Commander deployed JDAM

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Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Commander deployed JDAM

Post by Scared_420 »

I feel that the commander should be able to deploy the Area Attack as he sees fit. I don't like how it is now, when someone goes commander when they know it's ready, have their SL call it in, quit commander and then rejoin squad. This is quite effective I will admit and have done it many times. It should still stay in by default of what I had in mind.

What I propose is for the commander to be able to choose to deploy where he wants the Area Attack to occur exactly like it is in BF2. However, it will be time sensitive. Commander cannot choose this unless he has been the commander for a said period of time, I was thinking 30 minutes.

This encourages someone to actually go commander, and it also allows a more precise Area Attack to happen. The commander can use the UAV to pinpoint a target, but a lot of the times, the troops cannot call it in due to heavy enemy resistance.

The system as it is now is fine, but I think this will add more depth to the commander position and a little more incentive for someone to go to that position. Countless times as commander, I have spotted enemy fob while on foot or in the UAV but cannot call in the Area Attack myself. I strongly feel this needs to be addressed.
Fox_J21
Posts: 33
Joined: 2009-11-30 21:49

Re: Commander deployed JDAM

Post by Fox_J21 »

This is the best suggestion ever. Make the Area Attack time sensitive to how long the commander has been in place.

Solves the "Go commander for AA" problem, and rewards the Commander for his patience/work by giving him free reign over where to place the Area Attack. (Although it will always be more effective when communication with a squad)


+1
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Commander deployed JDAM

Post by dtacs »

Air-ground support is so readily available and used in all fields of warfare that it shouldn't be necessary to wait so long to use it.

Even with a 30 minute charge time nobody is going to bother applying as the position itself serves a null purpose anyway. The JDAM is currently so bugged that if it hits a certain static object or terrain angle it is made totally worthless too.

Lastly a commander doesn't have total knowledge of the situation even with UAV overflight, so a tool such as the JDAM or artillery shouldn't have the potential to be wasted by someone incompetent.

I don't support this.
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: Commander deployed JDAM

Post by zloyrash »

dtacs wrote:Air-ground support is so readily available and used in all fields of warfare that it shouldn't be necessary to wait so long to use it.

Even with a 30 minute charge time nobody is going to bother applying as the position itself serves a null purpose anyway. The JDAM is currently so bugged that if it hits a certain static object or terrain angle it is made totally worthless too.

Lastly a commander doesn't have total knowledge of the situation even with UAV overflight, so a tool such as the JDAM or artillery shouldn't have the potential to be wasted by someone incompetent.

I don't support this.
I agree
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SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: Commander deployed JDAM

Post by SGT.Ice »

I like the idea of no hot seat commanding, the second part i'm iffy.

Though it seems for me that the commander is made more and more useless each time they change it. Before I could spot just about everything on the map, now I have to circle a small area and can't adjust the UAV. The commander has gone from being useful in the right hand's to being downright useless.
Furst
Posts: 196
Joined: 2009-11-04 02:43

Re: Commander deployed JDAM

Post by Furst »

dtacs wrote:I don't support this.
i cant add much that you didnt say already, so i quote the bottom line.

the commander is a quite controversial post in my opinion, especially on the 64p servers. your suggestion might be interesting for me when speaking about 64+ solutions, since there is simply more manpower available.

how it is now, quite often its not really efficient and helpful to have a constant commander due to lack of manpower at all and functionality of the post itself. a 32 man team sometimes simply cant afford to lose one member to a straight passive function over a longer period of time ...but thats just my point of view.

the JDAM itself is bugged like all comparable types of explosions ingame (gary, bombcar, etc.) of course, and in addition it is actually barely used at all, so why make it even more complicated?
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piepieonline
Retired PR Developer
Posts: 433
Joined: 2009-07-22 00:41

Re: Commander deployed JDAM

Post by piepieonline »

I would debate the usefulness of the JDAM - Yes it can bug out, but when it doesn't, it can change the tide of the battle. This is speaking mainly from experience on Kokan and Kashan though.

I also like the idea of blocking hotseating commanders, but we need something to encourage more people to play it. In my opinion, when squadleading, having a decent commander can make the game that much more fun.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Commander deployed JDAM

Post by Rudd »

The danger is of a griefer going commander and deploying the area attack - which is pretty much the most powerful weapon ingame.

I'm fine with giving the commander some attack ability, like tomahawks/SCUDs or something but I feel area attacks must remain a SL called in device that requires Commander approval
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Commander deployed JDAM

Post by mat552 »

What is the difference between one griefer calling the jdam wherever he wants and getting a buddy to call it into the same location? Griefers should not be a boogeyman from which to hide potential changes, because they are going to do what they do regardless of what measures to put in place. The only thing that will stop them are administrators. As an aside, they can do a lot more damage in the same amount of time with unfettered access to vehicles and limited kits.

On topic, I appreciate the intent, but I am dubious that it will encourage commanders to step up. The commander is a redundant position right now, useful only in extremely specific circumstances. Mumble has totally supplanted him in the role of command and communication coordination. His intel gathering abilities are geared towards sharing spotting and reports from in the field, which the squadleaders already do with no trouble. The UAV is a curious toy with a long deployment time, limited to a narrow field of view, and handycaps in place to limit the accuracy of the camera. It has some use as a laser designator, but must be set up in the correct place at the correct time. The commander serves no purpose, and has only one unique function, which on maps with CAS assets, fails to remain unique. I imagine that forcing people to occupy the seat to unlock the strike will turn him into a seventh squad member, because with Mumble, he can participate in everything the squad does normally. The other likely outcome to me is that the position will remain totally empty, and area attacks will become an endangered species, seen only in clan matches and other pre-organized fights between disciplined gamers, not pick up games during 'regular buisness hours'.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Commander deployed JDAM

Post by Pvt.LHeureux »

Well the griefer needs a friend that will be SL or Commander.

I think it's fine the way it is ONLY to avoid griefing, remember Spermcube? Yeah I don't want to see this again.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Commander deployed JDAM

Post by Brainlaag »

Pvt.LHeureux wrote:Well the griefer needs a friend that will be SL or Commander.

I think it's fine the way it is ONLY to avoid griefing, remember Spermcube? Yeah I don't want to see this again.
Ah yes, one of the most dedicated griefers I've seen so far, good memories :roll:
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: Commander deployed JDAM

Post by Xander[nl] »

Rudd wrote:The danger is of a griefer going commander and deploying the area attack - which is pretty much the most powerful weapon ingame.

I'm fine with giving the commander some attack ability, like tomahawks/SCUDs or something but I feel area attacks must remain a SL called in device that requires Commander approval

But then again, what's really the difference between the proposed above and an incompetent squadleader who has one of his members go commander to drop stuff like it is right now?

What could be a solution is for the commander to be INSIDE the UAV station to be able to accept the JDAM request. This way people in the field can't simply go for commander for two seconds and approve to drop it.

I would however still vote for keeping it just like it is now. Commanders are very rarely present and JDAMs aren't used that much already right now. Making it more difficult to deploy will probably just make it being used even less.
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KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: Commander deployed JDAM

Post by KiloJules »

Could it not be linked to a vote?
Commander calls it in, marker flashing on map, SLs vote --> Boom or no Boom! Not sure if possible engine-wise but an easy way to prevent griefers and hot seat commanders.

The main reason I would find it useful is that the commander can call the Area Attack to the INSIDE of a compound (IF he is able to call it in from the UAV that is) and not only on that one tower that is sticking out of the compound you wanna bomb.
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: Commander deployed JDAM

Post by Scared_420 »

Just wanted to clarify something.

I am only suggesting the commander to be able to deploy the area attack IF he has been commander for 30 minutes. EVERYTHING WILL BE EXACTLY LIKE IT IS NOW. This is just a bonus for the team who actually has a commander and will be more effective in deploying the JDAM/ARTILLERY.

My reasoning is that is urban centres, or varied terrain maps, there is buildings or terrain blocking the view of the SL and it is near impossible to get a view on it when being engaged. (Think of a FOB in an alley in muttrah where big buildings are blocking your view) A commander does not have to be in the UAV to deploy it (although I still think the UAV is a very effective tool for scouting out enemy positions), team communication will surely allow for the commander to confirm there is a FOB where the theam cannot laser designate the target.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Commander deployed JDAM

Post by Redamare »

Rudd wrote:The danger is of a griefer going commander and deploying the area attack - which is pretty much the most powerful weapon ingame.

I'm fine with giving the commander some attack ability, like tomahawks/SCUDs or something but I feel area attacks must remain a SL called in device that requires Commander approval
I agree with rudd .... maybe instead of a commander controlled Jdam ... keep the normal system but only allow it to be used when the commander is in the slot for a period of time and im thinking 20 minutes is fair enough...
Wadziu
Posts: 115
Joined: 2008-08-17 15:40

Re: Commander deployed JDAM

Post by Wadziu »

If you give a time restriction for a commander, JDAM will be used even less. I don't see how such changes will encourage any one to play dedicated commander, they would just run behind their former SL for 20 minutes before dropping JDAM. Right now commander just takes truck and build FB cause it's the only way he can be useful, besides calling UAV from time to time. Also coordinating squads doesn't work 90% of time, since most SLs got their own plans and don't like to be interrupted in a middle of their mission.

Commander should be given more tactical options like building or calling some kind of additional repair stations, temporary spawn points, and MORE area attacks which would make gameplay more interensting like dropping single GPS targeted artillery round or some ballistic missiles etc.

On maps without CAS you could for example call for hellfire missile which would spawn above target and lock into someones laser, or small 500lb JDAMS, or A-10 Gun Run where HE rounds would cover small area in random pattern, and seconds later you can hear fart of justice above your head :) On naval maps you could call for tomahawks or heavy warship guns. Ahhh, dreams...

Most of these thing might be hard-coded, but this is a kind of area attacks I always wanted to see in PR (like in World in Conflict), having a fully dedicated commander would start making sense.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Commander deployed JDAM

Post by Tarranauha200 »

Someone goes commander on kashan. Waits 30 mins for JDAM to be ready and all the assets(CAS and tanks) to be ready. Then he deploys area attack on main and leaves server. Boomb, all assets down.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Commander deployed JDAM

Post by sweedensniiperr »

doesn't agree on cmdra can drop how he wishes.

how about not having a single person be commander for 30min but just someone being commander 30min.

one person commander15min then resigns -> no commander for 30min -> someone else goes commander for 30min = area attack

i just said 30min as an example, imo it's too little
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Commander deployed JDAM

Post by Rudd »

What could be a solution is for the commander to be INSIDE the UAV station to be able to accept the JDAM request. This way people in the field can't simply go for commander for two seconds and approve to drop it.
I'd agree with that, with the UAVs he's got plenty to do in the box, so perhaps he should stay there.

Though more couldn't hurt :)
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KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: Commander deployed JDAM

Post by KiloJules »

Wadziu wrote:...Also coordinating squads doesn't work 90% of time, since most SLs got their own plans and don't like to be interrupted in a middle of their mission...
Which is why there should be a commander right from the start...BEFORE every SL has his own mission planed.

If we need more stuff for the CO to do? And what? idk tbh...
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