valid strategy, but just by taking out enemy assets the team shouldnt get the huge advantage in tickets it currently does. Right now the assets can do well and the infantery quite badly and despite doing badly and the team not using the fact that they have all their assets and the enemies assets have been knocked down, to employ their assets torwards the game objective, the team can still win through the lead the armor built up knocking out enemy armor and I dont think thats right.
Mantak08 wrote:and making armor free is going to make people on pub servers stick together.... how? personally id just do kamikaze runs against known FOB positions, as long as i wounded even one person, i broke even, and shooting 120mm shells or even 25mm shells, wounding one guy isent exactly hard. personally i have no wish to see this game take a step back towards vanilla.
Well try that and see how it works out for your team, when the other side is more carefull with their armor and wounds and kills more than just one guy, before their armor is blown up. You like many others focus too much on punishing nubs, while losing out of sight how the current system affects the game of teamplayers who want to use their assets in the best possible way to help the team.