Close Combat?
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xambone
- Posts: 548
- Joined: 2010-04-20 16:58
Close Combat?
I have been reflecting on Close Combat and how much fun it can be to have alot of infantry close together and trying to push the defending team back. Is it something that the PR community would be interested in? Anyone who has played MOH:AA on the Hunt, V2, or the Bridge can explain the strategy and fun of defending a small area with limited movement. Basically its similar to Insurgency except both teams are focused on the Objectives.
Just Curious as to what the desire for something like this instead of another large scale fight like a 2-4km map?
Just Curious as to what the desire for something like this instead of another large scale fight like a 2-4km map?
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English_infidel
- Posts: 116
- Joined: 2011-09-17 08:09
Re: Close Combat?
Just play on skirmish servers there ya go
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Close Combat?
Close combat happens regularly, even on bigger maps. You just need to be on the right place at the right time!
Last edited by saXoni on 2012-05-16 10:24, edited 1 time in total.
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Close Combat?
lol saxoni, that new sig 

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Close Combat?
HAWWWWTTTPvt.LHeureux wrote:lol saxoni, that new sig![]()
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: Close Combat?
Close Combat in PR--> Lot of rape, the deviation is just a too random factor to entirely base a map on small scale fight. As has been said above me, there are plenty of CQB fights and if they don't fit you, play some skirmish.
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Close Combat?
In BF2: PR is CQB less fun because of de handling speed, in real life you handle quicker than the soldier in PR that is constantly folding everything in and out when selecting something, this ruins CQB for me most of the time, nonetheless it is still fun at some kind of level.
I trust on the Dev's to make PR2 a litle bit faster for CQB.
And for the fights, make the enemy play your game and don't play theirs.
I trust on the Dev's to make PR2 a litle bit faster for CQB.
And for the fights, make the enemy play your game and don't play theirs.
We are staying up!
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Close Combat?
Deviation during CQB doesn't really matter that much, as the enemy will most likely be right around the corner. If your magazine is empty you'll just run back where you came from, it pretty much always works.
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AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: Close Combat?
Hmm I find deviation is less intuitive than if it were simulated, but when you're up close it doesn't make much difference.
Really? I'd say any problems close quarters are more to do with some things being disproportionately fast, specifically movement. Turning, sprinting and changing stances is all pretty fast, where the weapon handling is more slow and deliberate, you can end up on top of the enemy and it turns into a dance of spray and pray because bringing the weapon up is comparatively slow.In BF2: PR is CQB less fun because of de handling speed, in real life you handle quicker than the soldier in PR that is constantly folding everything in and out when selecting something
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Close Combat?
Yes really, who the F folds his M16 in/out or whatever they do with the stock when they are only going to throw a grenade in the next room. Most of the time they fold it in when they go indoors for higher mobility, but they don't constantly fold everything in and out all the time. Another thing is leaning of course, IRL you lean around the corner etc.
We are staying up!
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KiloJules
- Posts: 792
- Joined: 2011-03-17 18:03
Re: Close Combat?
The folding in and out...
This is exactly where teamwork/squadwork/fireteamwork comes into play.
1. One guy one keeps the gun facing the door/corner/window/etc.
2. Another guy pulls out his nade and throws it
3. ???
4. First guy waits for BOOM and rushes the room while the second guy unfolds his weapon
5. Profit!
Just watch some good fireteams how they do it...I am glad PR doesn't feature the instant knive/nade as most other games do and except that sometimes clear hits are not being registered (BF2 issue) I enjoy CQB much more...cause they usually win flags/houses/battles!!!
This is exactly where teamwork/squadwork/fireteamwork comes into play.
1. One guy one keeps the gun facing the door/corner/window/etc.
2. Another guy pulls out his nade and throws it
3. ???
4. First guy waits for BOOM and rushes the room while the second guy unfolds his weapon
5. Profit!
Just watch some good fireteams how they do it...I am glad PR doesn't feature the instant knive/nade as most other games do and except that sometimes clear hits are not being registered (BF2 issue) I enjoy CQB much more...cause they usually win flags/houses/battles!!!
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: Close Combat?
M16's do not posess foldable stocks. M4's have collapsible stocks.B.Pronk(NL) wrote:Yes really, who the F folds his M16 in/out or whatever they do with the stock when they are only going to throw a grenade in the next room. Most of the time they fold it in when they go indoors for higher mobility, but they don't constantly fold everything in and out all the time. Another thing is leaning of course, IRL you lean around the corner etc.

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Figer
- Posts: 43
- Joined: 2011-08-26 12:32
Re: Close Combat?
Love close combats in urban maps. They are the esence of survival in a squad into an hostil area.

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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Close Combat?
It is the idea of the name of the weapon is not the subject, you know how we call this in Holland? Mierenneuken search for it on g00gle.SGT.Ice wrote:M16's do not posess foldable stocks. M4's have collapsible stocks.
We are staying up!
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Close Combat?
I honestly don't follow why people think CQB is less fun in PR than other games. The CQB is PR is the best one I ever played, intense and dependent on many factors that any experienced players will take into account. It's awesome that you can rarely outnumber people alone - usually you need your mates and stuff. IRL is not about being rambo but about teamwork and cooperation during assault.

About maps with CQB - I can't name 4km map on which I don't have CQB. CQB is always there and it's awesome when you have established positions in some bushes of Yamalia waiting for order from SL to fire when enemy is exposed and squad AR is fully established.
This is imo very true. I hate how fast movement is and sprint nowadays can be used basically 100% of time. Most of time I can't even exhaust stamina meter to full. :/AquaticPenguin wrote:Really? I'd say any problems close quarters are more to do with some things being disproportionately fast, specifically movement. Turning, sprinting and changing stances is all pretty fast, where the weapon handling is more slow and deliberate, you can end up on top of the enemy and it turns into a dance of spray and pray because bringing the weapon up is comparatively slow.
Agreed here as well. I also enjoy BF2 because it has a lot less of arcade elements in it, although some things could be tweaked to increase demand of squad cooperation and decrease lonewolfing.KiloJules wrote:The folding in and out...
This is exactly where teamwork/squadwork/fireteamwork comes into play.
1. One guy one keeps the gun facing the door/corner/window/etc.
2. Another guy pulls out his nade and throws it
3. ???
4. First guy waits for BOOM and rushes the room while the second guy unfolds his weapon
5. Profit!
Just watch some good fireteams how they do it...I am glad PR doesn't feature the instant knive/nade as most other games do and except that sometimes clear hits are not being registered (BF2 issue) I enjoy CQB much more...cause they usually win flags/houses/battles!!!
About maps with CQB - I can't name 4km map on which I don't have CQB. CQB is always there and it's awesome when you have established positions in some bushes of Yamalia waiting for order from SL to fire when enemy is exposed and squad AR is fully established.
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Gosu-Rizzle
- Posts: 610
- Joined: 2009-06-06 13:23
Re: Close Combat?
Very true. PR with mumble gives the best CQB in any FPS ever IMO. Shouting "Grenading! Cover me!" etc. to the guy next to you when room clearing is 1 of the best things about PR for me.KiloJules wrote:The folding in and out...
This is exactly where teamwork/squadwork/fireteamwork comes into play.
1. One guy one keeps the gun facing the door/corner/window/etc.
2. Another guy pulls out his nade and throws it
3. ???
4. First guy waits for BOOM and rushes the room while the second guy unfolds his weapon
5. Profit!
Just watch some good fireteams how they do it...I am glad PR doesn't feature the instant knive/nade as most other games do and except that sometimes clear hits are not being registered (BF2 issue) I enjoy CQB much more...cause they usually win flags/houses/battles!!!
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Close Combat?
No we don't. leaning to shoot around a corner is stupid, you have no stability and you effectively have zero control if you're firing automatic. It is not something used IRL. We lean only to look, never to fight, and that's only so our shoulders and arms don't stick out. When we round a corner, we step all the way around. close enough so we can hop back, far enough so we don't catch ricochets off the wall, and never alone.B.Pronk(NL) wrote:Another thing is leaning of course, IRL you lean around the corner etc.
as for handling speed, this problem is not a problem, why do you need to switch back to your rifle? Don't switch away from it. if you need grenades then others should be covering you till you have your rifle back out. for max engagement speed if you threw the grenade, someone else should be charging in not you.
deviation is an excuse for players with bad habits.
CQC is not about speed and power, it's about being methodical and precise, detailed evaluation of a 360 degree battle space and constant communication.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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xambone
- Posts: 548
- Joined: 2010-04-20 16:58
Re: Close Combat?
I play like this all the time. Sometimes I can slow down time it feels like. That is concentration LOL @ slowing down time.Bringerof_D wrote: CQC is not about speed and power, it's about being methodical and precise, detailed evaluation of a 360 degree battle space and constant communication.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Close Combat?
too much COD for you XD adrenalin rush does that for me sometimes too.xambone wrote:I play like this all the time. Sometimes I can slow down time it feels like. That is concentration LOL @ slowing down time.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: Close Combat?
Yes, I doubt you'd lean out far to fire, it would be inaccurate and uncontrolled, but unlike in game you wouldn't stand straight on, and would try to minimise your silhouette. Perhaps instead of a full on lean it could be a very mild tilt and a repositioning of the body to slightly more side on. I dislike leaning in games, but I also dislike the idea that you would lead with your body when turning a corner. Anyway it's not something that can be implemented (or not easily).Bringerof_D wrote:No we don't. leaning to shoot around a corner is stupid, you have no stability and you effectively have zero control if you're firing automatic. It is not something used IRL.
Ideally yes, but there's plenty of situations where speed trumps precision, those occasions where you're throwing a grenade or reloading and someone comes barrelling around the corner. You may be being covered, but in the time it takes your guy to bring their weapon to bear they can be on top of you and you're as good as dead.Bringerof_D wrote:CQC is not about speed and power, it's about being methodical and precise, detailed evaluation of a 360 degree battle space and constant communication.
I don't dislike close combat, but there's some problems like the ability to go from sprint to hip-fire instantly which can make it very scrappy up close.

