[Audio] PR 0.973 Anders Soundmod 0.5

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-=anders=-
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

USMC scout sniper wrote:Yes it is possible.Look in common_Client/material/ impact and look at the hand grenade file.
Believe my I came that far. Did it exactly as those sounds and there's just silence.. :(

I have the insgr_enfield.tweak file like this:

Code: Select all

ObjectTemplate.activeSafe Sound S_insgr_enfield_Fire1P
ObjectTemplate.modifiedByUser "bizzie"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/insgr_enfield/sounds/no4_1p_1.wav,objects/weapons/handheld/insgr_enfield/sounds/no4_1p_2.wav,objects/weapons/handheld/insgr_enfield/sounds/no4_1p_3.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.982/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

ObjectTemplate.activeSafe Sound S_insgr_enfield_Fire3P
ObjectTemplate.modifiedByUser "bizzie"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/insgr_enfield/sounds/no4_3p_1.wav,objects/weapons/handheld/insgr_enfield/sounds/no4_3p_2.wav,objects/weapons/handheld/insgr_enfield/sounds/no4_3p_3.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.9
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 0.5
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.96/1.05/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.901/1/
ObjectTemplate.position 0/0.017/0.587
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.soundRadius 1.5
Last edited by -=anders=- on 2012-04-17 06:53, edited 1 time in total.
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USMC scout sniper
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Re: [Audio] PR 0.973 Anders Soundmod

Post by USMC scout sniper »

Or instead of putting 1 put 01?
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Nebsif
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Nebsif »

..patient bear is loosing patience :\
-=anders=-
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

USMC scout sniper wrote:Or instead of putting 1 put 01?
Of the filenames? Would that matter? :confused:

Oh knock it off with the bears, you will have something to look forward to, see it that way instead. There's a little polishing left to to as people discover new things to be changed or added.
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PR:BF2 Sound & VisualFX

USMC scout sniper
Posts: 487
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Re: [Audio] PR 0.973 Anders Soundmod

Post by USMC scout sniper »

I looked in the die sounds and grenade sounds it actually matters. I'm pretty sure.
Last edited by USMC scout sniper on 2012-04-18 13:11, edited 1 time in total.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
-=anders=-
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

USMC scout sniper wrote:I looked in the die sounds and grenade sounds it actually matters. I'm pretty sure.
Hmm, ok, I'll try it out. ;)

Guess you mean like this:

Code: Select all

ObjectTemplate.activeSafe Sound S_insgr_enfield_Fire1P
ObjectTemplate.modifiedByUser "bizzie"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/insgr_enfield/sounds/no4_1p_01.wav,objects/weapons/handheld/insgr_enfield/sounds/no4_1p_02.wav,objects/weapons/handheld/insgr_enfield/sounds/no4_1p_03.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.982/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

ObjectTemplate.activeSafe Sound S_insgr_enfield_Fire3P
ObjectTemplate.modifiedByUser "bizzie"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/insgr_enfield/sounds/no4_3p_01.wav,objects/weapons/handheld/insgr_enfield/sounds/no4_3p_02.wav,objects/weapons/handheld/insgr_enfield/sounds/no4_3p_03.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.9
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 0.5
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.96/1.05/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.901/1/
ObjectTemplate.position 0/0.017/0.587
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.soundRadius 1.5
Didnt work. Still silence...
Last edited by -=anders=- on 2012-04-18 14:42, edited 1 time in total.
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USMC scout sniper
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Re: [Audio] PR 0.973 Anders Soundmod

Post by USMC scout sniper »

are you sure it isn't supposed to be: no4_1p_fire_01? Or maybe no4_fire_1p_01? Instead of no4_1p_01?
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
-=anders=-
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

USMC scout sniper wrote:are you sure it isn't supposed to be: no4_1p_fire_01? Or maybe no4_fire_1p_01? Instead of no4_1p_01?
No I named the soundfiles exactly the same as in tweakfile.
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Wicca
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Wicca »

Attach the sound to the bullet?
Xact Wicca is The Joker. That is all.
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

[R-CON]Wicca wrote:Attach the sound to the bullet?
What?! :? ??:
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dodek96_pl
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Re: [Audio] PR 0.973 Anders Soundmod

Post by dodek96_pl »

-=anders=- wrote:Does anyone know if its possible to have more than 1 shootsound per weapon?
It's impossible to do it the way you try, the only possible way I can think of is to make a separate muzzleflash (ESS...) and that way you can have more than one sound per weapon. Works.
-=anders=-
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

dodek96_pl wrote:It's impossible to do it the way you try, the only possible way I can think of is to make a separate muzzleflash (ESS...) and that way you can have more than one sound per weapon. Works.
Ahh ok. :) Then its outta the question if not the devs put in more muzzleflashes as default. So we can have more distantsounds aswell. Thx Dodek!
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Megagoth1702
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Megagoth1702 »

I really like the punch of the M16 1st person, I dont like 3rd person, lacks punch and power. Really great mod but some stuff seems to need more initial pop & punch. I just played half a round of Kokan so yeah. 3rd person samples lack that initial punch. Maybe lower volume by 2-3db after the initial kick? Or mix in a "punch" sample? Look at BF3 for good example. Just use one of their "all in" sounds or re-create your own.

Great work, really, awesome to see you come over here from arma2, but I prefer the original PR sounds.
-=anders=-
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

Megagoth1702 wrote:I really like the punch of the M16 1st person, I dont like 3rd person, lacks punch and power. Really great mod but some stuff seems to need more initial pop & punch. I just played half a round of Kokan so yeah. 3rd person samples lack that initial punch. Maybe lower volume by 2-3db after the initial kick? Or mix in a "punch" sample? Look at BF3 for good example. Just use one of their "all in" sounds or re-create your own.

Great work, really, awesome to see you come over here from arma2, but I prefer the original PR sounds.
Come back in again when 0.4 is released. Haven't heard the 0.32 sounds since before christmas. You do wanna play with the new ones.
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Nebsif
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Nebsif »

can has teaser trailer for the teaser of the trailer?
-=anders=-
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

Nebsif wrote:can has teaser trailer for the teaser of the trailer?
Im not working on it. Someone else is. :D Itll come!
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Daniel
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Daniel »

-=anders=- wrote:Come back in again when 0.4 is released. Haven't heard the 0.32 sounds since before christmas. You do wanna play with the new ones.
Did u just wrote 0.4? 0 . 4 ???

Is there ANYWHERE an overview of progress, release-date(s) or ANYTHING else?
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

Daniel wrote:Did u just wrote 0.4? 0 . 4 ???

Is there ANYWHERE an overview of progress, release-date(s) or ANYTHING else?
Yes there is... within 3 weeks. ;) Is that enough? :lol:
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Daniel »

-=anders=- wrote:Yes there is... within 3 weeks. ;) Is that enough? :lol:
Enough for sure man! Thx! :D


According to Anders:

RELEASEDATE
Anders-SoundMod
v. 0.4:
14. of May

Last edited by Daniel on 2012-04-23 18:03, edited 2 times in total.
WeeD-KilleR
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Re: [Audio] PR 0.973 Anders Soundmod

Post by WeeD-KilleR »

Daniel wrote:
According to Anders:

RELEASEDATE
Anders-SoundMod
v. 0.4:
14. of May

WTF? What's going on? Did he say any date? He just said "within 3 weeks". You distort his words.
Last edited by WeeD-KilleR on 2012-04-24 12:45, edited 1 time in total.
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