Might make it more difficult to tell if you've killed the enemy, which is a good thing imo.-=anders=- wrote:Yeah, what's gonna happen pure gameplaywise?
[Code] Improved Ragdoll Physics
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AquaticPenguin
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Re: Improved Ragdoll Physics
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Pvt.LHeureux
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Re: Improved Ragdoll Physics
Yes exactly, no more enemies jumping in the air from prone when you kill them.AquaticPenguin wrote:Might make it more difficult to tell if you've killed the enemy, which is a good thing imo.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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-=anders=-
- Retired PR Developer
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Re: Improved Ragdoll Physics
Yeah, would be nice.Pvt.LHeureux wrote:Yes exactly, no more enemies jumping in the air from prone when you kill them.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
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Rhino
- Retired PR Developer
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Re: Improved Ragdoll Physics
This affects immersion, which being immersed in the game directly affects gameplay, as when your immersed, you tend to enjoy the game more.-=anders=- wrote:Yeah, what's gonna happen pure gameplaywise?
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Adriaan
- Retired PR Developer
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Re: Improved Ragdoll Physics
I think anders meant to ask the same thing jax did, how it will impact reviving etc.

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-=anders=-
- Retired PR Developer
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Re: Improved Ragdoll Physics
Spot on.[R-DEV]Adriaan wrote:I think anders meant to ask the same thing jax did, how it will impact reviving etc.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
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Spush
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USMC scout sniper
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Re: Improved Ragdoll Physics
I was playing with bots yesterday and I could revive/ be revived just fine.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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MikeDude
- Posts: 941
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Re: Improved Ragdoll Physics
That's just awesome...
He just pops up out of nowhere with a worked out idea which noone ever thought about. Heheh, Good work dude!
He just pops up out of nowhere with a worked out idea which noone ever thought about. Heheh, Good work dude!
- Daniel
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Re: Improved Ragdoll Physics
Well, obviously YOU did NOT think about it... xD
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Surround
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Re: Improved Ragdoll Physics
Its one of those things "why I didnt think about it?!"
gj!
gj!
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Navo
- Posts: 1389
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Re: Improved Ragdoll Physics
Video of the updated ragdolls, also with Stealthcat talking nonsense. I told him to be quiet.
My noscoping skills need improvement.
My noscoping skills need improvement.
- Daniel
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Re: Improved Ragdoll Physics
Nice loop @ the end man... -.- boring.
Nice animations. But PLS, now show us how guys fly way by bigger payloads. Grenades, C4, JDAM, TANK/APC shells...
Nice animations. But PLS, now show us how guys fly way by bigger payloads. Grenades, C4, JDAM, TANK/APC shells...
- Daniel
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Re: Improved Ragdoll Physics
Oh, now, just minute ago, u did it? 
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Navo
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Re: Improved Ragdoll Physics
No like half an hour ago.
- Daniel
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Re: Improved Ragdoll Physics
Those settings just took effect then shortly after I watched it ^^
So can u record another time with the things mentioned above?
So can u record another time with the things mentioned above?
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Navo
- Posts: 1389
- Joined: 2011-05-22 14:34
Re: Improved Ragdoll Physics
I'll check how the ragdolls react to an arty IED when I stop being lazy.





