Alpha Project got it right

General discussion of the Project Reality: BF2 modification.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Alpha Project got it right

Post by Rhino »

Na I understood what you meant, although yes we wouldn't have that level of customization although tbh we wouldn't really want that level for gameplay reasons if we did add in both GPMGs and LMGs into the AR role.
Image
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: Alpha Project got it right

Post by SGT.Ice »

FelipeFR wrote:Both, actually. I think that the kits themselves are not really needed, but that's just my opinion.

What we reaaaaaaaaaaaaaaaaaaaaaly need is a system like this11!11!!



Maybe in PR2?
That's more a spec ops deal. so sadly it won't happen. Maybe in PR 10.
randeDANDE
Posts: 30
Joined: 2011-04-20 05:01

Re: Alpha Project got it right

Post by randeDANDE »

Must say I really do like their red dot sights, holo, just their sights in general. But still PR gameplay is unmatchable
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Alpha Project got it right

Post by ShockUnitBlack »

What about having the player spawn and, when next to a crate, allow them to access a menu similar to Alpha Project's (which is clearly superior to the existing system). They can select the kit they want and have it spawn on the ground beside them.
"I Want To Spend The Rest Of My Life With You Tonight."
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: Alpha Project got it right

Post by SGT.Ice »

[quote=""'[R-DEV"]Rhino;1737501']Na I understood what you meant, although yes we wouldn't have that level of customization although tbh we wouldn't really want that level for gameplay reasons if we did add in both GPMGs and LMGs into the AR role.[/quote]

[quote="ShockUnitBlack""]What about having the player spawn and, when next to a crate, allow them to access a menu similar to Alpha Project's (which is clearly superior to the existing system). They can select the kit they want and have it spawn on the ground beside them.[/quote]

I'd personally like to choose between the A2,A4 and M4 as the US Army or marines. But... that's just me.
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Alpha Project got it right

Post by ShockUnitBlack »

Necro, but supposedly functional weapon mounting system from Alpha Project. Have wanted this for ages for mortars and TOWs.
"I Want To Spend The Rest Of My Life With You Tonight."
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Alpha Project got it right

Post by 40mmrain »

ShockUnitBlack wrote:Necro, but supposedly functional weapon mounting system from Alpha Project. Have wanted this for ages for mortars and TOWs.
I believe TOWs are a little too heavy for such a thing. But you know, there are carriable ATGMs, mortars, HMGS, etc in PR:ARMA2, right?
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Alpha Project got it right

Post by ShockUnitBlack »

There are.
"I Want To Spend The Rest Of My Life With You Tonight."
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Alpha Project got it right

Post by Pvt.LHeureux »

It will work exactly like the MGs in FH2 that you can place on the ground then use.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
richyrich55
Posts: 332
Joined: 2007-07-18 16:04

Re: Alpha Project got it right

Post by richyrich55 »

FelipeFR wrote: EDIT: Just had an idea. What if the ATTACHMENTS were limited, instead of the kits themselves? PURE BADASSSARY.

What's the word on this, Devs? Seems interesting and feasible.
"What's the advantage of these choppers when compared to a squad medic?"

Pirate

"Medics dont have rotors."

rampo93(FIN)

cereal3
Posts: 3
Joined: 2012-04-14 16:10

Re: Alpha Project got it right

Post by cereal3 »

So do their 3D scopes mean only the scope itself zooms? Or does the whole screen zoom still? Not sure if that was possible on BF2's engine.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Alpha Project got it right

Post by Arnoldio »

Whole screen zooms, like in PR. Imagine it lik optical zoom on a camera, resolution stays the same. Project Alpha has the same zoom, but additional digital zoom in the scope where the image you see gets zoomed in, while reducing resolution. It gives the effect that the scope zooms more, but the scope image is more pixelated..
Image


Orgies beat masturbation hands down. - Staker
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Alpha Project got it right

Post by Navo »

Why can't we just 'outzoom' the edges of the screen with the same method.
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Alpha Project got it right

Post by AquaticPenguin »

Navo wrote:Why can't we just 'outzoom' the edges of the screen with the same method.
To zoom part of the screen you scale the image up for a small area, to outzoom you would have to scale down the space around the small area, trouble is most of that is not on the screen.
Wadziu
Posts: 115
Joined: 2008-08-17 15:40

Re: Alpha Project got it right

Post by Wadziu »

That zoom shader gives +100 point to immersion and on 720p i can't really spot any difference in resolution. Combining outside scope shader effect from PR with inside scope effect from PA would make epic combination.
paradoXel
Posts: 29
Joined: 2012-04-18 11:23

Re: Alpha Project got it right

Post by paradoXel »

Customization would definitely attract more people to PR, but I see no way how it could be incorporated in the game, especially in insurgent classes.
awesome5
Posts: 2
Joined: 2009-09-03 00:24

Re: Alpha Project got it right

Post by awesome5 »

=LK= A.H. wrote:Foregrip and other cosmetic changes aren't necessary, but otherwise this would be much better than the current system, which is clunky as all hell: Don't want a Mepro sight as an IDF medic/want to remove the scope from your MG? Better find a box then.

That adjustable EOTech is kinda cool as well.
A foregrip is cosmetic...? Right, like an ACOG Scope is just a decoration. It would increase CQC accuracy and/or lower short range firing deviation/recoil. Only thing I would consider to be "cosmetic" on a gun is it's skin. Everything else has a purpose IRL and could easily translate to having a purpose in PR.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Alpha Project got it right

Post by ComradeHX »

awesome5 wrote:A foregrip is cosmetic...? Right, like an ACOG Scope is just a decoration. It would increase CQC accuracy and/or lower short range firing deviation/recoil. Only thing I would consider to be "cosmetic" on a gun is it's skin. Everything else has a purpose IRL and could easily translate to having a purpose in PR.
Cosmetic.

They do not make gun shoot any better; just some add ons to make shooter feel/see better.
risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: Alpha Project got it right

Post by risegold8929 »

They do not make gun shoot any better; just some add ons to make shooter feel/see better.
May not make the "gun" shoot better per say, but it let's the shooter shoot better... or are we talking about the foregrip in Alpha Project doing nothing at all and is therefore cosmetic?
Image

CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: Alpha Project got it right

Post by waldov »

I think the reality is that this discussion is rather pointless. Sure FH2 has awesome textures and models and Alpha project is got awesome kit customization but in the end of the day for all there cool features the gameplay of all the other BF2 mods has never even reached the level of project reality and in the end of the day i would chose Amazing gameplay over flasher graphics, customization and Arma 2. for this reason me and thousands of other people play and will continue to play Project reality.if you think better graphics and cool features make up for mediocre gameplay(in comparison) your free to play something other then Project reality.End of discussion


Image
To Project reality DEVs i salute you!
Post Reply

Return to “PR:BF2 General Discussion”