I'm really liking the sound of these changes.
Few questions though;
Players cannot use any enemy kit.
Has the blackout-time been tweaked anything? As it is, there is enough time to use enemy HATs and other kits to kill stuff before having to drop them.
Rally Points expire after 15 min or when overrun by the enemy (radius of 100m around it).
How does the overrun mechanic work? Is it enough if 1 guy in a chopper flies over it, or is there a minimum # or people/time to trigger it?
TOW emplacements per team increased from 2 to 3.
Could there be a short timer before you can build a new TOW after the previous one got destroyed? Sometimes when you're in armor fighting infantry with a FB and TOW, it's like whac-a-mole because they can just build a new one 20m to the side.
Intelligence points can go to -75 if coalition doesn't respect the ROE.
Would it be possible to reduce the intel-punishment for mortars vs civvies? Right now the whole "lets rush 10 civvies into the mortar fire"-tactic is just plain silly. But annoyingly effective.