
@doop
Bringer is proposing the armored vehicle as an alternative to crates, in addition to crates, as a secondary means of FOB creation. I still disagree with the idea, but felt compelled to clarify.
As for mortars versus FOB's, it isn't so much of a matter of the mortars not being able to damage them that are a concern. Mortars should damage and destroy fixed assets. The problem with that system is that fixed assets "bleed" once damaged until they disintegrate. This makes mortars overpowered versus all fixed assets, as it only takes a few rounds landing near a well constructed defensive position to start the entire setup "bleeding." The squad holding that position then has no option but to abandon defense and shovel every asset in the position before it "bleeds out" and disintegrates. I feel that leaving the damage intact, but removing this "bleed" effect will balance mortars versus fixed assets.
On the other point, yes, Commanders or other players could spend time recovering abandoned vehicles. Players could also not abandon them in the first place. An increase across the board in ticket values for vehicles would go a long way towards remedying this situation. Currently, there is very little incentive to return an asset to main after using it, because the ticket loss is preferable to the time cost. Vehicles, in particular jeep class vehicles, transportation trucks, and logistics trucks are seen as disposable due to this fact. Some players spend time trying to clean up after others, but many times, those assets are just left in the field, handicapping the entire team.

