L4gi wrote:Funny that there hasnt been any discussion about rushing, since it seems to divide a lot of the player basr.
Because that, unlike rules like baserape and roadkilling, is something purely gameplay wise and it is only up to the admins to decide what to do with it.
On NwA, we want teamwork to prevail and we want people to experience fun over winning. Rushing the first flag and winning the round like that might be totally awesum suyper leet ninja for your squad, but it leaves 32 people on the other team unhappy and the rest of your team (especially heavy asset squads) will also have a crappy round.
This is something else entirely than lame tactics which abuse faults or limitations in the game ('s engine).
Dev1200 wrote:
NwA has this "opposite" rule because "in real life" insurgents attack blufor bases, but "blufor doesn't attack insurgent bases". Yup. I know.
We do not.
We had this rule mainly to prevent Blufor from camping within the safety of their Hesco barriers and fire away at insurgents with their superior firepower. But the rule got abused by some INS players, using techies to raid the bases and kill the assets (choppers on the pads mostly) and it has now been changed. In view of gameplay, so that both teams can have proper fun, it is now forbidden to attack Blufor main bases.