Murphy wrote:We're giving you all the methods/tactics that give Militia advantages over Blufor while still remaining without scopes. With your logic you have provided no reason TO give them scope rifles other then the fact that you personally have a dislike of ironsights.
All I'm getting from your replies is basically "I want strictly iron sights gone from all factions so I can play with optics every round". At this rate we would have to give insurgents optics because blufor owns the **** out of them in open grounds. Give me a valid argument against that? You can't because that's NOT HOW THEY ARE MEANT TO BE PLAYED.
L2p or stack blufor.
Edit: If you really prefer optics on your RPG you are a fool.
1. it is realistic for them to have scopes. There is still sidemount for the scopes(which is really not that common for regular AK74); maybe not 1pn29 but perhaps something cheaper(easiest way to do it is to just use SVD's PSO but with slight modification to scope model). I do not hate ironsights and I do not like scopes that much(because you move THAT much slower when crouched in CQB); I like to have a choice to switch between scoped rifle and ironsights WITHOUT taking limited kits.
2. did I say all factions? If that is what you are getting then you need to l2read. STOP treating Militia like Insurgents;
MILITA HAS UAV, PROPER FOBS/RELATED DEPLOYABLES, ARMOURED(although less so than others) VEHICLES. MILITIA is in AAS maps, with
FLAGS(which anyone can cap within a radius) not caches(which requires people to physically go up to close range to drop incendiary or c4). On fool's Road for example, Militia ALREADY has lower quality armoured vehicles AND lack of accurate long range HAT...they are ALREADY forced into doing short range ambushes instead of slugging it out with the british(who have thermals on APC and tanks). Again, you have no reason to not give Milita scopes.
You like to talk of Insurgents in a thread about optics for Militia? Fine. Insurgents have no real armoured vehicles(unless you count in technicals...lol) so BluFor STILL beats the **** out of them in open plains. If you are getting picked off by Insurgents with scoped rifle kits over open plain as Blufor; then your armor squad is **** and you are walking in the open thinking you are invincible rambo. There is no reason to give everyone on insurgent team magnifying optics because you can just look at photo and tell how many AK clone they used do NOT have ways to mount those magnifying optics. It is also not a reason if you want to snipe Blufor from 300m with ironsights...
3. Yeah I prefer optics on my RPG; it makes it easier to compensate for the drop(since there are notches and the bottom of RPG does not block the view in rare cases when a longer range shot is needed; it is a lot less needed after the drop is returned to normal, but still good to have because sometimes you want to take a look at a corner 300m away to see if the thing poking out slightly is part of enemy armor, but you do not want to pull out binos because when you switch back to RPG you get a few seconds of putting the rocket back in...) and YOU DO NOT DO CQB WITH RPG(unless you do, which means you are a fool).
Since Militia is only going to engage at where Ironsights is a lot more useful; WHY NOT TAKE OPTICS AWAY FROM BLUFOR? Obviously you do not need those; or do you still just want to feel good about having the choice of optics and ironsights in regular kits? They totally get slaughtered by Militia when using magnifying optics, right?
Rudd wrote:then it become the same tactics as any other round with conventional forces...
The joke it that I just realised the solution to all your problems
Fools road could have Russia vs GB on its 32 layer, since militia and russia have the same language files
It kind of is the same tactics since every conventional forces can do ambush(which can be done via setting up on enemy's path to their first flag).
Also, with the inferior armoured vehicles(no thermals either); Militia still has to play with more ambushes with RPG...etc. because shootout on open plain is going to be bad for Militia(they really should remove those defensive cannons...not a lot of people get on them because everyone knows exactly where they are).
Yes that solves it perfectly; Russia could just have kept the same assets and pretend to be VDV quick reaction force or something with light armour(I can wish for some sort of BMP but that is just a dream).