The ridicilousness of some artificial in-game rules
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Xander[nl]
- Posts: 2056
- Joined: 2007-05-24 13:27
Re: The ridicilousness of some artificial in-game rules
I agree with Psykogundam.
Please go play Call of Duty.
These rules are a necessity against griefers and exploits due to engine limitations.
They are there to make the game fair, and above all, fun , for everyone.
- Roadkilling is not allowed because the engine does not allow proper hitboxes for cars, as well as proper mechanics for roadkilling
- Main base rape is not allowed because in the first place it's bloody childish, and moreover because it simulates how IRL bases would be way further apart and would have proper defenses (like SAM shields) which cannot be simulated in BF2.
- All other rules on servers like NwA are meant so both teams can have fun and both teams get an equal chance at winning.
These rules make sure the best team wins; not the team with the lamest players and the worst game-ruining tactics.
Please go play Call of Duty.
These rules are a necessity against griefers and exploits due to engine limitations.
They are there to make the game fair, and above all, fun , for everyone.
- Roadkilling is not allowed because the engine does not allow proper hitboxes for cars, as well as proper mechanics for roadkilling
- Main base rape is not allowed because in the first place it's bloody childish, and moreover because it simulates how IRL bases would be way further apart and would have proper defenses (like SAM shields) which cannot be simulated in BF2.
- All other rules on servers like NwA are meant so both teams can have fun and both teams get an equal chance at winning.
These rules make sure the best team wins; not the team with the lamest players and the worst game-ruining tactics.

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0neUp
- Posts: 4
- Joined: 2011-10-09 19:54
Re: The ridicilousness of some artificial in-game rules
I pretty much agree with the mentioned points, although Baseraping has a different meaning IMO.
Baseraping is not just the simple act of attacking a base, it's the complete and utter overkill it brings along with it. A fair battle between even teams is fine, an unbalanced, twenty man attack versus a team of five players can be very frustrating though. The defending team would be forced to stay at their main and get crushed over and over again and that may lead to ragequits or in general people stying away from the server, which is something admins would like to prevent. Therefore the prohibition of Baseraping should be a part of all server rules. The simple act of attacking a base, given that the teams are equal, is a different thing.
Baseraping is not just the simple act of attacking a base, it's the complete and utter overkill it brings along with it. A fair battle between even teams is fine, an unbalanced, twenty man attack versus a team of five players can be very frustrating though. The defending team would be forced to stay at their main and get crushed over and over again and that may lead to ragequits or in general people stying away from the server, which is something admins would like to prevent. Therefore the prohibition of Baseraping should be a part of all server rules. The simple act of attacking a base, given that the teams are equal, is a different thing.
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: The ridicilousness of some artificial in-game rules
As many already have stated; killing a roadkiller is nearly impossible, and I guess that's the main reason why it's prohibited on most servers. Servers that doesn't have this rule fail to see how PR is supposed to be played.
Attacking the opposing team's main base is nothing but unnecessary. You've got several flags/caches to fight for, and the players on each team are limited. There are maximum 32 players on each team (excluding the 128-server), and these 32 men needs to be out on the battlefield, either defending or attacking flags/caches. Having a squad defending main base because of the fear of being attacked in main shouldn't be necessary at all.
The main base is where the whole team's assets are, and without those assets there will be neither teamwork nor a good game.
An old friend (you know who you are) once told me that it's not always about winning, it's about having a great time. Being attacked in main, or being roadkilled by a griefer does nothing but suck.
Attacking the opposing team's main base is nothing but unnecessary. You've got several flags/caches to fight for, and the players on each team are limited. There are maximum 32 players on each team (excluding the 128-server), and these 32 men needs to be out on the battlefield, either defending or attacking flags/caches. Having a squad defending main base because of the fear of being attacked in main shouldn't be necessary at all.
The main base is where the whole team's assets are, and without those assets there will be neither teamwork nor a good game.
An old friend (you know who you are) once told me that it's not always about winning, it's about having a great time. Being attacked in main, or being roadkilled by a griefer does nothing but suck.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: The ridicilousness of some artificial in-game rules
Brainlaags wise words?saXoni wrote:
An old friend (you know who you are) once told me that it's not always about winning, it's about having a great time. Being attacked in main, or being roadkilled by a griefer does nothing but suck.
Qaiex, I kicked a player for teamkilling my squad today on the SISU server. He made several runs in a circle around us, killing myself and another in the process, after we all unloaded our clips into his veichle both with AR and rifle.
Baserape, roadkill and kills were you use little skill and no teamwork are not something I nor anyone else want in PR.
Please try to play PR without doing these things, and try to do it with people you normally play with. I can assure you that the experience will be alot better.
The fact that players in PR, can follow and agree to rules as we have in PR, is just such a great thing I think. Since it promotes community, and commonality. We have a "culture", we have a sense of fairness and agree upon certain rules in our games.
More and more people will come to play PR, do you want them all to use APCs cars trucks and helicopters for roadkills? Or actually take the time to follow the rules?
// Wicca out
Xact Wicca is The Joker. That is all.
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Orford
- Posts: 856
- Joined: 2009-06-17 15:41
Re: The ridicilousness of some artificial in-game rules
I read this thread and the OP, then I though this guy is complaining about rules that dont seam fair to the win at all cost way of gaming. Some servers have theses rules and every one obyes them with out question. Then he goes on to list his reasons why these rules shouldnt be in place.
If you read the second paragrah of his rant then you read this.
"My main complaint, however, is that these type of rules are actually forced on everyone in PR - at least the servers where the best players and more teamwork exist. The worst part is, no one contests it. The most common rules I've encountered are no attacking uncaps, no roadkilling, no baseraping or ambushing close to main, no incendiaring heavy vehicles (prior to changes) etc."
To answer your own point THATS WHY THE BEST TEAM WORK AND BEST PLAYERS PLAY THERE., Because of such rules you are contesting.
In short, Jog on fella. You have no point to make. You defeat your own comments by stating what I highlited.
Confused/
If you read the second paragrah of his rant then you read this.
"My main complaint, however, is that these type of rules are actually forced on everyone in PR - at least the servers where the best players and more teamwork exist. The worst part is, no one contests it. The most common rules I've encountered are no attacking uncaps, no roadkilling, no baseraping or ambushing close to main, no incendiaring heavy vehicles (prior to changes) etc."
To answer your own point THATS WHY THE BEST TEAM WORK AND BEST PLAYERS PLAY THERE., Because of such rules you are contesting.
In short, Jog on fella. You have no point to make. You defeat your own comments by stating what I highlited.
Confused/
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: The ridicilousness of some artificial in-game rules
@Orford
Bravo sir for finding that little nugget of logic.
Bravo sir for finding that little nugget of logic.
"I Want To Spend The Rest Of My Life With You Tonight."
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: The ridicilousness of some artificial in-game rules
Pffft... Brainlag has never teached me anything useful[R-CON]Wicca wrote:Brainlaags wise words?
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: The ridicilousness of some artificial in-game rules
Why denying the truth sax, my infinite wisdom surpasses all great heads of our kindsaXoni wrote:Pffft... Brainlag has never teached me anything useful![]()
Quadis can't you remember the old times? Can't you think of all the rage caused back in the days by a horde of Vodniks and BTR-90s all lined-up on the crest by the US main baseraping the shit out of the enemy team, making everyone leave out of frustration. I don't really understand how you can bring up all those points, we had all of this, we had all the bombcars blowing up in main, destroying all the assets and draining tons of tickets. We had the jets doing strikes on runways and destroying assets. We had all of this, we would take a step backwards in the natural development of PR instead of going forward, going the right way, if we decided to remove those very rules.
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=]H[= EasyAlpha
- Posts: 104
- Joined: 2011-07-06 22:15
Re: The ridicilousness of some artificial in-game rules
Okay ill point it out, before our server took some rather horrific turns here on the forums, Hardcore was always populated, players were there even after numerous crashes. Roadkilling was allowed, base rape allowed, both ways ( mmmmmmm
), except on AAS but that because the dome often restricted base rape, and you can't mortar them so why burn the time trying.
I agree with you on all your points. The problem is people throw around the word "unrealistic", When this game and the way its built dont support full realistic gameplay, PR is not a mill sim, and it never will be on the BF2 engine. Que PR ARMA 2
. Or perhaps PR2, but until then stop having wet dreams that PR BF2 is super realistic, its not, its PR. It has its own blend of realistic and total chaos, and alot of the player base love it for that.
Teamwork and cooperation dont depend on ridiculous server rules, its the players themselves that choose to come together and work as a team, you can't force people to.
Wicca, if i could, i would have a bumper sticker on every bluefor vehicle that says " I dont break for terrorists " .
I agree with you on all your points. The problem is people throw around the word "unrealistic", When this game and the way its built dont support full realistic gameplay, PR is not a mill sim, and it never will be on the BF2 engine. Que PR ARMA 2
Teamwork and cooperation dont depend on ridiculous server rules, its the players themselves that choose to come together and work as a team, you can't force people to.
Wicca, if i could, i would have a bumper sticker on every bluefor vehicle that says " I dont break for terrorists " .
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=]H[= EasyAlpha
- Posts: 104
- Joined: 2011-07-06 22:15
Re: The ridicilousness of some artificial in-game rules
also for the people that complain about "omg they blew up our stuff in main qqqq" if you ever played on H server ( which i doubt this crowd has.. ) there was almost always a squad on INS that defended main, or was dedicated to "mining and FOBs" and it worked. There efforts to build minefield outside main, man defenses and build fobs completely stopped bomb car and RPG volleys ( remember when the rpgs use to arch ? ) it was wicked, and alot of fun.
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fredo456
- Posts: 69
- Joined: 2009-05-08 17:20
Re: The ridicilousness of some artificial in-game rules
I think that attacking mains can be interesting and good fun for both teams, but only if it is restricted as Infantry assaulting we could have some Special Forces attacks with the help of transport helicopters by examples. With that sort of restrictions I don't know where the problem is with attacking enemy main.
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: The ridicilousness of some artificial in-game rules
Instead of wasting 6 men you could have just forbidden baserape.'= wrote:H[= EasyAlpha;1734263']also for the people that complain about "omg they blew up our stuff in main qqqq" if you ever played on H server ( which i doubt this crowd has.. ) there was almost always a squad on INS that defended main, or was dedicated to "mining and FOBs" and it worked. There efforts to build minefield outside main, man defenses and build fobs completely stopped bomb car and RPG volleys ( remember when the rpgs use to arch ? ) it was wicked, and alot of fun.
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=HCM= Shwedor
- Posts: 432
- Joined: 2009-09-04 22:17
Re: The ridicilousness of some artificial in-game rules
Not a waste of 6 men, those are 6 guys getting easy intel points for your team (or easily getting rid of the enemy team's tickets). They don't even need to leave the base to kill the OPFOR, the OPFOR go to them. And with c4 you don't need all 32 guys attacking a cache, for AAS the number of guys on each flag can still be the same which makes for an even fight. If the enemy has 2 guys attacking base and you have 2 guys defending, that still makes 30 for each team to cap the flags.
Improvise, adapt, and overcome! Don't make silly rules to support incomptence!
Improvise, adapt, and overcome! Don't make silly rules to support incomptence!
shwedor
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: The ridicilousness of some artificial in-game rules
I will admit that baserape games were fun on the =H= server, but that was specifically insurgency maps, which are designed with that in mind. And the insurgents are greatly outgunned by blufor. Things are different when both teams have heavy armor and aircraft. Baserape has no place in AAS games.(unless of course it's the last flag)
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=]H[= EasyAlpha
- Posts: 104
- Joined: 2011-07-06 22:15
Re: The ridicilousness of some artificial in-game rules
right you are, you can use the infantry layer on maps instead of full 64 player layer, which is great for massive infantry assaults !fredo456 wrote:I think that attacking mains can be interesting and good fun for both teams, but only if it is restricted as Infantry assaulting we could have some Special Forces attacks with the help of transport helicopters by examples. With that sort of restrictions I don't know where the problem is with attacking enemy main.
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=HCM= Shwedor
- Posts: 432
- Joined: 2009-09-04 22:17
Re: The ridicilousness of some artificial in-game rules
Agreed, AAS can do without it. But in insurgency it is a critical part of the insurgent teams arsenal. BLUFOR, not as much, but might as well make it equal for both teams.badmojo420 wrote:I will admit that baserape games were fun on the =H= server, but that was specifically insurgency maps, which are designed with that in mind. And the insurgents are greatly outgunned by blufor. Things are different when both teams have heavy armor and aircraft. Baserape has no place in AAS games.(unless of course it's the last flag)
shwedor
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Jevski
- Posts: 397
- Joined: 2007-03-16 02:39
Re: The ridicilousness of some artificial in-game rules
Dont forget to mention motars. If baserape was allowed. I would just build motars in DOD, and shell the hell out of enemy main. Hell I would even know where and when certain assets magically would appear out of thin air in their main, and have shell in the air even before they spawned, so that they landed the exact moment they appeared.
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Sgt. Mahi
- Posts: 984
- Joined: 2008-03-27 07:44
Re: The ridicilousness of some artificial in-game rules
coincident??Qadis wrote: My main complaint, however, is that these type of rules are actually forced on everyone in PR - at least the servers where the best players and more teamwork exist...
Peace is that brief glorious moment in history when everybody stands around reloading
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FlamingSoul
- Posts: 41
- Joined: 2009-03-04 12:42
Re: The ridicilousness of some artificial in-game rules
Qadis, play on Russian Reality. Is has been moved a few days ago on more powerfull server, and has no pussy rules, just skilll ! If you want more hardcore, you can play on server 2 (0.61 ver.)

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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: The ridicilousness of some artificial in-game rules
Oh but see, a mere techie has little to no armour... yet bullets dont seem to hurt it. If the made cars properly vulnerable, it would be all solved.
But then people would whine why is it so weak. You asked for it you got it.
But then people would whine why is it so weak. You asked for it you got it.

Orgies beat masturbation hands down. - Staker
