128 sisu.kompassi.com TEST (Europe)

Player feedback for all Project Reality: Battlefield 2 servers.
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angellfall
Posts: 134
Joined: 2009-06-23 10:53

Re: 128 sisu.kompassi.com TEST (Europe)

Post by angellfall »

BigLouieG wrote:First off, congratulations on the 200 player count last night, very stable. Second, and for my sadness, i have never seen in all this years of PR so much, but so much retardiness, in one server at the time. The server was completely out of control.

- People screaming and shouting, like 10 year old girls on mumble.
- People that have no clue what to do in the game. Teamwork it simple doesnt exist.
- After all this time, ppl havent figured out whats the point off geting FOBs up.
- People tk all the time to steal assets and kits.
- People havent figured how to play AAS, after all this years. Its simply attack and attack.
- Operation Barracuda, was like "destruction derby" but with choppers. Soppa had to increased the tickets, because after 10min within the game, we where running out off tickets, and plus enable debugg to spawn more choppers.

And yes i now, it must be pretty hard to control and admin 200 players. But the questio still remains, is it really worthy? For what? For this? A new player that wants to try and learn PR, and jumps on the server will see what? This? A COD "made style mod"? This aint PR that i now for sure. And when i'm writing this, it came up on my mind the Tips on the Loading Screens - "If you can kill it leave it alone, or i will kill you".

Sry for the wall of text, and my english.

Best regards,

prWARs BigLouie.
Hi!
Sorry if the gameplay made you feel like this! We totally share your thoughts and for this its is possible for EVERYONE to report players at SISU.KOMPASSI.COM for better and higher quality of gameplay and ingame with !r name reason . I agree that the gameplay might not be high standard as it is when server is running 128 etc. but with player amounts of 200 we get the server crash more often. There have been several new builds lately during couble of latest months and therefore the increased player count.

If you can recall some players with bad attitude towards teamplay please write em down with the time to the sisu.kompassi.com and the sisu admins will take action as soon as possible.
ArsenicJello
Posts: 10
Joined: 2011-11-11 23:24

Re: 128 sisu.kompassi.com TEST (Europe)

Post by ArsenicJello »

Worst round I have ever seen in Project Reality this morning on this server.

Admins had zero control over the populace (140 players). Pilots were crashing left and right. The carrier was completely filled with smoke and shooting. Teamkilling for assets, etc.

And again, admins had zero control over it.

Very disappointed, not what I expected.
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: 128 sisu.kompassi.com TEST (Europe)

Post by Brainlaag »

New release retardness combined with 140 players cap can't work out, I ragged so much today and handed out temp bans and kicks like orderves. We have to lower the cap and for the sake of god, not run the server at times Europeans don't usually play (like this morning, it was me alone as admin for 140 players, although officially it isn't PRTA's job to admin OLUT).

The higher playercount is already a magnet for idiots and griefers and with the new release and people testing out stuff and not being use to the map just breaks it down.
KeksTerror
Posts: 144
Joined: 2009-12-26 12:51

Re: 128 sisu.kompassi.com TEST (Europe)

Post by KeksTerror »

First of all I would like to clear up the situatuion.

Many of you may associate the currently running "=Olut= SISU Vietnam Mmble pw :P rftw" server with PRTA. In fact we don not run / lease SISU at the moment. It means that we (PRTA) are not in charge of it - instead it's =Olut= cult.

Ban appeals or anything else should be taken to their forums (Olutta.org), as we cannot handle anything server technique releated.

The second thing I would like to explain is the server naming. If you see the server running without any kind of "PRTA" tag in it's name - it is not run by PRTA. Simple. Additionally, we limit the maximum amount of players to 128. Otherwise we would not be able to enforce the level of teamplay and coordination that our name guarantees.

Lastly some of the PRTA members / admins are helping to maintain the gameplay and quality on the =Olut= server on a voluntary basis. That does also not mean, that we are in charge or have the possibility or are responsible for ban appeals / problematic players / retards / trolling and losely gameplay.

I may suggest to create a seperate feedback thread for the =Olut= server, because there is none at the moment.

- The PRTA Management

Edit: Please avoid continuing the discussion about the =Olut= server in this feedback topic.

Kind regards, semtex
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: 128 sisu.kompassi.com TEST (Europe)

Post by Brainlaag »

Are you sure this feedback section is associated, or in direct contact with PRTA semtex? I don't think so, it's more likely related to the 64+ server, no matter who is running it at the time.
temexter
Posts: 397
Joined: 2009-11-23 15:50

Re: 128 sisu.kompassi.com TEST (Europe)

Post by temexter »

Brainlaag wrote:Are you sure this feedback section is associated, or in direct contact with PRTA semtex? I don't think so, it's more likely related to the 64+ server, no matter who is running it at the time.
angellfall wrote:Hi!
Sorry if the gameplay made you feel like this! We totally share your thoughts and for this its is possible for EVERYONE to report players at SISU.KOMPASSI.COM for better and higher quality of gameplay and ingame with !r name reason . I agree that the gameplay might not be high standard as it is when server is running 128 etc. but with player amounts of 200 we get the server crash more often. There have been several new builds lately during couble of latest months and therefore the increased player count.

If you can recall some players with bad attitude towards teamplay please write em down with the time to the sisu.kompassi.com and the sisu admins will take action as soon as possible.
I'd like to clarify things a bit. These are my own opinions and i'm presenting just myself, based in observing and contributing SISU for over a year.

This thread was originally created for SISU128 - [url=http:/sisu.kompassi.com]http:/sisu.kompassi.com[/url]. In fact i rewrote the OP at the time.

ATM there is two SISU servers: the original one in Finland, which was leased by PRTA and named PRTA SISU and another one in Germany which apparently has also been used for testing. Moreover it has been running as SISU #2 and SISU =Olut= or such. This is confusing people.

I see feedback for SISU - when it's leased - can be given here. As long as there's one SISU at the same time. And there can be only one running at a time as stated in PR management's statement about 128 servers. Also ban appeals and complaints can be addressed to SISU128 forums as earlier. But if SISU is leased and also managed/admined by leaser i see these should be addressed to said instance. That is how it has been organized earlier.

If this =Olut= server in question is going run permanently - in addition to SISU #1 - i see it should have a thread of it's own as this is for SISU testing 128 - in whichever box or brand it is running at that time.

PRTA Management made a statement clarifying the situation. That was to make sure no one makes comments here concerning PRTA as it is not in any way responsible for this =Olut= server. The purpose was also to give a official statement and stop anyone talking in this thread under name of PRTA.

Anyone intrested in more facts of this, like SISU being down because of lack of donations, ghosts in server, grade of teamplay, admin force/population depending of being leased or not and by whom and lot's of e-drama, please free to read this thread from start and the old 128 server thread.

PRTA was leasing SISU and offered the whole PR community opportunity to test 64+ code and play on big server, which apparently lots of people fancy. Great progress has been made. As i understand it, PRTA is not anymore willing to pay asked price for SISU. So i see either someone has to pay for it or IMO preferably PR Management should think over and organize this actual clusterfuck.

Sorry for nasty word, but it gives impression of the state of my mind.

Just my 5 cents.
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angellfall
Posts: 134
Joined: 2009-06-23 10:53

Re: 128 sisu.kompassi.com TEST (Europe)

Post by angellfall »

temexter wrote: upper post
You must think sisu as server provider if you look it like this. Since PRTA did not rent the server anymore what i heard. Olut had informed earlier that in case PRTA will stop paying for the server they (olutta.org) are willing to lease it. While Olutta cult didnt have forums set up for this ( Management of olutta.org got the info quite late) I gave the sisus website to report players. Since there are few admins working in both places (in sisu and olutta.org) this was not a problem. Now forums are updated and all player reports and ban appeals ETC. Should be taken to olutta.org.

There is no e-drama. Deal is: sisu is the host. Host (sisu) will provide testing enviroment (the server) and debug coders (soppa and tema). Communitys (previously PRTA, now Olutta.org) are renting the server and with their payments sisu will pay the server bills. Communities are also in charge of the gameplay and the admins at the server. Like renting any other server the renter gets nearly full controll of the server. The HOST (sisu) will manage the other stuff related to the hardware and the operating system etc. Incase there is no communities nor single person interested renting the server the server will be runned by sisu.kompassi.com admin team (like it was way back) in this case donation button will be opened to the sites of sisu and the server bills will be covered by those donations like they where back in the days.

This thread is for FEEDBACK about the server PERFORMANCE and other technical issues. Any gameplay related issues should be taken to website of the community who is at time having controll of the server. If there is no communities renting the server all gameplay issues should be taken to sisu.kompassi.com. There is also plave for performance and other issues what may occur.

If someone has something to add about this matter all questions or answers should be taken to sisu.kompassi.com forums. Lets keep this thread for the posts it is here for.

As "the rent this server" tab is visible at the sisu.kompassi.com every community or single person is allowed to rent sisu's 128 server and run it under their wanted name. This way you will be part of developing the 128.
Last edited by angellfall on 2012-04-08 14:30, edited 1 time in total.
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 sisu.kompassi.com TEST (Europe)

Post by Soppa »

There was Vietnam release which did bring a lot of new people in to the game.
I haven't seen a long time over 800 players simultaneously in PR. New people usually wants to try choppers etc and yes we did allow it instead of banning every single new player.

Some people still seems to forget that SISU is a test server.
Our priority is not in gameplay, its in getting results for the tests.
Anyway =Olut= will do everything to get as good gameplay as possible.
Some of you have maybe noticed some lagspikes. Its because server has extra logging enabled and produces over 22000 lines of log every single minute.
This is something what we need for server crash analyzing.

For clarification we will remove all current admins today from the server and everyone who wants can signup to admin at olutta.org forums:
Resgistration for an Admin
Last edited by Soppa on 2012-04-10 09:09, edited 1 time in total.
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temexter
Posts: 397
Joined: 2009-11-23 15:50

Re: 128 sisu.kompassi.com TEST (Europe)

Post by temexter »

@Angellfall
Firstly: you are in no position to make statements about PR 64+ server development. It is up to PR Management. The actual work is done under PR Management [R-Dev]Soppa being the primary coder for Linux binaries and Tema for Windoze binaries as far as i know.
angellfall wrote: There is no e-drama. Deal is: sisu is the host. Host (sisu) will provide testing enviroment (the server) and debug coders (soppa and tema). Communitys (previously PRTA, now Olutta.org) are renting the server and with their payments sisu will pay the server bills.
Linux 64bit code is done by Soppa and tested on his SISU server (also seen it running on another server in Germany at Hetzner). I have seen Tema's Windoze code ran on NWA server. The original SISU is in fact running with Soppa's business at kompassi.com located in Finland at ISP's server co-location. Earlier in previous posts details on this have been discussed:
https://www.realitymod.com/forum/f29-pr-bf2-server-feedback/95525-128-player-test-sisu-europe-12.html#post1621899
Donations are only to cover even tiny piece of operating costs.
Datacenter costs are 90eur/each rack unit + taxes and I can ensure sisu takes more than 1 unit

Anyway I'm happy if I can get back 100e/month.
Seems most donations are coming from bf2v community, but its not even a close of 100eur[/url]
Still according to http://sisu.kompassi.com/index.php/rent-server leasing SISU costs 50eur/week and 200eur/month, confusing. Moreover in my opinion it is unacceptable to ripoff the community for maintaining a server for testing a Community driven free-of-charge game mod, especially when several clans/communities have repeatedly offered to provide a test server for free. Especially if the cost is unreasonable.
angellfall wrote:Incase there is no communities nor single person interested renting the server the server will be runned by sisu.kompassi.com admin team (like it was way back) in this case donation button will be opened to the sites of sisu and the server bills will be covered by those donations like they where back in the days.
Once again: read and assimilate this thread again. SISU was not up and no testing was done for several months in Fall and early Winter as there were no donations. Then PRTA leased it has been up since - until last Thursday since it's been leased by =Olut= cult. As a former first level admin i know as well as you, that the current SISU admin team cannot handle 128-200 player server. The whole community saw it in last fall. If i'm wrong, i really would like to see how are you going to enforce teamplay and rules on 128-200 player server.
angellfall wrote:Olut had informed earlier that in case PRTA will stop paying for the server they (olutta.org) are willing to lease it. While Olutta cult didnt have forums set up for this ( Management of olutta.org got the info quite late) I gave the sisus website to report players.
Quite intresting way of working you have. An organisation leases a server for 200eur/month and forums are not set 'cause management gets to know about leasing contract so late. Man, are you high or something :D Btw, are you part of management as your writing on behalf of =Olut= or what is your position?
angellfall wrote: This thread is for FEEDBACK about the server PERFORMANCE and other technical issues.
--snipped--
If someone has something to add about this matter all questions or answers should be taken to sisu.kompassi.com forums. Lets keep this thread for the posts it is here for.
Hmmm. I don't think so. I see this is official PR Server Feedback Forum for all feedback concerning the server. Not some channel moderated or controlled by you or the instance leasing the server. I see that moderators of this forum are doing that job. Moreover i suppose that this thread is for feedback for 64+ server testing - as that's what SISU server is for ATM.
angellfall wrote: As "the rent this server" tab is visible at the sisu.kompassi.com every community or single person is allowed to rent sisu's 128 server and run it under their wanted name. This way you will be part of developing the 128.
How nice of you to tell us. Too bad that i haven't got some 200eur extra each month, just hope someone willing to pay has :D

And lastly: i would again (asked once already) really see a official statement what is going on with 64+ server development as now the truth is kept behind the curtains and some drops of information - often contradictory - are given only by Soppa and you.

And sorry Angellfall, as i see it you're just "talkin' loud sayin' nothing" :D

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Disclaimer: All statements and opinions - except quotes from this thread - in this message are my own and i am representing only myself.
Last edited by temexter on 2012-04-08 18:24, edited 10 times in total.
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Soppa
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Re: 128 sisu.kompassi.com TEST (Europe)

Post by Soppa »

I'm paying 495€ + taxes 23% for DNA Oy (ISP) every single month.
I'm happy that Wicca decided to help with costs and I totally understand if he wants to use he's money more wisely.
Now on =Olut= will help me with costs and Sisu server will be under =Olut= tag.

Anyway, this is server feedback forum, continue this at sisu.kompassi.com if you see point on it.
Last edited by Soppa on 2012-04-08 17:24, edited 1 time in total.
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Tiger1
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Re: 128 sisu.kompassi.com TEST (Europe)

Post by Tiger1 »

Soppa, any possibility to go back to running the server at thursday, friday, saturday and sunday. 12 hours each day like PRTA had it arranged here during the last couple of weeks. Tiger Platoon is willing to help donate towards the cause of keeping this server up 'n running.
LieutenantNessie
Posts: 1314
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Re: 128 sisu.kompassi.com TEST (Europe)

Post by LieutenantNessie »

temexter wrote: Once again: read and assimilate this thread again. SISU was not up and no testing was done for several months in Fall and early Winter as there were no donations. Then PRTA leased it has been up since - until last Thursday since it's been leased by =Olut= cult. As a former first level admin i know as well as you, that the current SISU admin team cannot handle 128-200 player server. The whole community saw it in last fall. If i'm wrong, i really would like to see how are you going to enforce teampaly and rules on 128-200 player server.

----
Disclaimer: All statements and opinions - except quotes from this thread - in this message are my own and i am representing only myself.
Really, Teme, really? I didn't notice any kind of gameplay change when it changed from =olut= to PRTA. I think both were as good, IMO they managed it just as fine as PRTA did.
realitymod.com drives me to drink.
Brainlaag
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Re: 128 sisu.kompassi.com TEST (Europe)

Post by Brainlaag »

LieutenantNessie wrote:Really, Teme, really? I didn't notice any kind of gameplay change when it changed from =olut= to PRTA. I think both were as good, IMO they managed it just as fine as PRTA did.
You weren't here the last days....
Soppa
Posts: 360
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Re: 128 sisu.kompassi.com TEST (Europe)

Post by Soppa »

Andersson wrote:Soppa, any possibility to go back to running the server at thursday, friday, saturday and sunday. 12 hours each day like PRTA had it arranged here during the last couple of weeks. Tiger Platoon is willing to help donate towards the cause of keeping this server up 'n running.
There is no need for donations atm, its covered by =Olut=.
If you want to help with admining server, feel free to sign up as admin at Olutta.org - Index
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LieutenantNessie
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Re: 128 sisu.kompassi.com TEST (Europe)

Post by LieutenantNessie »

Brainlaag wrote:You weren't here the last days....
I was talking about the earlier times he was referring to =)
realitymod.com drives me to drink.
Brainlaag
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Re: 128 sisu.kompassi.com TEST (Europe)

Post by Brainlaag »

LieutenantNessie wrote:I was talking about the earlier times he was referring to =)
Still a massive difference and trust me, there is very few people that have spent more time on the server.
LieutenantNessie
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Re: 128 sisu.kompassi.com TEST (Europe)

Post by LieutenantNessie »

Brainlaag wrote:Still a massive difference and trust me, there is very few people that have spent more time on the server.
I used to be pretty active, stopped playing after I got good in BF3 : D
realitymod.com drives me to drink.
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Mineral
Retired PR Developer
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Re: 128 sisu.kompassi.com TEST (Europe)

Post by Mineral »

Well, I wish olut good luck with the server :) Me , as admin from PRTA always enjoyed playing and adminning on it. It's sometimes a real pain in the *** to keep the gameplay high. Can I just ask a question, aren't you guys way over 48hours this week?
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[olutta]Kasi
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Re: 128 sisu.kompassi.com TEST (Europe)

Post by [olutta]Kasi »

Think we managed it better before... and will do so from now on.
Last edited by [olutta]Kasi on 2012-04-09 14:01, edited 1 time in total.
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[olutta]Kasi
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Re: 128 sisu.kompassi.com TEST (Europe)

Post by [olutta]Kasi »

Temexter :O nce again: read and assimilate this thread again. SISU was not up and no testing was done for several months in Fall and early Winter as there were no donations. Then PRTA leased it has been up since - until last Thursday since it's been leased by =Olut= cult. As a former first level admin i know as well as you, that the current SISU admin team cannot handle 128-200 player server. The whole community saw it in last fall. If i'm wrong, i really would like to see how are you going to enforce teamplay and rules on 128-200 player server.
R U SERIOUS????
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