Is it okay to take kni_knife / kni_kabar or gerkni_km2000 .tweak file and mofify the name and content in text editor? Or can it be done inside bf2editor?
Regarding animations, why does gerkni_km2000 use animations from two knives?
Code: Select all
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/KNI_Knife/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/KNI_kabar/AnimationSystem3p.inc
How about correcting the texture file paths in bundlemesh, is it ok to use bfMeshView (as after export they point to exporters folder structure, not /objects/weapons/handheld/knifi_sissipuukko/textures...)?
Just asking as i have got no clue about procedures
