collaborator timings info
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Stockypotty
- Posts: 31
- Joined: 2009-02-07 03:02
collaborator timings info
Hey guys,
So I have started to play as a civi on insurgent maps, although I am not totally clear on the timings involved with the class.
From what I understand:
- You can use everything (including the med pack to heal players) except for resuscitate and epipen and still die as a martyr
- You can use the rope and still die as a martyr but if you get killed whilst on the rope you will not die as a martyr
- You have to wait either 1 min or 1.30 min after spawning before you can die as a martyr
But how long do you have to wait after you revived someone or used a vehicle before you can die as a martyr again?
Have I missed anything out?
Thanks guys
So I have started to play as a civi on insurgent maps, although I am not totally clear on the timings involved with the class.
From what I understand:
- You can use everything (including the med pack to heal players) except for resuscitate and epipen and still die as a martyr
- You can use the rope and still die as a martyr but if you get killed whilst on the rope you will not die as a martyr
- You have to wait either 1 min or 1.30 min after spawning before you can die as a martyr
But how long do you have to wait after you revived someone or used a vehicle before you can die as a martyr again?
Have I missed anything out?
Thanks guys
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Shovel
- Posts: 860
- Joined: 2010-08-26 14:23
Re: collaborator timings info
One minute.Stockypotty wrote:But how long do you have to wait after you revived someone or used a vehicle before you can die as a martyr again?
It is in the manual, but it is pretty hidden, easy to miss.
PR Manual
Shovel009
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Moonlight
- Posts: 211
- Joined: 2009-07-04 20:05
Re: collaborator timings info
Basic rules: You die as a martyr with the exceptions:
- you picked up any kit in the previous 1 min
- you spawned in the previous 1 min
- used a vehicle in the previous 1 min
- used a deployable in the previous 1 min (those are technically vehicles) (SPGs e.g.)
- you SWITCHED your weapon to epipen/resuscitate hands in the previous 1 min
- you got arrested (shotgun (including solid slugs methinks but not 100% sure about those)/restrainer)
You do not get a penalty for using the rope/ladders and if it's untrue - it's a bug.
Now...
Enjoy running into enemy mortar fire.
- you picked up any kit in the previous 1 min
- you spawned in the previous 1 min
- used a vehicle in the previous 1 min
- used a deployable in the previous 1 min (those are technically vehicles) (SPGs e.g.)
- you SWITCHED your weapon to epipen/resuscitate hands in the previous 1 min
- you got arrested (shotgun (including solid slugs methinks but not 100% sure about those)/restrainer)
You do not get a penalty for using the rope/ladders and if it's untrue - it's a bug.
Now...
Enjoy running into enemy mortar fire.
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: collaborator timings info
Ahh Stocky, I remember when you were only young. You would play in the fields with your brother Ahmed. It was a more peaceful time, back then.
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Jolly
- Posts: 1542
- Joined: 2011-07-17 11:02
Re: collaborator timings info
As a Civil, You should wait for 1 min then show up and let those soldiers walk into your trap.
Shovel is right, read manual before Gaming, not only helpful but also allow you come out some awesome tactic to deal with your enemies.
Shovel is right, read manual before Gaming, not only helpful but also allow you come out some awesome tactic to deal with your enemies.
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Stockypotty
- Posts: 31
- Joined: 2009-02-07 03:02
Re: collaborator timings info
I did check the manual and I don't actually think it says any of this info. If you can tell me what page it is at I can have a look.
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Bradley364
- Posts: 54
- Joined: 2011-04-07 07:39
Re: collaborator timings info
If you have Allah in your heart, you will always be a Martyr.
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Qadis
- Posts: 101
- Joined: 2010-11-16 21:10
Re: collaborator timings info
Whaat, can someone confirm this ? It might explain some situations I've had where I had no idea what caused me to not die as a martyr.Moonlight wrote: - you SWITCHED your weapon to epipen/resuscitate hands in the previous 1 min
I also thought the timer was 2 minutes for everything, was this changed since 0.95 ?
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: collaborator timings info
From manual:
The civilian Collaborator
The insurgent players can choose a Collaborator kit
which does not contain any weapons. Collaborators can
only throw rocks at their enemies. They can use their
cellphone to spot enemy troops for their team.
Civilians take 2 minutes to respawn if they are arrested
(temporary spawn time penalties still apply).
You can arrest civilians (and other insurgents) with
the restrainer which replaces the knife on insurgency
maps. Shotguns with buckshot can also be used to
arrest the civilian. Civilians that suicide are counted as
arrested and give bonus IP to the coalition team but
they take only 60-75 seconds to respawn.
Civilians and unarmed insurgents/Hamas fighters are covered by rules of
engagement (ROE). Any of them doing the following within the last minute
are considered combatants and may be shot without penalty:
spawn or pick up a kit
use a weapon or vehicle (stones are not counted as weapons)
use resuscitate or the epipen
If you shoot civilians outside of these rules, you will face several penalties:
After your next death you will respawn 120 seconds later per civilian shot
(stacks up to 5 minutes additional delay)
You will not be able to request any kits for 10 minutes
Your score is reduced to 0 and the kill will not be listed on the scoreboard
Your team loses 10 intelligence points
As of Project Reality 0.9 running over civilians or killing them while they use
ladders or ropes will also result in a penalty if done outside of the ROE.
July
The civilian Collaborator
The insurgent players can choose a Collaborator kit
which does not contain any weapons. Collaborators can
only throw rocks at their enemies. They can use their
cellphone to spot enemy troops for their team.
Civilians take 2 minutes to respawn if they are arrested
(temporary spawn time penalties still apply).
You can arrest civilians (and other insurgents) with
the restrainer which replaces the knife on insurgency
maps. Shotguns with buckshot can also be used to
arrest the civilian. Civilians that suicide are counted as
arrested and give bonus IP to the coalition team but
they take only 60-75 seconds to respawn.
Civilians and unarmed insurgents/Hamas fighters are covered by rules of
engagement (ROE). Any of them doing the following within the last minute
are considered combatants and may be shot without penalty:
spawn or pick up a kit
use a weapon or vehicle (stones are not counted as weapons)
use resuscitate or the epipen
If you shoot civilians outside of these rules, you will face several penalties:
After your next death you will respawn 120 seconds later per civilian shot
(stacks up to 5 minutes additional delay)
You will not be able to request any kits for 10 minutes
Your score is reduced to 0 and the kill will not be listed on the scoreboard
Your team loses 10 intelligence points
As of Project Reality 0.9 running over civilians or killing them while they use
ladders or ropes will also result in a penalty if done outside of the ROE.
July
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: collaborator timings info
Yes. It's true. Manual by "use" means just switching to it (for some odd reason). Test it and you will see.Qadis wrote:Whaat, can someone confirm this ? It might explain some situations I've had where I had no idea what caused me to not die as a martyr.
I also thought the timer was 2 minutes for everything, was this changed since 0.95 ?
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totte1015
- Posts: 65
- Joined: 2009-02-24 21:37
Re: collaborator timings info
Once more to be clear:
If those minutes has past, and lets say i am in a rope, and a enemy kills me with a regular weapon, he does get penalty right?
If those minutes has past, and lets say i am in a rope, and a enemy kills me with a regular weapon, he does get penalty right?
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KiloJules
- Posts: 792
- Joined: 2011-03-17 18:03
Re: collaborator timings info
Yes! Basically after some rounds you get a pretty good feeling for the timing. And if you do stuff where no one sees you, no one will know
except you meet a trigger happy dude that doesn't give a shit.
Said it couple of times: IMO civis are used best in combination with a gun man - not 5 other civis in a mob! Sure it is a lot of fun but really not the way to go...
Said it couple of times: IMO civis are used best in combination with a gun man - not 5 other civis in a mob! Sure it is a lot of fun but really not the way to go...
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CommunistComma
- Posts: 377
- Joined: 2009-12-28 21:52
Re: collaborator timings info
And if there's a specialist coming at you with a shotgun, your buddy can TK you.
That one is kinda hazy though.
That one is kinda hazy though.
Dulce et decorum est pro patria mori


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Moonlight
- Posts: 211
- Joined: 2009-07-04 20:05
Re: collaborator timings info
TKed civis count as arrested. Or was that suicide? ;D Gotta check in the manual!CommunistComma wrote:And if there's a specialist coming at you with a shotgun, your buddy can TK you.
That one is kinda hazy though.
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: collaborator timings info
And instead of waiting to bleed out when they have wounded you, you can just jump off a building to speed up your martyrdom. If the minute has passed before you get shot and wounded of course.
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Dude_Nukem
- Posts: 131
- Joined: 2010-07-25 19:20
Re: collaborator timings info
Or just click on suicideGoreZiad wrote:And instead of waiting to bleed out when they have wounded you, you can just jump off a building to speed up your martyrdom. If the minute has passed before you get shot and wounded of course.
Play the game as it should be
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KiloJules
- Posts: 792
- Joined: 2011-03-17 18:03
Re: collaborator timings info
To make this clear:
I work a lot with the civi kit together with the RPK mostly.
All these things some people mentioned are pretty lame imo and I don't use that:
- TK the civi (on purpose or "whatever, doesn't matter")
- speed up dieing process by jumping from buildings and other heights
- suiciding after getting shot at
I really hate to see people do stuff like that as these things are the reason many people complain about the class and want it to be changed/removed!
As I enjoy the class very much I ask everyone to play the game (the class) without using some lame exploits!!!
I work a lot with the civi kit together with the RPK mostly.
All these things some people mentioned are pretty lame imo and I don't use that:
- TK the civi (on purpose or "whatever, doesn't matter")
- speed up dieing process by jumping from buildings and other heights
- suiciding after getting shot at
I really hate to see people do stuff like that as these things are the reason many people complain about the class and want it to be changed/removed!
As I enjoy the class very much I ask everyone to play the game (the class) without using some lame exploits!!!
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: collaborator timings info
If you were shot with a 5% chance to live what would you do in a 3rd world country with minimal medical capabilities.KiloJules wrote:To make this clear:
I work a lot with the civi kit together with the RPK mostly.
All these things some people mentioned are pretty lame imo and I don't use that:
- TK the civi (on purpose or "whatever, doesn't matter")
- speed up dieing process by jumping from buildings and other heights
- suiciding after getting shot at
I really hate to see people do stuff like that as these things are the reason many people complain about the class and want it to be changed/removed!
As I enjoy the class very much I ask everyone to play the game (the class) without using some lame exploits!!!

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KiloJules
- Posts: 792
- Joined: 2011-03-17 18:03
Re: collaborator timings info
You could either get yourself patched up (if it would be better to have you still alive in that situation)
or you have to take it and go in a corner somewhere and die slowly (bit annoying though)
or you keep on going, maybe someone hits you a 2nd time! (usually my preferred choice)
No need to do sth. from the list in my post you quoted.
or you have to take it and go in a corner somewhere and die slowly (bit annoying though)
or you keep on going, maybe someone hits you a 2nd time! (usually my preferred choice)
No need to do sth. from the list in my post you quoted.


