Why did nobody join the 128Player Server

General discussion of the Project Reality: BF2 modification.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Why did nobody join the 128Player Server

Post by Murphy »

I'm tired of getting team killed everywhere I go.

I grew wary of half the players of any given squad doing their own damn thing because it's too difficult to keep that many people focused.

It's tiresome getting to a flag and doing what any normal PR player would considered standard, then checking the map to realize the team looks like they were scattered by the wind thanks to SLs having little to no squad cohesion.

It's annoying to try to use mumble (which should be a HUGE upside to having that many players) and realizing you cannot communicate to anyone outside your squad, pointless much?

Too many little issues add up to one massive load of "not giving a shit". I love the 128 player idea, and in theory it puts PR head and shoulders above every other online shooter. Too bad in practice it turns sour very quickly.

Also the server lags to hell for a lot of non-European players.
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Ron-Schultz
Posts: 118
Joined: 2009-05-18 17:18

Re: Why did nobody join the 128Player Server

Post by Ron-Schultz »

Too many people makes it too unorganized, which then again gives way too many retards doing nothing.
Because there's too much stupidity going on in 128 server. Gameplay usually sucks there.
Because the overall stupidity on all servers has grown in the past time and since the 128 had always more derp, now it's unbearable and makes anyone interested in the slightliest in teamwork ragequite and/or smash his/hers PC.
Always the same dumb argument against the 128 server. The problem is that some people are not capable of leading 8-24 people(e.g. in a Platoon). You can find bad teamplay everywhere, also on 64 servers. But I had my best rounds (and Im playing PR for nearly 5 years now without a large gamingbreak) on the 128 server. I know leading more people is more stressful, but if you do it right, there is even more teamplay on the 128 then on a 64.

And to the comments above: I think you guys just joined a bad round on sisu, made your coice how u think about the 128 and keep on plaing on the 64. and btw when u only play on the 64 you cant say that there is no teamplay on the 128 because u cant know it.
Playing PR since .756
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Why did nobody join the 128Player Server

Post by K4on »

I prefer to play on the [NEW] or on the NwA server. I experienced more good teamplay there, which of course doesn't mean the 128p servers teamplay is bad.
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Why did nobody join the 128Player Server

Post by Jedimushroom »

Also leading a 10 man squad of pubbies is an insurmountable task for even the most patient of SLs. I can handle maybe 8, but more than that is far beyond my abilities.

That combined with the fact that every time I've been on that server I've seen almost no teamwork. Most squads don't even try to speak english and I've yet to successfully communicate with anyone over SL mumble.
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CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: Why did nobody join the 128Player Server

Post by CommunistComma »

People may or may not be able to handle the larger squad sizes, I personally can handle at least 12 players in my squad without too much difficulty. It's all about leadership ability, a skill which many good players lack or lack enough of to handle the ~12 players.

That aside even if you get a good squad together and are fully capable of dealing with you and yours, if the people around you are playing terribly you're still going to become frusterated. If there's no admins to deal with the people who aren't just unskilled but malicious(IE asset stealing and teamkilling), it's not going to be fun.
Dulce et decorum est pro patria mori
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Why did nobody join the 128Player Server

Post by Brainlaag »

Ron-Schultz wrote:Always the same dumb argument against the 128 server. The problem is that some people are not capable of leading 8-24 people(e.g. in a Platoon). You can find bad teamplay everywhere, also on 64 servers. But I had my best rounds (and Im playing PR for nearly 5 years now without a large gamingbreak) on the 128 server. I know leading more people is more stressful, but if you do it right, there is even more teamplay on the 128 then on a 64.

And to the comments above: I think you guys just joined a bad round on sisu, made your coice how u think about the 128 and keep on plaing on the 64. and btw when u only play on the 64 you cant say that there is no teamplay on the 128 because u cant know it.
Absolute bullshit, I've lead 12+ men squads composed entirely out of people I didn't know/wasn't used to play with and did still a kick *** job (yeh yeh self confidence blablabla, I'm awesome, period). The bigger issue lies in the team itself, not your squad. Other squadleaders not reacting, not doing their job, doing their job wrong, being bad at what they are doing, grievers, admins giving zero shit, random smurfs pissing you off constantly.

These are syndromes every servers suffer from but with less people, less commitment by the administration staff is required to keep everything smooth.

Also, I've probably played more than you on that server, I was even an admin there for quite some time (both under OLUT and PRTA), so you can keep that "you haven't played enough" for yourself.
CommunistComma wrote:That aside even if you get a good squad together and are fully capable of dealing with you and yours, if the people around you are playing terribly you're still going to become frusterated. If there's no admins to deal with the people who aren't just unskilled but malicious(IE asset stealing and teamkilling), it's not going to be fun.
This

I used to be like you Ron, defending the 128 till the bitter end but eventually you'll recognize the truth once you stumble over an incredible amount of stupidity.
NOTE!I'm not necessarily saying the 128 is worst than 64 players (atleast not always), all servers have become quite unbearable from time to time.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Why did nobody join the 128Player Server

Post by Arnoldio »

Its retard magnet and the "new" effect wore off. I blame on retarded players, who are SLs, just for the sake of having their own squad with 3 buddies, doing tanks in some god forsaken part of the map. And amongst 60 people, you get 6 squads like that and 3 good squads... its pointless. SLs should be good an communicative, other pubs would tag along and do what they can with thir limited minds... as soon as one of them is SL its a lost case.
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Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: Why did nobody join the 128Player Server

Post by Nugiman »

Most rounds I play on 64+ servers are absolutely great. Sure there are some fail rounds where team doesnt work well and loose after 30-60 minutes, but which server DOESNT have fail rounds??
Most guys creating a squad there are experienced squad leaders, because noobs dont dare to lead such a big squad. And even if you find a squad that has a leader without mic, or a leader with mic but no authoritiy, just ask him kindly if he dont mind to give u the squadleader and then just make it better!
Dont whine about bad gameplay guys, its YOU about to change it to good gameplay.
Cant understand anyone who prefers 64 players, its so 2005.
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: Why did nobody join the 128Player Server

Post by CommunistComma »

Idiots make squads on 128 all the time. There's a lot of times when there's 3 half empty squads called "Alpha" or "Gamma" where retards can 1 man army, but instead they make a NEW squad and run around taking up a pointless slot so nobody else can make a useful squad.
And then more retards join their squad for lack of a better option. Then you have a 12 man squad with absolutely no communication or teamwork. So what? They can wander off and not affect the teamworking elements of the team. But as I previously mentioned, it's hard to bear the weight of an incompetent team on the back of one squad.
Dulce et decorum est pro patria mori
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Why did nobody join the 128Player Server

Post by Arc_Shielder »

The 128 mode is perfectly fine. The server administration lately is not though. Don't mix up things.

However, I do agree that the amount of stupidity to deal with is much higher and sometimes rubbing on unbearable. A lot of active admins are needed to provide the players the means for a decent round.
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illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Why did nobody join the 128Player Server

Post by illidur »

bad ping.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Why did nobody join the 128Player Server

Post by Cassius »

illidur wrote:bad ping.
I play on Amerikaninski server with a ping of at/over 100 and its not that much different than playing in Europe. Ping should be about the same for Americans who play on an European server.

So it happened once, it was like past 1 am and most players were from Europe, I guess they simply had enuff PR for the day, especially those who start playing earlier than me.
|TG|cap_Kilgore
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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Why did nobody join the 128Player Server

Post by BroCop »

Guys guys guys...the size of squad has absolutely nothing to do with the retardedness of a big chunk of the playerbase on the server.

Sorry to break it to you gents but you are pulling arguments out of your arses
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Why did nobody join the 128Player Server

Post by Conman51 »

Bad ping and in general their just cluster fucks. Also sometimes unstable and crashes.

Too many people for me in my opinion. About 80-90 people would be a good size in my opinion. Bigger is not always better.
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Why did nobody join the 128Player Server

Post by Rudd »

Too many people for me in my opinion. About 80-90 people would be a good size in my opinion.
Agreed
Bigger is not always better.
That's not what yo momma!...no...I can't carry that kind of joke off at all... :D
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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: Why did nobody join the 128Player Server

Post by sylent/shooter »

i think raising the player cap per team too 40 would make it much more enjoyable then 128. Although, IIRC it isn't possible to do anything except in multiples of 16?

Killing the enemy sylently
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Post by nicoX »

Just my dream NwA server raises to 80-90.
Good server with good tw, but it's always hard to access it. Everyone wants to join.

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Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: Why did nobody join the 128Player Server

Post by Soppa »

Heya,

128 server has not been running lately as there's not been anything to test :shock:

but!! This weekend I'll try to make a first test for Windows +64 players server.

So, put your beer in the freezer and prepare to war !

//Soppa
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xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: Why did nobody join the 128Player Server

Post by xambone »

Soppa what about 96 man mode?
Tit4Tat
Posts: 514
Joined: 2009-12-11 12:41

Re: Why did nobody join the 128Player Server

Post by Tit4Tat »

xambone wrote:Soppa what about 96 man mode?


this or even 86 server, aren't this number's more stable?
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