[?] .staticmesh files?

Making or wanting help making your own asset? Check in here
Post Reply
CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

[?] .staticmesh files?

Post by CommunistComma »

So I was looking to fix an issue with a PN model, but as it so happens Afterdune doesnt have the original max files for it. I do ofc have access to the .staticmesh files, and I'm wondering if there's a plugin availible to import the file.
Just trying to avoid remaking the model to fix a lod issue.
Dulce et decorum est pro patria mori
Image
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: .staticmesh files

Post by lucky.BOY »

You need Poe2 BF2 tools for 3ds max (download here). In 3dsmax, go to BF2 -> Utilities, then in Importers group choose mesh importer. and select a .con file of the object you want to import.

Hope it helped!

-lucky
CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: .staticmesh files

Post by CommunistComma »

It's not a .con, it's a .staticmesh.
Dulce et decorum est pro patria mori
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: .staticmesh files

Post by Rhino »

the script loads the mesh though the .con file.
Image
CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: .staticmesh files

Post by CommunistComma »

There is no .con.
Dulce et decorum est pro patria mori
Image
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: .staticmesh files

Post by Doc.Pock »

C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_edit\objects\staticobjects\_middle-east\city\city_architecture\citybrdgsloope

it is.
in there for example
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: .staticmesh files

Post by AfterDune »

It's in the server-zipfile, Commie.
Image
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: .staticmesh files

Post by Doc.Pock »

if he set his PR_edit rigtht he doesnt have to search thru zipfiles.

offtopic
since when u from tha nam? ;)
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: .staticmesh files

Post by AfterDune »

He's not using pr_edit, he's checking out some bunkers from Normandy, in the normandy zipfiles ;) .
Image
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: .staticmesh files

Post by Shovel »

Doc.Pock wrote: since when u from tha nam? ;)
He is probably doing some kind of subtle PR:Vietnam promotion with the location.
Shovel009
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: .staticmesh files

Post by Psyrus »

Quick question to someone smart out there:

I've used the staticmesh importer before, however it doesn't seem to import the textures... is there any way to get both the mesh AND the textures to import properly?
pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Re: .staticmesh files

Post by pr|Zer0 »

Have you tried following THIS??
Image
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: .staticmesh files

Post by Psyrus »

pr|Zer0 wrote:Have you tried following THIS??
Er.... could you point me to ANYWHERE in that thread that deals with importing staticmesh textures? I'm not sure if you posted that thread in jest because it has seemingly nothing to do with the question I asked. :-?

Edit: yeah, didn't think so :roll:
Last edited by Psyrus on 2012-03-01 05:07, edited 2 times in total.
pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Re: .staticmesh files

Post by pr|Zer0 »

I posted that ONLY because of the title (setting 3DS MAX to see textures properly)...sry if its not what u need

Edit: someone has the same issue, maybe THIS will give ya a clue??
Last edited by pr|Zer0 on 2012-03-01 06:07, edited 1 time in total.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: .staticmesh files

Post by Rhino »

Psyrus wrote:Quick question to someone smart out there:

I've used the staticmesh importer before, however it doesn't seem to import the textures... is there any way to get both the mesh AND the textures to import properly?
Yes but its not a simple process and there isn't a tut or anything.
Image
Post Reply

Return to “PR:BF2 Community Modding”