[Audio] PR 0.973 Anders Soundmod 0.5
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spiked_rye
- Posts: 118
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Re: PR 0.973 Soundmod test
So, is this being combined with Dodeks effect system? https://www.realitymod.com/forum/f388-p ... wip-3.html
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-=anders=-
- Retired PR Developer
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Re: PR 0.973 Soundmod test
Nope, it hasnt beeing released yet, and to me it wouldnt sound right, very hard since you have to make all new muzzleflashes. It all depends on new muzzleflashes wich are connected to visual effects.spiked_rye wrote:So, is this being combined with Dodeks effect system? https://www.realitymod.com/forum/f388-p ... wip-3.html
Maybe I'll try that when I release the visuals, because there're so many crashes to deal with when youre touching the visuals (including the extra distantsounds connected to the muzzleflashes). Thats not happening when you're touching the sounds.
Dodek probably wanna make his own version with my sounds in the next release. So I'll leave it to him.
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SamEEE
- Posts: 121
- Joined: 2010-02-02 03:26
Re: PR 0.973 Soundmod test
I especially like the M16 and M249 sound. They are on initial observation hard to distinguish (other than rate of fire). Played a couple of nights ago on Tad Sae and it was great. A few sounds might need balancing - but would commend the changes to do with the sound of the M16 and M249.
Would love to see tracers removed next and realistic flashes (small) added next.
Would love to see tracers removed next and realistic flashes (small) added next.

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Brainlaag
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Re: PR 0.973 Soundmod test
I have to say you did some impressive work there anders, some of the weapon sounds are off (I'll try to make a list asap) but other then that, it adds A LOT of immersion to PR gameplay.
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qs-racer
- Posts: 335
- Joined: 2010-02-07 10:25
Re: PR 0.973 Soundmod test
the sound of bullect impact where we are suppressed is awesome.
The over sounds are "too much" for me, it makes diffcult to distinguished where it comes from and it is.
The over sounds are "too much" for me, it makes diffcult to distinguished where it comes from and it is.
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pr|Zer0
- Posts: 300
- Joined: 2008-06-30 12:10
Re: PR 0.973 Soundmod test
think thats the idea of being suppressed mateqs-racer wrote:the sound of bullect impact where we are suppressed is awesome.
The over sounds are "too much" for me, it makes diffcult to distinguished where it comes from and it is.

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Wicca
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-=anders=-
- Retired PR Developer
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Re: PR 0.973 Soundmod test
No need to do that now, its too late... Were a bunch of people that have tested like 6 different shootsounds for every damn gun... So if you're referring to 0.3 sounds you will be surprised of next release.Brainlaag wrote:I have to say you did some impressive work there anders, some of the weapon sounds are off (I'll try to make a list asap) but other then that, it adds A LOT of immersion to PR gameplay.
So don't bother critize these old sounds, cause pretty much every sound has been changed. And I'de added alot of new sounds, not just replaced. And it has taken quite some time to go through every damn tweak file for every thing in the game to make new soundpaths and tweaking sounds settings.
Take the vehicles for an example. In original PR, alot of the vehicles uses the same file for like 3 or more vehicles. Wich is lame. That took some serious amount of time to redo and make every object in game to have its own unique sound.
So as I said, start give feedback once the next release is out instead.
I've been working on these for a long time now, and many things IRL has slowed down the process, but I've literally worked on this mod every day the past 2 months.
Cheers
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Rudd
- Retired PR Developer
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-=anders=-
- Retired PR Developer
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Re: PR 0.973 Soundmod test
mohahahaRudd wrote:You're such a tease Anderscan't wait for the new sounds
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doop-de-doo
- Posts: 827
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Maverick
- Posts: 920
- Joined: 2008-06-22 06:56
Re: PR 0.973 Soundmod test
Just read the post. XD I fail miserably, oh quick question, is there by any chance we can see the visual fx implemented in the sound mod also? Or can it only be in a PR release?
Last edited by Maverick on 2012-02-26 17:43, edited 1 time in total.


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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: PR 0.973 Soundmod test
Incredible. :O[R-CON]-=anders=- wrote:No need to do that now, its too late... Were a bunch of people that have tested like 6 different shootsounds for every damn gun... So if you're referring to 0.3 sounds you will be surprised of next release.
So don't bother critize these old sounds, cause pretty much every sound has been changed. And I'de added alot of new sounds, not just replaced. And it has taken quite some time to go through every damn tweak file for every thing in the game to make new soundpaths and tweaking sounds settings.
Take the vehicles for an example. In original PR, alot of the vehicles uses the same file for like 3 or more vehicles. Wich is lame. That took some serious amount of time to redo and make every object in game to have its own unique sound.
So as I said, start give feedback once the next release is out instead.
I've been working on these for a long time now, and many things IRL has slowed down the process, but I've literally worked on this mod every day the past 2 months.
Cheers
I must admit I adore your sacrifice and aiming for perfection. Keep up with good job!
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avskum
- Posts: 109
- Joined: 2009-10-15 21:27
Re: PR 0.973 Soundmod test
Nice going Anders! Can't wait for the new sounds!
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-=anders=-
- Retired PR Developer
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Re: PR 0.973 Soundmod test
Tackar!
I think we have a date tomorrow. 
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avskum
- Posts: 109
- Joined: 2009-10-15 21:27
Re: PR 0.973 Soundmod test
Oooh, better bring some flowers then[R-CON]-=anders=- wrote:Tackar!I think we have a date tomorrow.
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Phoenixo_Idaho
- Posts: 380
- Joined: 2010-03-02 21:37
Re: PR 0.973 Soundmod test
Love your mod Anders !
Any news about the 4.0 ? can't wait
Any news about the 4.0 ? can't wait
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-=anders=-
- Retired PR Developer
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Re: PR 0.973 Soundmod test
Yeah, guys, we will aim at 1st of april.
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sweedensniiperr
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Re: PR 0.973 Soundmod test
oh i see..[R-CON]-=anders=- wrote:Yeah, guys, we will aim at 1st of april.
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=]H[= EasyAlpha
- Posts: 104
- Joined: 2011-07-06 22:15
Re: PR 0.973 Soundmod test
hope this is out by the 10th !! cause i go on leave for a week and want to play up PR !



