commander role and communication
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BrokenArrow
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commander role and communication
Just wondering where the Commander role will fit into PR and also how the voice communication will work. definitly a good thing it made it into bf2 but the site says it will work something like the soldier talks to the squad leader and he then can talk to the commander... will there be any sort of talking within earshot of other players or any changes made to the voice chat for PR?
-changes to how squads are set up?
-changes to how squads are set up?
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JS.Fortnight.A
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For most of this question I will guide you here , where it was (for the most part answered by my comments in the thread)...
http://realitymod.com/forum/viewtopic.p ... =commander
and here
http://realitymod.com/forum/viewtopic.p ... ound#15735

http://realitymod.com/forum/viewtopic.p ... =commander
and here
http://realitymod.com/forum/viewtopic.p ... ound#15735
Project Reality Operations Lead v0.2-0.3


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Black Beret
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Wolfmaster
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which btw is also i feel needs fixin. you can't have a commander who is supposedly directin the squads just running around scoring kills. he needs to be in his command post where-ever that may be, out of the range of enemy artillery. the commander should coordinate, control and manage the battle. not be part of it.

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BrokenArrow
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
haha i cant say i argue with that, and i agree with you the overall commander shouldnt be leading the charge on the front lines. they need to lead... from the main base. we have squad leaders to lead from the front, other than that a commanders job is solely to give the grunts on the front line a better idea of how the field of battle looks.
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BrokenArrow
- Retired PR Developer
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Figisaacnewton
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