Show your models thread...(IMAGE HEAVY)

Making or wanting help making your own asset? Check in here
Post Reply
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Show your models thread...(IMAGE HEAVY)

Post by Wakain »

FJ gravityknife?

2nd guess is a mere stilleto, but nahh

looking swell though
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Show your models thread...(IMAGE HEAVY)

Post by Adriaan »

Looks cool Tim! :)

Looks like a gravity knife yeah
Image
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Show your models thread...(IMAGE HEAVY)

Post by Doc.Pock »

made in 2 hours during the week
edit rendered a bit weird :D
You do not have the required permissions to view the files attached to this post.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Show your models thread...(IMAGE HEAVY)

Post by lucky.BOY »

You are also doing that tut, arent you? :D Right now im starting this particular part, maybe ill show you how mine turned out, too :)

-lucky
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Show your models thread...(IMAGE HEAVY)

Post by Doc.Pock »

i only went with the tut on the head :P body and stuff was easy (sort of) :D
kerrermanisNL
Posts: 65
Joined: 2011-01-04 07:52

Re: Show your models thread...(IMAGE HEAVY)

Post by kerrermanisNL »

It's been a while since I've been on these forums, but recently school is getting less stressy so I decided to go and work on a model again (beretta 9000 tutorial), I'll definitly finish this. This is just to learn how to model, not really looking to implement it in any game.. Though I might just give that a shot sometime. I'll be planning to texture it aswell as soon as it's done. It'll be fun to learn how to do that.
Image

-edit
let me know what you think so far :)
BTW. dont mind that magazine showing through the gun, that's inside the gun and not poking trough the gun :P .. I think it has to do with the distance the screenshot was taken

BTW. read something about Z-fighting whilst going trough this thread, I'm thinking that that is what's occuring with the magazine? Anyhoo, I reckon you guys would normally attach those loose objects wouldnt you? (such as the trigger, magazine and the little button(s) -and perhaps even the barrel, not that far in the tut. yet to see if he's gonna do that-). But I'm pretty sure that's done to do animations on 'em.. At least for the barrel, magazine and trigger.

-little update
Don't wanna spam 2 posts after one another so I thought I'd just show the end result in the same post. There are some smoothing errors (but you can't really see them here :P ). Tri-count is around 2250. I'm very pleased with it, I think it looks good and I learned a lot from modelling it. Next step would be to texture/skin it :) .. Or maybe make more models :P
Image
Image

PS. Let me know if you wanna see some edged faces etc.
Last edited by kerrermanisNL on 2012-01-31 01:31, edited 4 times in total.
Reason: Some more questions/info
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Show your models thread...(IMAGE HEAVY)

Post by Doc.Pock »

doing a cool tut to make a M9 now
after 45mins
Image
pretty happy with it for now
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Show your models thread...(IMAGE HEAVY)

Post by Doc.Pock »

thnx mate :)
Mbites
Posts: 19
Joined: 2012-02-03 08:42

Re: Show your models thread...(IMAGE HEAVY)

Post by Mbites »

Doc.Pock wrote:doing a cool tut to make a M9 now
after 45mins
Image
pretty happy with it for now
Oh so thats how people do references in 3d modelling. Neat.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Show your models thread...(IMAGE HEAVY)

Post by Doc.Pock »

yup kiddo. just make a plane and put your ref onto it then freeze it
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: Show your models thread...(IMAGE HEAVY)

Post by samogon100500 »

Image
Image
Image
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Show your models thread...(IMAGE HEAVY)

Post by Wakain »

pretty nice Samo, the m16a4 would make for a nice change between usmc kits.
the other one is a m4a1 if not mistaken?
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: Show your models thread...(IMAGE HEAVY)

Post by Hulabi »

Could you post wireframes and tri count Samo? :)
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Show your models thread...(IMAGE HEAVY)

Post by Doc.Pock »

Image
Image
almoast done with slide and barrel :D
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: Show your models thread...(IMAGE HEAVY)

Post by Hulabi »

Doc.Pock wrote: almoast done with slide and barrel :D
Nice :) But can you post a wireframe / edged faces close up of what's going on in this area?:

Image
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: Show your models thread...(IMAGE HEAVY)

Post by samogon100500 »

Wakain wrote:pretty nice Samo, the m16a4 would make for a nice change between usmc kits.
the other one is a m4a1 if not mistaken?
Difference between M4 and M4A1 very small.I also prepare for ArmA3 and another project on Unreal Engine,there they will be used both as M4 and M4A1.Models very "bad" for BF2 engine cuz have a lot of float objects.
Hulabi wrote:Could you post wireframes and tri count Samo? :)
Sure.
Image
Image

M4/M4A1 - almost 8000tris
M16A4 - almost 10000tris(1337 railz goddamn :-D )
Image
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Show your models thread...(IMAGE HEAVY)

Post by Doc.Pock »

Image
1234567
kerrermanisNL
Posts: 65
Joined: 2011-01-04 07:52

Re: Show your models thread...(IMAGE HEAVY)

Post by kerrermanisNL »

M16A4 - almost 10000tris
Holy **** that's a lot of tri's. I guess more recent games can have a lot more details etc (not that I know what the norm is or anything), because those look really good :) .
I'm also planning on making an assault rifle or something next (like the M4 or something) + nice to see people are still posting in this thread :) (I've read through the whole thread allready :p )
Last edited by kerrermanisNL on 2012-02-04 18:20, edited 1 time in total.
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

Image
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: Show your models thread...(IMAGE HEAVY)

Post by samogon100500 »

kerrermanisNL wrote:Holy **** that's a lot of tri's. I guess more recent games can have a lot more details etc (not that I know what the norm is or anything), because those look really good :) .
I'm also planning on making an assault rifle or something next (like the M4 or something) + nice to see people are still posting in this thread :) (I've read through the whole thread allready :p )
It's not high-poly yet,but already not low-poly .
For my collection - it's allright,maybe I make it a bit detailed.Also some tris can be baked on lowpoly.Picatinny rails can be hidden via covers.General problem,why they got so much tri-count - rails and holes on fore-end.M4 got 2500 tris,M16 - 5000.It's much more,that any other detail.Maybe a bit rich barrel,12 sides.
Also good LOD optimization can make a lot.
Image
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: Show your models thread...(IMAGE HEAVY)

Post by Shovel »

This has probably been posted in this thread somewhere, but I have heard of a handgun modelling tutorial that is supposed to be legendary. It covers modelling, texturing, etc. Does anyone have the link or even know what I am talking about?

Edit: found it
Beretta 9000 Video Tutorial - Mod DB
Shovel009
Post Reply

Return to “PR:BF2 Community Modding”