Without the soundmod you can play on Soundmod servers don't worrychainsaw.exe wrote:Sounds great looking forward to hearing it for myself in game.
Couple of questions, will these be included as the standard sound effects for future releases of pr and also can you play on a soundmod server, without soundmod? If yes then why don't all the servers get it installed!
Soundmod 0.4 releasedate announcement
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Pvt.LHeureux
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Re: Soundmod 0.4 releasedate announcement

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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lucky.BOY
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Re: Soundmod 0.4 releasedate announcement
All servers dont enable it because enabling it means turning off md5 checks (AFAIK), and that makes the server prone to cheaters.
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Brainlaag
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Re: Soundmod 0.4 releasedate announcement
PR is crawling with cheaters because it's such a competitive game, NOT. Nevertheless, PB never really helped against cheaters and hackers.lucky.BOY wrote:All servers dont enable it because enabling it means turning off md5 checks (AFAIK), and that makes the server prone to cheaters.
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Figer
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chainsaw.exe
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Re: Soundmod 0.4 releasedate announcement
I thought it said on the website that you don't have to, you have to ask anders how to do it or something.lucky.BOY wrote:All servers dont enable it because enabling it means turning off md5 checks (AFAIK), and that makes the server prone to cheaters.
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Oskar
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Re: Soundmod 0.4 releasedate announcement
Incorrect, MD5 checks are still enabled on SoundMod enabled servers. Checksums for the SM files have been added though, and since the files are modified the servers are kept locked. This still allows anyone to join, whether they have the SM enabled or not.lucky.BOY wrote:All servers dont enable it because enabling it means turning off md5 checks (AFAIK), and that makes the server prone to cheaters.
- Daniel
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Re: Soundmod 0.4 releasedate announcement
And concerning cheaters? Only soundfiles not checked by MD5 anymore, or MD5 now for new soundmod-files updated or sth. similar?
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Oskar
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Re: Soundmod 0.4 releasedate announcement
Not sure if I understand. MD5 checksums are modified to include soundmod files, yes.Daniel wrote:And concerning cheaters? Only soundfiles not checked by MD5 anymore, or MD5 now for new soundmod-files updated or sth. similar?
I'm not too familiar with the inner workings, but cheaters definitely get the boot by MD5 checks regardless of whether SM checksums have been added or not.
Presumably you add a MD5 hash, a string of numbers and letters that are an encrypted description of the content that is to be allowed for players who join the server. I'd rather let someone with more insight tell you exactly how its done.
- Daniel
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Re: Soundmod 0.4 releasedate announcement
I get it. Alright so far. thx for the explanation.
So cheater, u have no better chances on SM-enabled (calling it "sound(-)modded")-servers!
So cheater, u have no better chances on SM-enabled (calling it "sound(-)modded")-servers!
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chainsaw.exe
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Re: Soundmod 0.4 releasedate announcement
I think I understand. In any case all the servers should add it then, they have nothing to lose right?
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SmoothIsFast6
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Re: Soundmod 0.4 releasedate announcement
no md5 problem here......................
i need to make a better incoming mortar sound
i need to make a better incoming mortar sound
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-=anders=-
- Retired PR Developer
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Re: Soundmod 0.4 releasedate announcement
To me, no. Rather find it harder to play with the soundmod because of everything Thats going on. They just need to be passworded, thats all.chainsaw.exe wrote:I think I understand. In any case all the servers should add it then, they have nothing to lose right?
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Figer
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- Daniel
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Re: Soundmod 0.4 releasedate announcement
@anders: Just passworded, so nobody joins it by coincidence without knowing of soundmod/without having soundmod enabled?
- Mineral
- Retired PR Developer
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Re: Soundmod 0.4 releasedate announcement
no passworded because it uses custom game files with different MD5, what makes it mandatory for server owners to put a password in the server. Joining PRTA without soundmod is always possible.Daniel wrote:@anders: Just passworded, so nobody joins it by coincidence without knowing of soundmod/without having soundmod enabled?
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-=anders=-
- Retired PR Developer
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Re: Soundmod 0.4 releasedate announcement
Hi guys,
I've been working alot to improve the soundmod even more.
I've bought some really nice quality soundarchives especially one with real and great handgrenade explosions, both closeup and at distance.
Here's some new sounds I probably gonna put in 0.41.
This is just an example cause I have changed including the new AR15 rifles shown in previous video.
M249
Grenadeexplosions/distant explosions
M9 beretta
AK weapons
FNFAL
Simonov
L82A2
M2 Browning
New Blackhawk sounds (the 0.4 sound had a slow rotorsound)
Etc.
I hope you think these are better!
I've been working alot to improve the soundmod even more.
I've bought some really nice quality soundarchives especially one with real and great handgrenade explosions, both closeup and at distance.
Here's some new sounds I probably gonna put in 0.41.
This is just an example cause I have changed including the new AR15 rifles shown in previous video.
M249
Grenadeexplosions/distant explosions
M9 beretta
AK weapons
FNFAL
Simonov
L82A2
M2 Browning
New Blackhawk sounds (the 0.4 sound had a slow rotorsound)
Etc.
I hope you think these are better!
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Adriaan
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
Re: Soundmod 0.4 releasedate announcement
Hey Anders, a bunch of your sounds seem to have a small click/buzz noise at the end of them. So far I've heard it with the M4 firing and FAL reloading sounds when playing. I'm not sure if somehow it's just my soundsystem or if it's actually the soundfiles but could you check those out?
Other than that, nice work on them!
Other than that, nice work on them!

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-=anders=-
- Retired PR Developer
- Posts: 1532
- Joined: 2005-10-27 14:48
Re: Soundmod 0.4 releasedate announcement
Hey man, yeah I know what you mean, but I only hear it when I'm recording.. Really strange. The soundfiles are clean at the end and I havent heard it when playing myself.[R-DEV]Adriaan wrote:Hey Anders, a bunch of your sounds seem to have a small click/buzz noise at the end of them. So far I've heard it with the M4 firing and FAL reloading sounds when playing. I'm not sure if somehow it's just my soundsystem or if it's actually the soundfiles but could you check those out?
Other than that, nice work on them!
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Spush
- Retired PR Developer
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Re: Soundmod 0.4 releasedate announcement
Might be just BF2's sound engine, I've heard it with PR sounds before.
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Adriaan
- Retired PR Developer
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- Joined: 2008-10-22 21:47
Re: Soundmod 0.4 releasedate announcement
I've never heard it apart from the new sounds I mentioned, and it happens consistently with those.





