To: You BF2:PR Players

General discussion of the Project Reality: BF2 modification.
SmoothIsFast6
Posts: 141
Joined: 2011-02-21 20:48

To: You BF2:PR Players

Post by SmoothIsFast6 »

Try Arma2 project reality mod, you can pick it up for cheap and you will dig it. The servers are usually empty and they could use some PR community in them playing. If you can run fallagjua west then you can run ArmA2 Project Reality Mod, the taki maps run with like 50FPS more than any BF2 :P R map so performance shouldn't be an issue. If you don't like the jaggies because you can't run anti aliasing just use FXAA

FXAA=15; (values 10 to 15)

What are you waiting for?

Price: $14.99

for awesome PR!
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LongHairedHuman
Posts: 110
Joined: 2010-11-23 16:03

Re: To: You BF2:PR Players

Post by LongHairedHuman »

"We PR:BF2 players" know it exists.

I tried it once, and didn't like it. I honestly don't like the controls of ARMA2, as it is quite complicated, and feels too heavy.

And FPS isn't map / game dependent, but differs from computer. My ARMA2 FPS is shitty compared to my BF2 FPS.
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: To: You BF2:PR Players

Post by Vista »

I don't like the C4 engine, it's not that I can't run it, I just love PR:BF2.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: To: You BF2:PR Players

Post by sweedensniiperr »

SmoothIsFast6 wrote: If you can run fallagjua west then you can run ArmA2 Project Reality Mod
No.

If I could run Arma:CO on my computer i would definitively try it out.
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RGG:Dale
Posts: 1024
Joined: 2007-01-07 19:11

Re: To: You BF2:PR Players

Post by RGG:Dale »

The main thing which Im laughing about is the way people complained about Arma 2 :P R's apparent clunkiness etc (which was all arma based).

Now DayZ is out they are playing it 24/7, what happened to all the problems with Arma?

haha how ironic
SmoothIsFast6
Posts: 141
Joined: 2011-02-21 20:48

Re: To: You BF2:PR Players

Post by SmoothIsFast6 »

if you can't run ArmA2 at 1080p with no aa everything else high and view distance at 1000m for good fps and 3000m for 30-40+ fps

than you need a new pc

anybody who hasn't tried i'm just saying get it and try shit i payed $60 for BF2 in '05 lmfao
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: To: You BF2:PR Players

Post by Cassius »

I like very much PR ARMA2 . It is great has lots of potential but at 0.2 it isnt PRey yet, little things like 2 machineguns and 2 marksmenrifle in a 6 man squad still bug me.

BF2 PR took some time to mature and now I am gonna enjoy that, but as soon as the next version of PR ARMA is out I will be back. Patience, eventually players for the old game BF2 will run dry and when people will be looking for something like PR there will be a much more improved PR ARMA .

And as the PC goes, you can pick a pc up that runs PR ARMA 2 for like 400 Euro maybe, all components sparkling new. Also FPS in Multiplayer is A LOT higher than when bots are involved.
|TG|cap_Kilgore
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: To: You BF2:PR Players

Post by rushn »

vistamaster01 wrote:I don't like the C4 engine, it's not that I can't run it, I just love PR:BF2.
Arma 2 PR is not made on a C4 engine

Pr2 might be made on C4 engine
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: To: You BF2:PR Players

Post by Vista »

[R-COM]rushn wrote:Arma 2 PR is not made on a C4 engine

Pr2 might be made on C4 engine
Isn't arma 2 made on the C4 engine? :D

What engine is it made on then?
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: To: You BF2:PR Players

Post by Conman51 »

Its made on the ARMA 2 engine...what ever that may be called.


I tried to play PR ARMA alot. And i just dont like it as much as BF2 PR.

The controls feel clunky, movement fells rocky and awkward. And weapons are just too accurate, people just get a scoped rifle and then just shoot away at targets in the distance.

If there are no people on the servers its for a reason. I may come back to it after the next patch.
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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SmoothIsFast6
Posts: 141
Joined: 2011-02-21 20:48

Re: To: You BF2:PR Players

Post by SmoothIsFast6 »

Conman51 wrote:The controls feel clunky, movement fells rocky and awkward. And weapons are just too accurate, people just get a scoped rifle and then just shoot away at targets in the distance.
you can get a scoped rifle in BF2 :P R and kill everybody from a distance, you're just not used to the game engine

i'll be playing ARMA2PR for awhile so feel free to hop in the server when you see me in there

and no admins on the server really help it out
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doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: To: You BF2:PR Players

Post by doop-de-doo »

vistamaster01 wrote:I don't like the C4 engine, it's not that I can't run it, I just love PR:BF2.
Why you make me lol?

Waiting for PR2. Nuff said.

:evil: B4TM4N :evil:
CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: To: You BF2:PR Players

Post by CommunistComma »

Arma's generally a bad game. It's a poorly made first person shooter.
Yes, it may have some features and fill a niche previously unfilled by any game, but technically and from a design standpoint, it's a bad game.
As for Dayz, Arma's still a bad game, Dayz just happens to be a game people have been waiting for for years. A zombie survival horror, that's actually about survival and legitimately crazy. Most people can get over Arma's MASSIVE flaws to play it.
If a half decent developer, even indie, approached the same concept they'd do a much better job, but therein lies the problem; nobody has.

As for Pr:Arma, it's a very good iteration of Arma, even with the technical difficulties (persistent bugs, bad sounds, and many other technical problems inheireted from Arma) the core gameplay design is very solid and is better than PR:Bf2 (obviously due to BF2's limitation of being old as shit) but Pr Arma still suffers from being Arma
Dulce et decorum est pro patria mori
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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: To: You BF2:PR Players

Post by Anderson29 »

well said commie, everything u mentioned is why i dont play armapr. plus i cant run it on high but i can run bf2pr on high and that is why i lean towards bf2pr. hopefully everything u mentioned will be fixed in the near future, along with the micro terrain....really looking forward to seeing that map.
in-game name : Anderson2981
steam : Anderson2981
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: To: You BF2:PR Players

Post by Maverick »

Conman51 wrote:Its made on the ARMA 2 engine...what ever that may be called.


I tried to play PR ARMA alot. And i just dont like it as much as BF2 PR.

The controls feel clunky, movement fells rocky and awkward. And weapons are just too accurate, people just get a scoped rifle and then just shoot away at targets in the distance.

If there are no people on the servers its for a reason. I may come back to it after the next patch.
Real Virtuality 2 engine
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RGG:Dale
Posts: 1024
Joined: 2007-01-07 19:11

Re: To: You BF2:PR Players

Post by RGG:Dale »

CommunistComma wrote:Arma's generally a bad game. It's a poorly made first person shooter.
Yes, it may have some features and fill a niche previously unfilled by any game, but technically and from a design standpoint, it's a bad game.
As for Dayz, Arma's still a bad game, Dayz just happens to be a game people have been waiting for for years. A zombie survival horror, that's actually about survival and legitimately crazy. Most people can get over Arma's MASSIVE flaws to play it.
If a half decent developer, even indie, approached the same concept they'd do a much better job, but therein lies the problem; nobody has.

As for Pr:Arma, it's a very good iteration of Arma, even with the technical difficulties (persistent bugs, bad sounds, and many other technical problems inheireted from Arma) the core gameplay design is very solid and is better than PR:Bf2 (obviously due to BF2's limitation of being old as shit) but Pr Arma still suffers from being Arma
So people are able to get over Armas flaws for a zombie mod but not support PR:Arma? Which at the moment needs a boost in activity from players.

This makes perfect sense to me tbh, im starting to realise that the PR I left 2 or 3 years ago is definitely not being pushed by the same people.

Oh and whoever said "im waiting for PR2" give me some evidence to show they are working on it.
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: To: You BF2:PR Players

Post by Pronck »

RGG :D ale wrote:So people are able to get over Armas flaws for a zombie mod but not support PR:Arma? Which at the moment needs a boost in activity from players.

This makes perfect sense to me tbh, im starting to realise that the PR I left 2 or 3 years ago is definitely not being pushed by the same people.

Oh and whoever said "im waiting for PR2" give me some evidence to show they are working on it.
Yeah! I have the idea that they are screaming it around to get some more sw4gg4 G and respect, but in the end patient bear is the one that does the work....
We are staying up!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: To: You BF2:PR Players

Post by Rudd »

Re: 'To: You BF2 :P R Players'

To: You ArmA2 :P R Players

Everyone has their preferences, I like both mods; but I prefer the pace of BF2PR more given limited play time. (Since i only have PRSP atm waaaah!)

A2 is a good game, but just takes too long, A2PR is better, but I think it lost a few of the gameplay gems that BF2PR created; e.g. using tiny capzones etc is supposed to be a thing of the past
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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: To: You BF2:PR Players

Post by BroCop »

RGG :D ale wrote:So people are able to get over Armas flaws for a zombie mod but not support PR:Arma? Which at the moment needs a boost in activity from players.
DayZ, despite all the bad sides of ArmA is still fun, unlike PR:ArmA.


But anyways...I'll give PR:ArmA another whirl once it actually starts...u know...being PR and not some random "improvement" mod with the PR logo
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RGG:Dale
Posts: 1024
Joined: 2007-01-07 19:11

Re: To: You BF2:PR Players

Post by RGG:Dale »

CroCop wrote:DayZ, despite all the bad sides of ArmA is still fun, unlike PR:ArmA.


But anyways...I'll give PR:ArmA another whirl once it actually starts...u know...being PR and not some random "improvement" mod with the PR logo
What are you on? seriously have you played the mod?

the Commo rose was made because of BF2 :P R

the gameplay designs were made the same as BF2 :P R

the squad selections are the same as a BF2 :P R.

They even made weapon selection on the top numbers of the keyboard.

the only difference is the Arma engine, which ill say again you will easily overcome for DayZ.

This all tells me one thing and that is you clearly haven't played the mod, or if you have it was once and that was for about 1 hour.

I am sorry if I am receiving the wrong message but basically what your saying is you are not willing to play another PR game mod unless its been tested and done for you so you can play the game you want to, without any suggestions or contribution in time?
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