Being a medic was chaotic. I hope to do the same with Project Normandy.
One thing I should recommend is lowering the players count next time, 200 is too much, it's quite laggy. 180 might fit more.

OMG r u crazy?VoodooActual wrote:YES! Recorded it allLike 370GB~ Footage
And yes, u can always (well, not in combat) open map, click on the dot and see his name highlighted white then...snake_rus1 wrote:I would suggest allowing the use of squad chat in mumble though.
With 200 players u dont have most of the nametags above other players and its quite hard to communicate via local, while IRL u can distinguish ppl by their face but this has been discussed 100 times already
Nice, that's what I expected everybody to do... Was squad-mumble deactivated/blocked? Or did some still use it?snake_rus1 wrote:But there were also good things about local only rule! i really enjoyed it when i saw NVA platoon moving 150 meters away from me and I had to ran back to our defence line, find an officer and report enemy movement to him via local
I'm sorry for not taking part in the event, I came back very late from work and just could play for the last 2 hour, but I left earlier, because of the amount of players that were in the server, I know that someones did not have lag issues but the ones who don't have a very good PC (like me) can't even play I stayed for about half an hour and my fps stayed at an avarage of 10. Thats is why I left,Pvt.LHeureux wrote:Event was AWESOME. Well organised. Briefing was chaotic as always, but in the end it went well
Being a medic was chaotic. I hope to do the same with Project Normandy.
One thing I should recommend is lowering the players count next time, 200 is too much, it's quite laggy. 180 might fit more.

But the ping was not the problem I had about 280, I have played with higher ping without lagPvt.LHeureux wrote:And living in Argentina the ping has to be unbearable :S

Well you can shout in your mic, it worksMegagoth1702 wrote:The lack of name tags, the lack of "radio" comms to the SLs and the lack of people actually passing something down the line/not using proper comms lead to me leaving the game after 20 minutes.
Daym confusing... And once the firefight starts the "pass down the line" thing completely does not work. Oh well, like in real life. But there is no screaming, shouting in mumble. So yea... I guess it's a good idea, would work better with 64 players though.
