Some questions about PR:BF2 v1.0
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Brainlaag
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Re: Some questions about PR:BF2 v1.0
Did the Brits use the Osprey during the Falkland Conflict? No, thats why it's definitely not gonna be in there.
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Some questions about PR:BF2 v1.0
Wanda Shan...SGT.MARCO wrote:We need 5 new maps lol. We need to bring wanda shank back

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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: Some questions about PR:BF2 v1.0
NoobBrainlaag wrote:Did the Brits use the Osprey during the Falkland Conflict? No, thats why it's definitely not gonna be in there.
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Sniperdog
- Retired PR Developer
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Re: Some questions about PR:BF2 v1.0
Light maps are pre-rendered onto terrain and objects. It's completely separate from the shadow system, which is dynamically generated.Antol.PL wrote:I dont have shadows ON in PR![]()


Will Stahl aka "Merlin" in the Squad community
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AfterDune
- Retired PR Developer
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- Joined: 2007-02-08 07:19
Re: Some questions about PR:BF2 v1.0
Yes, but they're gone if you set lighting to low (not talking about dynamic lighting).
At least I think so
.
At least I think so

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Rhino
- Retired PR Developer
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Re: Some questions about PR:BF2 v1.0
Antol.PL wrote:2. This kind of destruction i wasnt mean, but something like that (i saw better video, where someone is destroying the walls, etc, leaving holes in the walls and much more, but i cant find this video):
That isn't the worst problem with it. The worst problem is that you can never play online with it, since we are limited to 1024 networkabes, which dest objects count towards, as well as things like vehicles etc, meaning you can only have around 400 dest objects on a map absolute tops, without the server crashing.Pvt.LHeureux wrote:It can NOT work, as you see in the video the shadow from the objects is still there. Because BF2 engine useS LIGHTMAPS technology wich has problem with destruction. Also the more destroyable objects the more lag comes with it.
That video above was shot in single player, where you have unlimited amount of networkables.
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Pvt.LHeureux
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Re: Some questions about PR:BF2 v1.0
Yeah I mostly avoid taking DevilManCats' video as what could be possible online since most of his work is solo only.[R-DEV]Rhino wrote:That isn't the worst problem with it. The worst problem is that you can never play online with it, since we are limited to 1024 networkabes, which dest objects count towards, as well as things like vehicles etc, meaning you can only have around 400 dest objects on a map absolute tops, without the server crashing.
That video above was shot in single player, where you have unlimited amount of networkables.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Brainlaag
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Re: Some questions about PR:BF2 v1.0
Out of which hole did you crawl out you bloody nab, haven't see you in ages.Elektro wrote:Noob![]()
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Psyko
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Re: Some questions about PR:BF2 v1.0
Theres also insurgent vehicles being made by modders that arent on the team (yet)Stealthgato wrote:Hmm...
-French forces;
-New Chinese weapons;
-New Canadian kit geometries;
-BMP-1;
-BMP-2;
-WZ-9;
-New Mi-8;
-Mi-8 gunship;
-New PKM.
That's what I can remember atm.
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Some questions about PR:BF2 v1.0
Fastropes!
:trollface:
But seriously; 1.0 is going to be awesome and no matter when it is released...it will be worth the wait.
:trollface:
But seriously; 1.0 is going to be awesome and no matter when it is released...it will be worth the wait.
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SGT.Ice
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- Joined: 2010-01-28 02:47
Re: Some questions about PR:BF2 v1.0
From what I remember there was a thread about anything greater than a 4x4 which Rhino himself commented on. Roughly stating that it was not possible unless most of the map was covered in water due to some type of terrain problem which caused hard crashes.Antol.PL wrote:Im not talking about Osprey in Falkland lolI was talking about using a Osprey on maps larger than 4x4km. Maybe in maps with same size like Falklands. 4x8km or something other.
anyway, my smile of avatar is better![]()
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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: Some questions about PR:BF2 v1.0
I guess there will be native >64 player support with fixed player tags. 
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ma21212
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- Joined: 2007-11-17 01:12
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xleathery420x
- Posts: 92
- Joined: 2010-09-17 21:48
Re: Some questions about PR:BF2 v1.0
M240Stealthgato wrote:Hmm...
-French forces;
-New Chinese weapons;
-New Canadian kit geometries;
-BMP-1;
-BMP-2;
-WZ-9;
-New Mi-8;
-Mi-8 gunship;
-New PKM.
That's what I can remember atm.
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BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
Re: Some questions about PR:BF2 v1.0
How dare they forget the not-so-hippie hippie vanPsyko wrote:Theres also insurgent vehicles being made by modders that arent on the team (yet)





