Voice mod

General discussion of the Project Reality: BF2 modification.
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omgwhy
Posts: 42
Joined: 2012-03-10 20:36

Voice mod

Post by omgwhy »

im pretty bored of the vanilla bf2 voice sounds in pr, is there a mod which gives the infantry (of the us army) new voices?

like this (i think thats way more intense):

Arma 2 SLX AI Example - YouTube

that "take cover" and "taking fire" sounds are so horny :>
Last edited by omgwhy on 2012-03-11 11:36, edited 1 time in total.
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: Voice mod

Post by =-=kittykiller »

*starlight*
LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: Voice mod

Post by LITOralis.nMd »

There are old threads about custom voices for various national factions on PR, I think there is something like 110+ voice parts that need to be recorded.

It's a real endeavor for anyone who doesn't have free access to a sound studio.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Voice mod

Post by Arnoldio »

You need a good sound studio, good actors and lots of free time. Plus, there is really no need because sounds used in PR are: On the way, Need medic, Need ammo. Rest is done by local mumble, wich is real people talking -> much more immersive.
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chainsaw.exe
Posts: 58
Joined: 2010-12-09 23:36

Re: Voice mod

Post by chainsaw.exe »

I would quite like to hear the injured sounds being re-recorded. The grunts aren't too bad but the pubescent scream really grates on me. They could do with being recorded by someone with a deeper voice
omgwhy
Posts: 42
Joined: 2012-03-10 20:36

Re: Voice mod

Post by omgwhy »

=-=kittykiller wrote:*starlight*
what?

1234567

@ all:

cant you just replace the soundfiles somewhere?
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Voice mod

Post by Spec »

I'm pretty sure you can't. Would lead to an MD5 mismatch - Punkbuster'd kick you.

And by starlight, he's referring to the british medic calls, I guess. "Starlight required at this position, over?" etc.
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Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Voice mod

Post by Acemantura »

I've got access to a sound studio, I just need examples of what to say. I already impersonate the Russians quite well.

Who would need to be re-done?
Zyco187
Posts: 381
Joined: 2010-03-11 19:46

Re: Voice mod

Post by Zyco187 »

sounds nice lol but I wouldnt rather the devs to focus on gameplay
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Voice mod

Post by Stealthgato »

LAY MINES AND BOOBY (heh) TRAPS AT THIS LOCATION
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