Challenge Fighting Bots?
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: Challenge Fighting Bots?
Coop, Ramiel infantry layer, set bot difficulty to 10% and send them all on the enemy team. Have fun fighting the horde.
"I Want To Spend The Rest Of My Life With You Tonight."
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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: Challenge Fighting Bots?
The biggest thing is they have no morale. They're only hell bent on killing you, your buddies, and your capture points.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Challenge Fighting Bots?
5 humans against 40 hard bots is hilariously hard and a great deal of fun, its like L4D except the zombies figured out how guns work!
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
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CTRifle
- Retired PR Developer
- Posts: 1056
- Joined: 2011-01-03 14:57
Re: Challenge Fighting Bots?
Well lol, when bots have AA and jets you have almost no chance on the ground ahaha


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Fastjack
- PR:BF2 Contributor
- Posts: 525
- Joined: 2011-09-04 19:47
Re: Challenge Fighting Bots?
Lashkar, Botskill 1 and win??A challenge? Play Lashkar co-op with bots on max difficulty and win
That will never happen. Bots scanning and shooting u through undergrowth, smoke and more.
Botskill 1?!
Sofar i remember from a bfsp post, bots have no penalties like deviation or what ever on max skill.
Another challenge for u : Street_2.
This tiny skirmish map ..
Never captured the last flag "Pool". (not used wirefence tactics because it's boring)
Bots throwing grenades on roofs directly on ur head or shoot u down in a half-second action.
Than, the fog and light conditions of this map and the spawnpoint/rally's distance to other flags. So close and to much flags can be taken at the same time .... u getting problems with ur defense.
Winning is not problem.
The challenge is, capture POOL before the bots running out of tickets.
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LongHairedHuman
- Posts: 110
- Joined: 2010-11-23 16:03
Re: Challenge Fighting Bots?
The thing is, they just keep coming... There is no stopping them, doesn't matter how much you kill them. I once ran CAS Huey on Muttrah. Ran out of hydras, and a squad was about to be overrun. I had to use my Huey as my last missile.
It was quite fun though.
It's also fun to run CAS with a trans Huey.
Splat.
It was quite fun though.
It's also fun to run CAS with a trans Huey.
Splat.

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Challenge Fighting Bots?
thats the fun! they don't use any clever tactics, they just keep coming until you are dead or they are all deadThe thing is, they just keep coming
play perfectly or die!
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Challenge Fighting Bots?
some maps are better than others for Bots imo
Maps like Ramiel 16 where the bots have a nice linear progression where their superior numbers can tell really gets the humans down
Maps like Ramiel 16 where the bots have a nice linear progression where their superior numbers can tell really gets the humans down
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Challenge Fighting Bots?
Believe me when I say fighting against bots is actually really difficult; unless difficulty is under 80.
Bots are not smart but they can also HIT YOU while running...they do not follow PR deviation rules as far as I know.
Bots are not smart but they can also HIT YOU while running...they do not follow PR deviation rules as far as I know.
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Bob of Mage
- Posts: 227
- Joined: 2010-09-29 09:39
Re: Challenge Fighting Bots?
I think they hit while runnig because they fire so much, not because of super aim. The thing is that as soon as a bot knows you are they he will try and kill you, even at >300m. This is easiest to see with collaborator who uses a ?korpion. When you fight such a bot you'll get hit much more than normal due to the high fire rate.ComradeHX wrote:Bots are not smart but they can also HIT YOU while running...they do not follow PR deviation rules as far as I know.
The biggest issue in Co-op is when the humans get far too many assets compare to the bots. This is best seen on INS maps like Al Baṣrah. For example on Al Baṣrah the BAF (which 90% of the severs make you play on for a number of reasons) gets 4 Warriors (2 Co-op type and 2 normal type), 4 Scimitars (2 of each type again), 1 Lnyx, 1 Chinook, 1 Apache and some Land Rovers. To fight all this the Iraqis get (not 100%) 2 AT BRDM-2, 2 normal BRDM-2, and some techies. Now does this seem like a fair fight? It's the same with most maps since bot type armour needs to be added along side human type armour for when BLUFOR isn't all human. A good way to add more of challenge would be to lock out most, but not all, of the bot type armour from use by humans. There still needs to be a single bot type piece of armour for use in offline play.
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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: Challenge Fighting Bots?
Fallujah is nice map for bots. They spawn in buildings occasionally and you'll have and insurgent shooting at you from a window or rooftop.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Challenge Fighting Bots?
It's because coop replaced training, thus there's a bunch of assets so you can mess around with them, it's not supposed to be a fair fight or anything. Also what do you want the Insurgents to get? Havoks and T72s?Bob of Mage wrote: The biggest issue in Co-op is when the humans get far too many assets compare to the bots. This is best seen on INS maps like Al Baṣrah. For example on Al Baṣrah the BAF (which 90% of the severs make you play on for a number of reasons) gets 4 Warriors (2 Co-op type and 2 normal type), 4 Scimitars (2 of each type again), 1 Lnyx, 1 Chinook, 1 Apache and some Land Rovers. To fight all this the Iraqis get (not 100%) 2 AT BRDM-2, 2 normal BRDM-2, and some techies. Now does this seem like a fair fight?

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A.Finest
- Posts: 776
- Joined: 2011-06-07 12:27
Re: Challenge Fighting Bots?
We actually got the Difficulty of the bots set to 80% on the UMA Server
.. We might upp that by another 5% soon 
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Bob of Mage
- Posts: 227
- Joined: 2010-09-29 09:39
Re: Challenge Fighting Bots?
The issue is that the Co-op maps were designed for the stlye of play only found in offline play. The maps have asset layout for both teams to have bots, aswell as humans. Online it's always human v.s. bot, which causes issues due to humans being so smart (while most humans that is:roll[R-DEV]Outlawz7 wrote:It's because coop replaced training, thus there's a bunch of assets so you can mess around with them, it's not supposed to be a fair fight or anything. Also what do you want the Insurgents to get? Havoks and T72s?
EDIT: I also want to add that most maps don't play well at all as OPFOR. Mostly this has to do with Carriers being uncappable and bots not knowing how to use Hueys well (as in they hover over points and often fly into each other).


