PLODDITHANLEY wrote:Silly suggestion perhaps....
Game mode type Air superiority.
Make Aircraft carrier destroyable, equip it with AA that won't get lock below 15m ASL or within a shortrange (to give Argentinians time to get a bit of height to toss bombs), if Argentina can destroy carrier its all over....or land forces have no air cover and thus would get bombed to hell.
4 Super Etendards/Mirage no AIM9 only cannon and flares
2 Sea Harriers 2 crappy AIM9 each and cannon
Or am I mad?
Could make that a fun dimension on an over 64 server whilst predominantly land forces fight it out on the islands.
Interesting idea about not allowing the AA to lock below a certain height, although only way I can think of doing that would be to limit how much it can physically look down. Only way to do the min distance bit would be to make the AA missiles not arm in time to hit a target up close, but visually from the AA gunners POV, you could still lock and fire on the target but could give them a distance gauge on the target with a custom HUD so they could see what range the target is, possibly even making it turn red at a certain range but don't think that bit is possible.
Having the carrier destroyable however I don't think would be very good for gameplay as if no one was protecting the carrier for a few mins, would be very easy to take out.
How ever if you look at the design plan, the Exocet is in there
Tirak wrote:On a different note, how are the guns going to fire? A separate slot for each pod, intervals or both together?
Will be like any other aircraft with two cannons ingame, Tornado GR4 being one that pops to my mind, which code wise is one weapon, with two barrels and shared combined mag count.