PR:Vietnam. Possible VC Grenadier bug.

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MacGyver_
Posts: 34
Joined: 2010-12-11 13:09

PR:Vietnam. Possible VC Grenadier bug.

Post by MacGyver_ »

This may be an issue that you guys are aware of, and it may in fact by intentional. But on any Vietnam map, the VC Grenadier kit doesn't actually have a grenadier; just an SMG and two hand grenades. Not a big deal, just kind of disappointing to be at such a disadvantage there.
Make tea, not war.
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: PR:Vietnam. Possible VC Grenadier bug.

Post by ExeTick »

I dont think they used that kind of grenade launchers during vietnam war.

So I think its intentional that there is no grenadier.

americans got 203 grenade launcher in 1969 and were used in vietnam. (Im guessing only for special forces first).


russia started to produce there GP-25 grenade launcher in 1978.

so its most likely its intentional that NVA dont have grenadier.
Last edited by ExeTick on 2012-04-08 09:16, edited 2 times in total.
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: PR:Vietnam. Possible VC Grenadier bug.

Post by Navo »

Should have more then two grenades.
MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: PR:Vietnam. Possible VC Grenadier bug.

Post by MaSSive »

Yes its intentional. NVA had no GL back in the days so that's why there is no one in game.
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Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: PR:Vietnam. Possible VC Grenadier bug.

Post by Souls Of Mischief »

So, why only two grenades? Also, why do US kits with M1911 have 4 mags in total while NVA's has only 3 mags in total...?
Last edited by Souls Of Mischief on 2012-04-08 13:16, edited 1 time in total.
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: PR:Vietnam. Possible VC Grenadier bug.

Post by PoisonBill »

Give the kit 8 short fuse grenades. ^^ Not rkg3.
MacGyver_
Posts: 34
Joined: 2010-12-11 13:09

Re: PR:Vietnam. Possible VC Grenadier bug.

Post by MacGyver_ »

Well perhaps remove the kit altogether, or include some of the above suggestions. Turn the NVA Grenadier into a venerable chandelier of pineapples and RKG's. And as souls said, why only 3 mags?
Make tea, not war.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: PR:Vietnam. Possible VC Grenadier bug.

Post by lucky.BOY »

Yeah, please either remove the kit altogether, or give it more grandes. Grenadier doesnt need a grenade launcher.

-lucky
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: PR:Vietnam. Possible VC Grenadier bug.

Post by Adriaan »

A proper solution is still in the works. So for now it'll be as it is, having an SMG or similar and a bunch of grenades. Those ammo counts don't seem right though, thanks for reporting it!
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: PR:Vietnam. Possible VC Grenadier bug.

Post by Stealthgato »

Nevermind.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: PR:Vietnam. Possible VC Grenadier bug.

Post by lucky.BOY »

Oh Adriaan, THAT avatar! :D Anyway, thanks for looking into the problem.
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: PR:Vietnam. Possible VC Grenadier bug.

Post by PoisonBill »

VC Weapons
Spoiler for Possible grenadier?:
Characteristics of NVA and VC Mortars:

Easily portable and simple to operate, the mortar was ideally suited to the terrain of South Vietnam and the tactics of the NVA and, in particular, the Viet Cong. Ever conscious of US firepower, a well trained mortar team could set up a mortar position out of the sight of the enemy, loose off a number of rounds at maximum range and, due to the mortar rounds long flight time, be moving away from the firing site before the first rounds impacted on the target. Such maneuverability severely restricted allied counter-mortar fire or retaliation by air.

The mortar was particularly suited for attacking standoff targets such as US firebases or installations where its greater accuracy over the rocket allowed it to be used against point targets. The VC and NVA deployed a wide variety of mortars, ranging in size from the small 50mm to the breech-loaded 160mm. However, the most common types were: the light Chicom Type 63 60mm mortar, Soviet M1937 and M1943 82mm mortars and the Soviet M1938 and M1943 120mm mortars.

NVA mortar positions were often cynically sited near to inhabited areas in order that the crew could seek refuge from air attack after firing a few rounds. The mortar position itself was generally a hole approximately 1.7-meters deep and 2-meters in diameter, invariably excellently camouflaged, with only the mortar tube fire path uncovered during firing. These mortars were frequently sited to fire along the long axis of the target in order to take advantage of their small deflection error.

The lightweight 60mm mortar, weighing only 45-lbs when assembled for firing, was an ideal standoff weapon. The crew could fire it, then pick it up and move with it. With a maximum range of nearly two kilometers and a minimum range of only 90-meters, it also made for an excellent infantry support weapon.

Soviet 50mm Mortar Model M40
? Model : M40
? Caliber : 50mm
? Weight : 11.5kg
? Barrel Length : 78.8cm
? Elevation : +45? and +75?
? Traverse (total) : 5 ??
? Range : 807m at 45? and 129m at 75?
? Crew : 2-3

The Soviet light mortars (M38, M39, M40 and M41) were of 50 mm caliber. The M41 50 mm did away with the bipod and shock absorber of the earlier models and used a supporting yoke which was mounted on the baseplate for elevation, traverse and cross level. Gases from the firing were ducted away from a gas regulator by a pipe under the barrel. This system was used utilized for range adjustment by rotating a sleeve in the base of the mortar which opened or closed a number of gas ports. To extend the range, the ports were all opened and to achieve the minimum range the ports were all closed. Its firing weight was 10 kg (22 lb) and it had a barrel length of nearly 600 mm (23.6 in). It fired HE rounds only and had a range of 800 m (875 yd).
^ IDEA: Remove the spade for the grenadier, allow him to place the mortar, make other squad members spade it. The grenadier can remove the mortar by pressing "G". This could be a good replacement for the grenadier kit, and it would introduce new combat in the game.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: PR:Vietnam. Possible VC Grenadier bug.

Post by AfterDune »

Turning into a suggestion thread, closing it now.

Thanks for reporting the 'grenadier', this will be adjusted in the next patch.
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