[Request] Ultra-high resolution screenshot

General discussion of the Project Reality: BF2 modification.
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ZondaX15
Posts: 147
Joined: 2009-06-07 02:37

[Request] Ultra-high resolution screenshot

Post by ZondaX15 »

G'day Gents and Gentettes.

Does anyone have a screenshot of PR that's like, 5000 pixels or larger?
Would be appreciated

Thanks in advance


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Agemman
Posts: 383
Joined: 2007-02-13 12:57

Re: [Request] Ultra-high resolution screenshot

Post by Agemman »

I reckon the only way of achieving that is to stitch several screenshots together.
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [Request] Ultra-high resolution screenshot

Post by Arnoldio »

Or having a sick Full HD screen. :D
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Agemman
Posts: 383
Joined: 2007-02-13 12:57

Re: [Request] Ultra-high resolution screenshot

Post by Agemman »

Arnoldio wrote:Or having a sick Full HD screen. :D
The question is how high of a resolution BF2 supports.
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VoodooActual
Posts: 124
Joined: 2010-10-24 17:10

Re: [Request] Ultra-high resolution screenshot

Post by VoodooActual »

Well, I assume BF2 (with it being 2005) would only support 1920x1080 (full 1080p) as a max :/
whatshisname55
Posts: 955
Joined: 2010-07-16 03:05

Re: [Request] Ultra-high resolution screenshot

Post by whatshisname55 »

You can play with higher resolution, but you might have to change it in the config file or something, not sure. If you play with a wider resolution you will want to use that widescreen fixer program so the game doesn't just stretch across the screen.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: [Request] Ultra-high resolution screenshot

Post by 40mmrain »

1. Stand in a spot facing due north
2. take a screenshot
3. move east or west hundreds of meters
4. take another one
5. open up photoshop
6. ?????
7. profit
ZondaX15
Posts: 147
Joined: 2009-06-07 02:37

Re: [Request] Ultra-high resolution screenshot

Post by ZondaX15 »

40mmrain wrote:1. Stand in a spot facing due north
2. take a screenshot
3. move east or west hundreds of meters
4. take another one
5. open up photoshop
6. ?????
7. profit
I tried that using battlerecorder. Got tricky when the distant objects looked the same every time, and the closer objects changed significantly. Ended up with lots of the same Humvee, for example


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IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: [Request] Ultra-high resolution screenshot

Post by IINoddyII »

BR quality would look rubbish that large wouldn't it?

Have you tried using Bicubic Smoother interpolation to resize an image? Do it increasing the size in increments rather than going for the massive picture in one go.
Last edited by IINoddyII on 2012-04-23 06:15, edited 3 times in total.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: [Request] Ultra-high resolution screenshot

Post by illidur »

you can set custom resolutions in the TARGET field, for example +szx 4096 +szy 2304. but who has a monitor that can display that resolution?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Request] Ultra-high resolution screenshot

Post by AfterDune »

[R-MOD]IINoddyII wrote:BR quality would look rubbish that large wouldn't it?
Why would that be? The graphics depend on what settings you have. And if it's a still shot, it doesn't mean if BR quality is set to 1. If you want movement, BR setting at 10 is the way to go. But graphics-wise, BR or not, doesn't matter.
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IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: [Request] Ultra-high resolution screenshot

Post by IINoddyII »

My experience most servers run with low BR settings as a rule to reduce overheads.

So are you saying quality isn't impacted for still shots and it's totally client side?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Request] Ultra-high resolution screenshot

Post by AfterDune »

If you view a BR file that has been recorded with BR quality set to 1 (lowest), you'll see hickups in playermovement, especially vehicles. The BR file doesn't do anything with graphics, it only records movement, when someone fires, when something explodes, where projectiles are, etc.

The higher you set the BR quality, the more information the BR file has to contain and the more 'stress' it causes the server. It has to record all that and save it.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Request] Ultra-high resolution screenshot

Post by Outlawz7 »

So that's why on BRs you can see missiles flying past the point of where they exploded?
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Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: [Request] Ultra-high resolution screenshot

Post by Oskar »

I use 2560x1440. It's large enough for most purposes, not up to par with a 5000xsomething resolution, but that would be insanely cool.
Tittles
Posts: 10
Joined: 2012-02-23 04:09

Re: [Request] Ultra-high resolution screenshot

Post by Tittles »

well i have a 2560x1600 screen and i can play with that sooo
VoodooActual
Posts: 124
Joined: 2010-10-24 17:10

Re: [Request] Ultra-high resolution screenshot

Post by VoodooActual »

Tittles wrote:well i have a 2560x1600 screen and i can play with that sooo
And you still can't see those rocks?
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