I know you said in the sticky topic that you should have played the game a lot to be able to give feedback, but as my feedback is aimed at how BEGINNERS experience the game, I think it is okay if I already post here.
I downloaded the game last wednesday and played it several hours daily since.
First of all I have to repeat what is most probably written a thousand times in this subforum: awesome game, the atmosphere is incredible, it's like an armchair general like me always imagined how modern combat is like.
Now the only negative feedback I found so far concerns the "feeling" of what you do, which is mostly related to the deviation and weapon activation times, and a few other things.
Before starting the game I overflew the manual, but I didn't read the part about the deviation. So while crouching behind a balcony and shooting targets I saw, I never hit them, and then always a single bullet came in return and killed me instantly, and I asked on the server how it can be that the others have way better precision than me, and they explained me the deviation mechanic.
I know I will learn to work with the deviation after some time and get used to it, but I would have whished something more intuitive to display how you need to settle down before being able to aim at the highest precision possible. I guess you guys want to keep the HUD as minimized as possible, so here are two ideas of mine that don't need HUD elements:
The first solution I would offer would be to implement some kind of weapon sway/weapon wobble (don't know the right term, I am no native speaker, I am from Germany), which settles down within 5 seconds. That way it would become a little more realistic (because a weapon always shoots straight, accordingly to where sight is looking - there is little sense in shots missing a few mil dots first and after a few shots suddenly hitting the crosshair perfectly, not even with the "cold barrel - hot barrel"-argumentation
The other solution would be to implement some kind of "blur" effect on the ironsights/crosshair, which reduces within 5 seconds until you see the sight sharp again. (Which is actually unrealistic, because in most cases you either see the sight sharp OR the target, unless you aim through a scope with properly adjusted parallax compensation. That said you usually keep your sight sharp and the target blurred, because you won't miss as likely as keeping the sight blurred and the target sharp)
Other things are the weapon activation times. I didn't sit in a tank yet, but I operated a TOW stand, and how about implementing some "click and clack" sounds, representing how you set the weapon ready?
I know those suggestion are only "first impression" suggestions, and most likely I will change my opinion on them after some time, but I thought it could be interesting how noobs experience the game, because you need to make the start into a game as easy as possible to establish a constantly high playerbase, I would say. Not too easy though, we want to sort out the Call of Duty kids, don't we?
