[Audio] PR 0.973 Anders Soundmod 0.5

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Daniel
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Daniel »

Well, I just took it quite serious! ^^ :P ;)

Ey Anders, u think u could make it possible to put the sound @ 00:11 - 00:20 into the radio of the (russian?)-FOB? And some of the sounds from 01:44 to the end, like the shots/explosions veeeery far away, with muuuuch echo? They remind me of... hmmm... what BF2 Mod was it? Dunno anymore, but in some other mod there were those veeeery good sounds, maybe was AIX with enduring-background-sounds having this quality, on maps like Tobruk...


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Mineral
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Mineral »

Lajning wrote:This mod is very impressive. I've used it for some time now.
However, after a Bf2 reinstall I have some issues.

I first placed the installer in my "Bf2-stuff" directory, and not the BF2 directory. I installed it and used it without issue. The installer asked for my BF2 directory and all. Now though, it keeps asking for the directory every time I launch the installer.

I get the "couldn't find the bf2 directory" box, and I also get a .Net framework error "an unhandled exception has occurred in your application", Could not find path D:\mods\pr\serverarchives.con. The path for my BF2 folder is D:\Program\Spel\Battlefield2

If I press "continue" at the .Net framework error, I can install/uninstall and enable/disable the mod without trouble. But I still get these messages every time I launch it, not a big problem, but very annoying.

I run as administrator on a win7 64 bit system.

Any thoughts?
same error, don't know how to fix it. i'm on 32bit win7
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USMC scout sniper
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Re: [Audio] PR 0.973 Anders Soundmod

Post by USMC scout sniper »

That's odd. I have windows 7 and my BF2 directory is OS(C) program files (x86)/ EA games/ Battlefield 2.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Mineral »

mmm, I reinstalled windows today (from 32bit to 64 bit), and it worked,I don't get the error anymore. Seems that you must try to install it in the default folder at all times (C:\Program Files\EA GAMES\Battlefield 2),however I did install it in the correct folder on the 32bit installment but that still gave the error.
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Daniel »

Strange... although, I really do NOT understand how people can be so *** to choose another install-directory than the standard one, since it causes ONLY trouble, having a complete other directory.
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Re: [Audio] PR 0.973 Anders Soundmod

Post by WeeD-KilleR »

Daniel wrote:Strange... although, I really do NOT understand how people can be so *** to choose another install-directory than the standard one, since it causes ONLY trouble, having a complete other directory.
OH MY GOD. Could you plz stop posting your nonsense all over the forum? Everytime i see one of your posts i could smash my head to a table.

Maybe someone is running his OS on a SSD with a small amount of capacity and that's the reason he installed it on another HDD? Or uses partitions and sort things on his HDD?
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Mineral »

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SOUNDMOD PROMOTION VIDEO SHOOTING
hey guys, for the next soundmod release, we will need a cool video of course, that's where we need you. It will be a staged video, so we are looking for actors. You don't need the soundmod, you don't need to do anything difficult. Just show up and follow some simple instructions. It might take a while, but the end product will be awesome.Just show up if you want to help, it will be very much appreciated.
this friday 27/04/2012 19:00PRT
PRTA EU07 MEDIA SERVER |PW:media
Nothing Required! not even the soundmod

thx
//mineral, the media team & the soundmod team
Last edited by Mineral on 2012-04-28 14:09, edited 1 time in total.
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Daniel
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Daniel »

Maybe create new thread bout that? Don't think many/enough for the footage will read/see this... :(
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Rudd »

^ is there really much point in making a video using the current version when Anders claims the next one isn't far away?
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lucky.BOY
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Re: [Audio] PR 0.973 Anders Soundmod

Post by lucky.BOY »

I think they will be using the new one to record it, Rudd :)
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Mineral »

Rudd wrote:^ is there really much point in making a video using the current version when Anders claims the next one isn't far away?
the video is the new announce video for the next release ;) and will of course feature the new soundmod sounds. shooting went great!
Last edited by Mineral on 2012-04-28 14:08, edited 1 time in total.
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

Rudd wrote:^ is there really much point in making a video using the current version when Anders claims the next one isn't far away?
Yeah the video is meant for the new pack rudd. Thought you understod that. :) this update isnt like the old small ones that only involved myself. This contains 10 times more sounds. Much work has been put into the tweakfiles. Many headaches. Intend after this release to update more often with small updates. ;)
Last edited by -=anders=- on 2012-04-28 18:17, edited 1 time in total.
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Rudd »

ahhh righto, I misunderstood - didn't realise you'd enlisted that kind of help :D

I've certainly been enjoying your pack on PRSP
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

Rudd wrote:ahhh righto, I misunderstood - didn't realise you'd enlisted that kind of help :D

I've certainly been enjoying your pack on PRSP
Thx mate! :D But that is oooold. :) I hope you'll like the new ones.
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Re: [Audio] PR 0.973 Anders Soundmod

Post by qs-racer »

Is it normal that on PR Vietnam with your mod we don't have sound when we cut someone ?

tested on Tad Sae skirmish, cutting 2 ennemies and no sound
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Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

qs-racer wrote:Is it normal that on PR Vietnam with your mod we don't have sound when we cut someone ?

tested on Tad Sae skirmish, cutting 2 ennemies and no sound
Should work I guess. Haven't tested that. Havent done anything to the "stick-a-knife-into-a-body" sounds.
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qs-racer
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Re: [Audio] PR 0.973 Anders Soundmod

Post by qs-racer »

i will do some tests to determine if it is PR:V or your mod, but it is hard to cut someone ^^

Have you got a date for the video ? May ? June ?
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Re: [Audio] PR 0.973 Anders Soundmod

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Last edited by Chammy on 2012-04-28 23:40, edited 2 times in total.
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Chammy »

Here's an example of a good blend of echo for both forest and urban battles, although I strongly suggest the actual fire of the sound the weapon makes should be more percussive. No matter if you fire one in person with ear protection or not, there will still be a percussive effect. Live recording will not produce the right or correct sound.

Arma 2 Latinoamerica: Intense Firefight In Capraia - YouTube
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Daniel
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Re: [Audio] PR 0.973 Anders Soundmod

Post by Daniel »

EPIC, that M1 Abrams tank main gun shot sound-effect... didn't watch everything. AT4 also very nice. M249 too silent/soft (?).
PEEEEERFECT Javelin Launch!!! (Animation & Sound!!!)

WTF DUUUUDE!!! AMAAAZING Blackhawk gatling!!! :D :D :D

Well, Harrier & A-10 missile launch sounds still r too strange... missing the "ShhhhHHHHHHHHH!!!! " And not the/that DIRECT "PFFfffff!" u understand?
WTF Cobra gatling= .50 cal or what? xD :D "BOOM BOOM BOOM" to heavy imo. That small BRDM or whatever @ the end, nice gun sounds, though I have no idea if really sounds like that in reality.
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