PRTA Presents - The Infantry EU 02 Server - with SoundMod v0.32 enabled

General discussion of the Project Reality: BF2 modification.
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K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

PRTA Presents - The Infantry EU 02 Server - with SoundMod v0.32 enabled

Post by K_Rivers »

Image

PRTA
Presents
The Infantry EU 02 Server
with SoundMod v0.32 enabled
If you prefer Teamwork and Squad Coordination above anything else
then this server is for you.
not only can you enjoy the only Infantry server on PR today, but you can experience it with
the full immersion of the PRTA SoundMod.

Download the SoundMod Here

Server Launches Tonight at 17:00 PRT / GMT
Password: sm
See you there!

Cheers Rivers
Last edited by K_Rivers on 2012-02-29 17:22, edited 4 times in total.
LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: PRTA Presents - The Infantry EU 02 Server - with SoundMod v0.32 enabled

Post by LITOralis.nMd »

map list? Shijia skirmish? Korengal skirmish?

can you add deagle/shipment/subpen maps?
K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Re: PRTA Presents - The Infantry EU 02 Server - with SoundMod v0.32 enabled

Post by K_Rivers »

The Maplist is:
maplist.append "albasrah" "gpm_insurgency" 16
maplist.append "albasrah" "gpm_skirmish" 16
maplist.append "asad_khal" "gpm_cq" 16
maplist.append "asad_khal" "gpm_skirmish" 16
maplist.append "assault_on_mestia" "gpm_cq" 16
maplist.append "assault_on_mestia" "gpm_skirmish" 16
maplist.append "battle_for_qinling" "gpm_cnc" 16
maplist.append "battle_for_qinling" "gpm_cq" 16
maplist.append "battle_for_qinling" "gpm_skirmish" 16
maplist.append "beirut" "gpm_cq" 16
maplist.append "beirut" "gpm_skirmish" 16
maplist.append "black_gold" "gpm_cnc" 16
maplist.append "black_gold" "gpm_cq" 16
maplist.append "black_gold" "gpm_skirmish" 16
maplist.append "burning_sands" "gpm_cq" 16
maplist.append "burning_sands" "gpm_skirmish" 16
maplist.append "dragon_fly" "gpm_cq" 16
maplist.append "dragon_fly" "gpm_insurgency" 16
maplist.append "dragon_fly" "gpm_skirmish" 16
maplist.append "fallujah_west" "gpm_insurgency" 16
maplist.append "fallujah_west" "gpm_skirmish" 16
maplist.append "fools_road" "gpm_cq" 16
maplist.append "fools_road" "gpm_skirmish" 16
maplist.append "gaza" "gpm_cq" 16
maplist.append "gaza" "gpm_insurgency" 16
maplist.append "gaza" "gpm_skirmish" 16
maplist.append "iron_eagle" "gpm_cq" 16
maplist.append "iron_eagle" "gpm_skirmish" 16
maplist.append "iron_ridge" "gpm_cq" 16
maplist.append "iron_ridge" "gpm_insurgency" 16
maplist.append "iron_ridge" "gpm_skirmish" 16
maplist.append "jabal" "gpm_cq" 16
maplist.append "jabal" "gpm_skirmish" 16
maplist.append "karbala" "gpm_insurgency" 16
maplist.append "karbala" "gpm_skirmish" 16
maplist.append "kashan_desert" "gpm_cnc" 16
maplist.append "kashan_desert" "gpm_cq" 16
maplist.append "kashan_desert" "gpm_skirmish" 16
maplist.append "kokan" "gpm_insurgency" 16
maplist.append "kokan" "gpm_skirmish" 16
maplist.append "korengal" "gpm_insurgency" 16
maplist.append "korengal" "gpm_skirmish" 16
maplist.append "kozelsk" "gpm_cq" 16
maplist.append "kozelsk" "gpm_skirmish" 16
maplist.append "lashkar_valley" "gpm_insurgency" 16
maplist.append "lashkar_valley" "gpm_skirmish" 16
maplist.append "muttrah_city_2" "gpm_cq" 16
maplist.append "muttrah_city_2" "gpm_skirmish" 16
maplist.append "op_barracuda" "gpm_cq" 16
maplist.append "op_barracuda" "gpm_skirmish" 16
maplist.append "operation_archer" "gpm_insurgency" 16
maplist.append "operation_archer" "gpm_skirmish" 16
maplist.append "operation_ghost_train" "gpm_cq" 16
maplist.append "operation_ghost_train" "gpm_skirmish" 16
maplist.append "operation_marlin" "gpm_cq" 16
maplist.append "operation_marlin" "gpm_skirmish" 16
maplist.append "pavlovsk_bay" "gpm_cq" 16
maplist.append "pavlovsk_bay" "gpm_skirmish" 16
maplist.append "qwai1" "gpm_cq" 16
maplist.append "qwai1" "gpm_skirmish" 16
maplist.append "ramiel" "gpm_insurgency" 16
maplist.append "ramiel" "gpm_skirmish" 16
maplist.append "shijiavalley" "gpm_skirmish" 16
maplist.append "siege_at_ochamchira" "gpm_cq" 16
maplist.append "siege_at_ochamchira" "gpm_skirmish" 16
maplist.append "silent_eagle" "gpm_cnc" 16
maplist.append "silent_eagle" "gpm_cq" 16
maplist.append "silent_eagle" "gpm_skirmish" 16
maplist.append "tad_sae" "gpm_cq" 16
maplist.append "vadso_city" "gpm_cq" 16
maplist.append "vadso_city" "gpm_skirmish" 16
maplist.append "yamalia" "gpm_cnc" 16
maplist.append "yamalia" "gpm_cq" 16
maplist.append "yamalia" "gpm_skirmish" 16
K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Re: PRTA Presents - The Infantry EU 02 Server - with SoundMod v0.32 enabled

Post by K_Rivers »

CNC probably wont be played, thats just the entire map list. this is not an Event btw. its a permanent server.
Helicopters and light vehicles are present on quite a few maps yes
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: PRTA Presents - The Infantry EU 02 Server - with SoundMod v0.32 enabled

Post by AquaticPenguin »

Hope this server does well. There are often times when I just want infantry action as in my opinion it promotes larger fire-fights and more teamwork orientation.
Redit
Posts: 20
Joined: 2010-06-19 00:18

Re: PRTA Presents - The Infantry EU 02 Server - with SoundMod v0.32 enabled

Post by Redit »

I get 400-500 ping on this server, despite having 40-60 on other EU and PRTA servers, would play otherwise.
K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Re: PRTA Presents - The Infantry EU 02 Server - with SoundMod v0.32 enabled

Post by K_Rivers »

AquaticPenguin wrote:Hope this server does well. There are often times when I just want infantry action as in my opinion it promotes larger fire-fights and more teamwork orientation.
exactly, thats one of the reasons i wanted this server
K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Re: PRTA Presents - The Infantry EU 02 Server - with SoundMod v0.32 enabled

Post by K_Rivers »

people with a bad ping should leave and rejoin. its gotta do with traffic routing i think
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Daniel
Posts: 2225
Joined: 2010-04-15 16:28
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Re: PRTA Presents - The Infantry EU 02 Server - with SoundMod v0.32 enabled

Post by Daniel »

Redit wrote:I get 400-500 ping on this server, despite having 40-60 on other EU and PRTA servers, would play otherwise.
Hmmmmmmm... WHAAAT could it beee... of course! A cheap polish server! xD :P kidding ;)
Redit
Posts: 20
Joined: 2010-06-19 00:18

Re: PRTA Presents - The Infantry EU 02 Server - with SoundMod v0.32 enabled

Post by Redit »

Rejoining doesn't help, and since I posted last it's gone up to 700-800 despite 40-60 pings on other servers lol
K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Re: PRTA Presents - The Infantry EU 02 Server - with SoundMod v0.32 enabled

Post by K_Rivers »

im not sure whats causing it, but it may just be a problem on the data centre side. who knows
LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: PRTA Presents - The Infantry EU 02 Server - with SoundMod v0.32 enabled

Post by LITOralis.nMd »

IF you really want inf only layers, please avoid maps like maplist.append "burning_sands" "gpm_cq" 16 !!

It is brutally slow in the CQB zones in the city, and fruitless on the peripheral objectives which were designed for armor/CAS battlesphere.

IMHO, stick to true infantry maps, not huge expanses of featureless desert.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: PRTA Presents - The Infantry EU 02 Server - with SoundMod v0.32 enabled

Post by PLODDITHANLEY »

Got hassled by Rivers so I DLed the sound mod - very nice.

IO is amways my favourite pure PR layer anyway.
MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: PRTA Presents - The Infantry EU 02 Server - with SoundMod v0.32 enabled

Post by MikeDude »

PLODDITHANLEY wrote:Got hassled by Rivers so I DLed the sound mod - very nice.

IO is amways my favourite pure PR layer anyway.
That 67
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[3dAC] MikeDude
Loving PR since 0.2.
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