PR-Deviation is Backwards

Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: PR-Deviation is Backwards

Post by Mikemonster »

Measure 50m away with a distance marker and then spray on full auto after sprint. I tried it with the shortened AK ('AKS'?) and could hit a window the size of a man on full auto. I thought it was more than fair.

Bear in mind, the BF2 engine models distances terribly (in my opinion), and it's not unusual to underestimate the distance with the target looking so big.

When you do actually go on Google Maps and measure 100m from your PC room window it's pretty apparent how bad the BF2 engine is. And how distances are a lot further in real life than they appear in game.
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: PR-Deviation is Backwards

Post by zloyrash »

Not so far away in the game:
I saw an enemy in 5-6m from me. He was behind the crate and I saw his head only. He didnt see me.
Hah, it was funny, I looked at this head about 4 seconds through my scope(AK). Big head with cross of scope on it. 4 seconds. 5-6 meters. Than I shoot and missed.

I remember Naked Gun 2 movie moment:
Last edited by zloyrash on 2012-01-30 08:22, edited 2 times in total.
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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: PR-Deviation is Backwards

Post by Mikemonster »

Yeah, it does get like that (lol). But generally only because two impatient players run into each other.

Usually in that situation presumably you'd just shoot through whatever they are behind. Not common on PR maps though :(

Also with headshot's it's easy to shoot too high in PR. One thing i've found anyway. That silly dust cloud.
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