Hearing enemies on mumble

General discussion of the Project Reality: BF2 modification.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Hearing enemies on mumble

Post by Rudd »

when you can hear the enemy the main forms of conversation are:

1) shouting insults at the enemy

2) teabagging the enemy no matter the situation

3) no conversation at all...because the enemy hear you (why the hell connect to a VOIP no1 is gonna use?)

the ONLY moment I really enjoyed 2 way coms was when playing civilian, as then you can warn blufor not to kill you
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Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Re: Hearing enemies on mumble

Post by Portable.Cougar »

It makes people switch to in game voip to talk while assaulting / under attack. Thus negating Mumble.
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Hearing enemies on mumble

Post by BloodyDeed »

I dont think this will assist teamwork and tactics in any way.
Like Rudd said, it would be mainly so you can ramble with your enemy.

In real life you can whisper to someone in a way nobody around can hear it. Thats not possible in Mumble so it may just cut off most of the inter squad communication to prevent the enemy hearing you.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Hearing enemies on mumble

Post by Rudd »

But you can talk in squad channel and not on local if you do not want them to hear you and even if you use local it's only realistic.
then why use mumble in the first place........?!

as Bloody said, irl you can use hand signals, whispers etc.

not to mention I doubt every single USA soldier knows arabic, and every MEC soldier knows english (it actually gives less common languages an advantage hehe, since no1 knows what they are saying)
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Hearing enemies on mumble

Post by Arc_Shielder »

Rudd wrote:then why use mumble in the first place........?!

as Bloody said, irl you can use hand signals, whispers etc.

not to mention I doubt every single USA soldier knows arabic, and every MEC soldier knows english (it actually gives less common languages an advantage hehe, since no1 knows what they are saying)
I have to agree. It's probably better the way it is now.

But I think the point of 1 comm channel was for yourself to identify the enemy's location. You don't need to know chinese to understand that the enemy is right there - if anything, would put you more on your toes than hearing a stranger's voice in your own language -, ready for you to ambush them or the other way around.
Last edited by Arc_Shielder on 2012-02-22 15:16, edited 2 times in total.
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Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Hearing enemies on mumble

Post by Jolly »

Well, most of Marines do not speak Chinese and PLA as well do not speak English.
In conventional warfare, both side would try to kill each others rather than surrender, so language is important. You can just know there is a guy speaks chinese out there, but you'll get no informations unless your team is a special task team may have someone knows the actual language. Well, PR is not that.

PS:Voice "mosaic" maybe a good idea.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Hearing enemies on mumble

Post by sweedensniiperr »

:(

i was thinking it was possible to add a new key for local talk in "ALL MUMBLE" so to say...

example
key1-9 SLs
key 0 cmdr
key / all Sls
key x squad
key z local chat (as it is now - you don't hear or talk to enemies)
key y local chat to all players

of course it would couse for some teabagging, but it would be really cool to have this option in organised events such as VIP-extraction etc
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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Hearing enemies on mumble

Post by Mikemonster »

It was fun, but Brain/Rudd hit the nail on the head. Re-Read those posts if still wondering why we don't have it.
Rigan
Posts: 7
Joined: 2012-02-06 16:58

Re: Hearing enemies on mumble

Post by Rigan »

Dont think it would work at all to be honest. You can take the nicest guy in the world but give him the chance to have a rage at the dude who just 1 shot him after he was aiming forever to kill his target and boy he is going to rage.

Then it would all just turn into drama far too often.
hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: Hearing enemies on mumble

Post by hobbnob »

Rigan wrote:Dont think it would work at all to be honest. You can take the nicest guy in the world but give him the chance to have a rage at the dude who just 1 shot him after he was aiming forever to kill his target and boy he is going to rage.

Then it would all just turn into drama far too often.


Go to 3:00, some players are more relaxed than you think ;)

I don't really mind either way, obviously the enemy teams aren't going to speak the same language IRL but it's not as if the players say anything tactical to each other anyway, especially if there is enemy nearby.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Hearing enemies on mumble

Post by Rudd »

I honestly had enough of the two way talking just because I was constantly having to corral my squadmembers because one or two kept running off to teabag people, it increased the amount of immaturity, degrading the game, and making my job of SLing harder and more stressful with no gameplay benefit in any way, shape, or form.



Oh and also people started shouting when they were dead to distract the people who just killed them so that their squadmates can come kill them more easily

seriously guys, its a bad system
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