Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
Locked
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Ask the [Dev]'s a (?)

Post by Arc_Shielder »

Bringerof_D wrote:as a followup to the question on para drops, would it not be possible just to place a static model of a large air craft with the back open which people spawn inside? This model would be placed high in the air above the VD of anyone on the ground with a polygon plane which is invisible on one side and textured to look like the sky on the other which falling players will pass through. this plane would be used to block view of this aircraft from chopper pilots. spawn point would then need to be static though as far as i know. what would your thoughts be on an idea like that?

i have often on yamalia wanted to wanted to gather my whole squad and jump as a single packet rather than being split up due to timing and spawn delays.
You'll have to wait for the next PN release to experience that.
Image
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Ask the [Dev]'s a (?)

Post by Wakain »

a couple of responses to things I've missed in the past pages:
1.
LOOOL - as a German I can tell you Americans, Dutch and people from all over the world that this is not how you pronounce Beethoven

Especially the "bait" part is not correct.
dude. We pronounce beethoven exactly (bar the dzjerman akzent ;) ) the way you do, but how does one explain the pronuncation of Beethoven to (specifically) Americans without using the phonological alphabet? Bait comes most close to beet so hence my choice. (btw, I've always wondered why a German, even though he's lived in Austria for some time, would have the very typical Dutch V in his name instead of the almost stereotypical F in Hoven?)

2.
This general lack of communication reminds me that the PR:V developer never communicate anything about his mod, I know he is working on PR:V and on PR:ArmA II but down the PR:V forum we have to supplicate him for having one miserable screenshoot, and when he accept he comments his link with "You don't miss anything" etc... Recently he did a little video of him wondering around the training airport where all the vehicules are, there is a huge bunch of new vehicules that we never saw before, new weapons etc, the only new from at least 6 mounths!

Someone said after his post that the players were not informed enough, the Dev locked the thread afterward, I found that quite rude from a Dev to minimize his work to nothing and to not inform the PR community as the other Dev's do. It was my opinion, quite "radical" I admit.
I tend to disagree. Though only twice by means of an official highlight/blog we have been given quite a bit of information, mostly visual, about PRV and it's progress. There's quite a lot of pics and vids hidden in those threads at the subforums. The PRV-devs seem to be still at an early stage of development, and though assets are coming out quite allright these are mostly eod's. Quality maps seem to be the problem at this moment as most of eod's maps are below par to PR's qualitystandard, being vastly too small or suffering gameplayrelated problems.
I, too, would like to see more progress updates concerning PRV, but I do sincerely understand, and support, the dev's decision to lock threads wherein people continue to whine for updates or even insult the dev's on a weekly basis, which was the case in that specific thread you refer to.

3. Separately, there's also been a debate going here on media updates, highlights and the like. I would like to have my say about this as well:

In the past I can remember there was an abundance of information, being from comfac's, community mapping/modding and quite regular dev news. In general, to me, this meant that I was constantly highstrung on excitement, looking forward to the next release from an early stage, checking the forums several times a day (and not always in vain), dying in anticipation. And though I'd seen most content coming with a patch I'd still be excited and there were still more than enough suprises, by means of withheld information or not yet highlighted tweaks, sneaky new animations, the like.

In my memory this has changed around 0.9. We have now perhaps once in a month some rather vague dev blogs, and once in two, perhaps three, a couple of highlights. The best source of information lies in the dev's comments in threads, but this is of course still rather vague. The result is generally very little information (compared to the past) untill release. Personally I felt much less enthousiastic last releases than I was for 0.9 and the releases before, though the amount of high-quality content, bugfixes and gamechanging edits hasn't lessened, not even dwindled a bit and PR is still setting new heights in terms of quality.

Then again, perhaps I'm just growing older or, even worse, spoilt. Even so, I would like to see more information (on a more or less regular basis), even if it's been showed or hinted at before, to wet my appetite and keep the flame ignited untill releasetime.
Last edited by Wakain on 2012-02-26 20:41, edited 3 times in total.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Ask the [Dev]'s a (?)

Post by Maverick »

I actually have a question for Requim :) (Sorry if I spelled your name wrong) but what inspired you to start Project Reality? What drove you to never stop development, and finally, what made you stop developing, and would you ever get back onto the team?
ImageImage
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [Dev]'s a (?)

Post by Rhino »

History | Project Reality

Will answer a couple of them :p
Image
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: Ask the [Dev]'s a (?)

Post by Shovel »

Shovel009
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Ask the [Dev]'s a (?)

Post by doop-de-doo »

Devs,

Which would you prefer, cake or death?

Would you like a tray with that?

Do you have a flag?

----

On a serious note, do you think the 128/256 server tests have been successful so far? If so, are there remote plans of expanding the number of such servers?
Last edited by doop-de-doo on 2012-03-07 03:25, edited 1 time in total.

:evil: B4TM4N :evil:
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Ask the [Dev]'s a (?)

Post by Wakain »

doop-de-doo wrote:Devs,

Which would you prefer, cake or death?

Would you like a tray with that?

Do you have a flag?
I'll have the penne all'Arrabbiata
Eddy Izzard FTW!
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Ask the [Dev]'s a (?)

Post by Doc.Pock »

yes....
Bob of Mage
Posts: 227
Joined: 2010-09-29 09:39

Re: Ask the [Dev]'s a (?)

Post by Bob of Mage »

Why do you guys hate Co-op so much? It still need to be updated from 0.8 in some kits.

EDIT: And are allyou guys in some cult in the jungles of Vietnam of something? It seems odd with all the DEVs being there for no reason. It seems as fake as if you were all in North Korea.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Ask the [Dev]'s a (?)

Post by Outlawz7 »

Bob of Mage wrote:Why do you guys hate Co-op so much? It still need to be updated from 0.8 in some kits.
Uh, what?
Image
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Ask the [Dev]'s a (?)

Post by killonsight95 »

do you like pancakes ^.^
Image
jax
Posts: 355
Joined: 2011-08-07 02:47

Re: Ask the [Dev]'s a (?)

Post by jax »

Bob of Mage wrote:Why do you guys hate Co-op so much? It still need to be updated from 0.8 in some kits.

EDIT: And are allyou guys in some cult in the jungles of Vietnam of something? It seems odd with all the DEVs being there for no reason. It seems as fake as if you were all in North Korea.
I think you need to update your game. Here. Oh and yes, they are in the dense jungles of Nam. Taking reference pictures and meeting with the locals so that PR:V will be historically correct................

Image

Off we fuck.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Ask the [Dev]'s a (?)

Post by Adriaan »

killonsight95 wrote:do you like pancakes ^.^
I love pancakes!

My favourite are with bacon and syrup, powdered sugar and butter or with nutella.
Image
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: Ask the [Dev]'s a (?)

Post by VapoMan »

I had some chocolate pancakes the other day with some Nutella and thickened cream, it was pretty good.

Image"Eight glorious sides and eight stunning angles!"Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [Dev]'s a (?)

Post by Rudd »

[R-DEV]Adriaan wrote:I love pancakes!

My favourite are with bacon and syrup, powdered sugar and butter or with nutella.
jesus christ...diabetes on a plate.

Just a drizzle of syrup with some blueberries or something is best.
Image
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Ask the [Dev]'s a (?)

Post by Adriaan »

Rudd wrote:jesus christ...diabetes on a plate.

Just a drizzle of syrup with some blueberries or something is best.
Oh no, not all together! Either bacon and syrup, or powdered sugar and butter, or nutella. :-D
Image
Bob of Mage
Posts: 227
Joined: 2010-09-29 09:39

Re: Ask the [Dev]'s a (?)

Post by Bob of Mage »

jax wrote:I think you need to update your game.
The main issue is that Arty IEDs aren't in Co-op in any form (also some factions don't get AT mines). In 0.9 Arty IEDs were added to all irregular factions combat engineer kits. They instead get pipebomb IED (or in the case of AT mines they get frags grenades!) It's just upseting that some easy to fix issues never seem to get found by beta testers and then take forever for a fix to come out.

EDIT: Here's a question too:

What role do you least like to play in PR?
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Ask the [Dev]'s a (?)

Post by Doc.Pock »

Is pr vietnam coming on first of april
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Post by nicoX »

PR2, what ever happened?

Sent from my GT-I9100 using Tapatalk
Last edited by nicoX on 2012-03-26 06:36, edited 1 time in total.
Locked

Return to “PR:BF2 General Discussion”