Sorry if I come up with this matter again, I guess the experienced forum members can't read it any more, but I couldn't find any clue about it by forum search (probably because if the info was given it happened randomly somewhere in the middle of a long topic)
The question is:
What is the reason for the extend of deviation? I mean, when I encounter an enemy in about 20-30m, I immediately drop to the ground, wait perhaps 2 seconds (which is awfully long if you are facing each other) and start shooting with my AK on him, I can waste the whole magazine without killing him. And standing is even worse! If I can't put my muzzle on his chest I won't be able to hit him!
Now the question is: why is that? I understand that this ultimative precision like Insurgency (the HL2-mod, not the PR-gamemode) can lead to some weird pinpoint accuracy duels while moving, and I know deviation is the only solution possible with the BF2 engine (I found out that much searching for the answer), but still I don't see why you need to make it that extreme?
I mean, gameplay wise reducing the maximum deviation (if there is such a thing
I know you don't want the players to run around the corner, see an enemy 100m down the street, aim, shoot and kill him, which is perfectly fine.
But with the relatively long (5 to 8 seconds can feel like and eternity sometimes) deviation and its maximum extend CQB is made more or less a gamble, and it encourages camping instead of rushing. I know those are expressions from more shooter like games, but still I think it wouldn't hurt if you could walk down the street slowly, aiming with your rifle, and if you go around a corner and see an enemy, you should at least be able to hit him reliably at a distance of about 20-30m. And I think this should be realistic as well, because unless you get really surprised with shouting "WHOA!" like finding a snake in your boots you will hit on 10-15 m, even if firing from the hip.
But currently aggressive advance is no option. It's either camping without moving or camping with making a step forward all two seconds.







