Measure 50m away with a distance marker and then spray on full auto after sprint. I tried it with the shortened AK ('AKS'?) and could hit a window the size of a man on full auto. I thought it was more than fair.
Bear in mind, the BF2 engine models distances terribly (in my opinion), and it's not unusual to underestimate the distance with the target looking so big.
When you do actually go on Google Maps and measure 100m from your PC room window it's pretty apparent how bad the BF2 engine is. And how distances are a lot further in real life than they appear in game.
PR-Deviation is Backwards
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zloyrash
- Posts: 408
- Joined: 2009-11-08 10:25
Re: PR-Deviation is Backwards
Not so far away in the game:
I saw an enemy in 5-6m from me. He was behind the crate and I saw his head only. He didnt see me.
Hah, it was funny, I looked at this head about 4 seconds through my scope(AK). Big head with cross of scope on it. 4 seconds. 5-6 meters. Than I shoot and missed.
I remember Naked Gun 2 movie moment:
I saw an enemy in 5-6m from me. He was behind the crate and I saw his head only. He didnt see me.
Hah, it was funny, I looked at this head about 4 seconds through my scope(AK). Big head with cross of scope on it. 4 seconds. 5-6 meters. Than I shoot and missed.
I remember Naked Gun 2 movie moment:
Last edited by zloyrash on 2012-01-30 08:22, edited 2 times in total.

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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: PR-Deviation is Backwards
Yeah, it does get like that (lol). But generally only because two impatient players run into each other.
Usually in that situation presumably you'd just shoot through whatever they are behind. Not common on PR maps though
Also with headshot's it's easy to shoot too high in PR. One thing i've found anyway. That silly dust cloud.
Usually in that situation presumably you'd just shoot through whatever they are behind. Not common on PR maps though
Also with headshot's it's easy to shoot too high in PR. One thing i've found anyway. That silly dust cloud.
