[Map] Blazing Sun (2km) [WIP]

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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

[Map] Blazing Sun (2km) [WIP]

Post by Pvt.LHeureux »

Hello everybody, after 1 year without mapping (my last try was Grozny) I wanted to get back in :)

This time I bring fresh air to PR with a map set in Africa! The map will feature african plains (savannas), plateaux, some rivers going across the map and a desert to the south of the map

I need an acacia tree model for my map, if anyone is interested PM me please.

Map Name: Blazing Sun
Terrain Type: Savannas/Hills/Plateaux/Desert
Factions: French Forces vs ARF/A.U-U.A
Size: 2km x 2km
Map Region: Africa - Kenya (Fictive)
Assets:

ARF - Tanks, APCs and some Light vehicles

French Forces - Transport Helicopters, Tanks (maybe), APC's and some Light vehicles


I don't have in-game screens to show but I got a WIP minimap :

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The map will feature French Forces (UN skins) against the African Union/ARF. The map will contain some old bunkers and forts in the desert, some lake villages, some acacia forests and other.

The big green plains you see will mainly be savannas with some acacia forests.

More to come, I'll keep this thread updated often :-)

Thanks to RedDeath for the idea and to ChiefRyza for the thread concept.
Last edited by Pvt.LHeureux on 2012-02-16 14:07, edited 5 times in total.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
LalalaOUCH
Posts: 12
Joined: 2011-08-13 11:16

Re: [Map] Blazing Sun (2km) [WIP]

Post by LalalaOUCH »

Looks really nice! looking forward for another desert map!
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Blazing Sun (2km) [WIP]

Post by Pvt.LHeureux »

Well it's a mix of desert and vegetation :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Map] Blazing Sun (2km) [WIP]

Post by Arc_Shielder »

Do you have any POI in mind for the top right corner?
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Blazing Sun (2km) [WIP]

Post by Pvt.LHeureux »

I'm going to put water there, I'll delete the mountain, what's POI anyway?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: [Map] Blazing Sun (2km) [WIP]

Post by splatters »

Pvt.LHeureux wrote:I'm going to put water there, I'll delete the mountain, what's POI anyway?
Point of interest, I'd suppose
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Blazing Sun (2km) [WIP]

Post by Pvt.LHeureux »

Oh right :p

There will be lots of POI around the map! Bunkers, Fort, Lake Village, a I'm thinking about a little village in the plains, others..
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Map] Blazing Sun (2km) [WIP]

Post by ChiefRyza »

Good luck champ, nothing beats a new, unique setting for a PR map :-P If you need any help or advise just give us a shout :-)


Current project: Operation Tempest
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Blazing Sun (2km) [WIP]

Post by Pvt.LHeureux »

[R-CON]ChiefRyza wrote:Good luck champ, nothing beats a new, unique setting for a PR map :-P If you need any help or advise just give us a shout :-)
I'll certainly need some, thanks ;)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Blazing Sun (2km) [WIP]

Post by Pvt.LHeureux »

I hate doing military complexes, so boring..zzzZzzz. Going to make overgrownth instead lol

EDIT : Damn overgrownth crashed my editor.... dduuuuuuuuuuuuuuuuh
Last edited by Pvt.LHeureux on 2011-11-06 19:19, edited 1 time in total.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Blazing Sun (2km) [WIP]

Post by Pvt.LHeureux »

Anyone knows the differences between a tree made via overgrowth and one placed in the level editor? (static)

Any differences in perfomance, lightmaps, etc?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Re: [Map] Blazing Sun (2km) [WIP]

Post by Rudd »

I've been told that any OG object placed by hand will conform to teh same settings in the overgrowth.con

it does have an advantage if the number of OG objects on the map is very large, splitting teh colmeshes being loaded between the overgrowth collision files and the object collision files seems to result in better results.

Lightmaps aren't an issue, since OG doesn't get LMed.

Just try to keep the number of OG objects rendered at any given time to a reasonable level
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Blazing Sun (2km) [WIP]

Post by Pvt.LHeureux »

Ok thanks Rudd, what I wanted is to draw the overgrowth on the minimap, I did the lightmapping of one object, got the some of the overgrownth on the minimap (some are not appearing, weird).

But while lightmapping a simple crate I get this error line :

Ignored Warning [Ra] : Could not find valide technique for the shader : shaders/rashaderstmbasedetailndetaillightmap.fx

And it goes on forever, the message doesn't stop. Also I can't do anything, the screen is fixed on what was before that error, so I need to reboot the editor or reload my level.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rhino
Retired PR Developer
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Re: [Map] Blazing Sun (2km) [WIP]

Post by Rhino »

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sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: [Map] Blazing Sun (2km) [WIP]

Post by sharpie »

Any progress?
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Blazing Sun (2km) [WIP]

Post by Pvt.LHeureux »

No. I'm working on a map for Project Normandy right now. And I don't like where this map (Blazing Sun) is going, I might redo it all over and make a map based on a World In Conflict's map instead, or a 4km insurgency map. If a proper tutorial on insurgency is ever released ^^
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Re: [Map] Blazing Sun (2km) [WIP]

Post by pr|Zer0 »

you dont need it mate
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Rhino
Retired PR Developer
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Re: [Map] Blazing Sun (2km) [WIP]

Post by Rhino »

pr|Zer0 wrote:you dont need it mate
Indeed, you first of all don't need a tut to make an INS map, you just need to have played INS a few good times on other maps to understand how the gamemode works, then make your map in the same sort of setup, with the main things you need being a blue main and cache locations throughout the map. The better you understand the gamemode itself and what works and what doesn't work really comes 95% though playing the mode, rather than a tut to set it up.

All an INS tut can really help you with is the very final, game mode creation bit on how to basically place a cache location, which btw is basically the same as placing down a vehicle other than you select a cache in the spawn box, and placing it in the locations you made in your map for caches to go into then the python code dose the rest with the randomizing etc. Also worth noting that the Game play objects (GPOs), the things you place down the cache location in your map is like one of the final things you do in the map's creation so there is nothing really stopping you from making a INS map even if you don't understand the technical side of setting up the GPO.

But making an INS tut is on our to-do list for anyone who doesn't quite understand how to set up the GPOs for an INS map.
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pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Re: [Map] Blazing Sun (2km) [WIP]

Post by pr|Zer0 »

Before quitting the map, maybe you could turn it to someone else to take over...like me :D
Oh, on everymap there are BORING moments...i HATE, for example, placing rail tracks and marking parking lots/pedestrian crossings...but i have to. Faster you do it, faster ure done with it :lol:

Like Rhino said.... place your statics, tweak the terrain, place your OG/UG...don't mind the game modes yet(like flags/object spawner etc)...its a LONG way to go until that.
When u get to caches placing, for example, we are all here to help

LE. First post link is not working
Last edited by pr|Zer0 on 2012-02-15 12:53, edited 1 time in total.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Blazing Sun (2km) [WIP]

Post by Pvt.LHeureux »

Oh, if you want the map you have it :)

The terrain is painted and all. You just need to apply lowdetailmaps on the terrain for it to be ok. Except that I got the 2 main bases to do, place alot more statics around..

Thiking about it.. it was going quite good, so you wouldn't have a lot of work to do except all the gameplay settings like placing flags and stuff. So if you want it I can upload it for you :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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