Player decline?

General discussion of the Project Reality: BF2 modification.
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Player decline?

Post by Brainlaag »

crot wrote:Oh boy, here come the mumble fanboys.....

How is that a contradiction? I use voip, and when I communicate I know there is always someone listening because it is always available. If I want to use mumble, I'll install it and put up with it.

How about you come back when you start making sense?





I used mumble, I know it's benefits. I've guided medics fine, I called in fire missions/air strikes/arty fine using just the voip. Sure, if you're next to a blue guy/blue medic I understand how it would be useful. But that is just it. I remember yelling grenade in voip whenever one was thrown into the room or bunker and we managed to evade it. But if it falls under your feet and you yell grenade in mumble or voip, you're still gonna get hit, let's be real here.

I understand it's uses, but it is annoying to put up with, it's another layer of tedious installation and use. There is no need to require it for casual play. I understand vet servers using it, since mostly old-school players play on there, the community on those are mostly in favor of it. But usual servers like H and all those don't need that to be required because it's isolation and people and new comers don't want to put up with that extra ****. Maybe they'll install it after they hear about it and give it a try. But there is no need to enforce it. You just shooting yourself in the foot that way. Want to live in that personal 'elite' bubble of yours, be my fucking guest.
Just by putting up the name =H= here you deny all your arguments. The hardcore community is the complete opposite of what PR stands for, if you enjoy the play there, our discussion ends here.

BTW the enforcement only exist because people like you to refuse unwaveringly to use Mumble no matter what, hurting the newcomers by reflecting this elitist appearance onto the whole server. I don't mind people not using Mumble because they don't know of it, or have trouble installing it, hell I've spent a year, day after day, explaining to new guys what that freeware was all about and how to use it.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Player decline?

Post by Rudd »

Please stop the mumble discussion

if you don't like mumble and blame that on the huge decline in players, that means there is a huge non-mumble playerbase with whom you can run a non-mumble server with - and I truly hope you have fun with that.

Player decline is quite obviously a combination of things imo:

1) Newer games
2) The primary age generation of BF2 is now old enough to be busy
3) A certain closedness to the PR community, its been a while since I've seen a player say how welcome he felt in our community.
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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Player decline?

Post by BroCop »

Rudd wrote: 3) A certain closedness to the PR community, its been a while since I've seen a player say how welcome he felt in our community.
The issue here is that there isnt really anything attracting new players en masse given how there wasnt a proper release cycle in a really really long while now
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Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Player decline?

Post by Trooper909 »

I didn't realize the the mention of mumble would divide a thread 50/50 but I rest my case I guess.
There is even alot of elitism and use it or go play on H (gpoh) in this very thread.

Suggestion forum is essentially closed and is totally dead as what the community has to suggest for the game no longer matters.If you do get a suggestion through the net you get told to do it yourself.

You dare to say one bad word about the mod or disagree with a change you get told to go get your refund and are treated to the classic empty palms picture.

Eastern factions severely underdeveloped and western ones so overdeveloped all that was left to do was to put useless rails and stuff on m4's etc

Insurgency has been borked for the longest time with no communication as to weather it will be changed or just stay as it is (boring and unbalanced)
Last edited by Trooper909 on 2012-06-06 20:43, edited 2 times in total.
Rapid12
Posts: 209
Joined: 2009-03-12 15:52

Re: Player decline?

Post by Rapid12 »

Rudd wrote:Please stop the mumble discussion

if you don't like mumble and blame that on the huge decline in players, that means there is a huge non-mumble playerbase with whom you can run a non-mumble server with - and I truly hope you have fun with that.

Player decline is quite obviously a combination of things imo:

1) Newer games
2) The primary age generation of BF2 is now old enough to be busy
3) A certain closedness to the PR community, its been a while since I've seen a player say how welcome he felt in our community.
Good points there.

Another point I'd like to make is about how, since BF2 was released, the average home PC has become more and more powerful (i5s as standard) and thus will be able to play this.


Another point...and I don't care what you fantasists think...this is a game. Yeah sure it's one that is designed to stop the headless chicken type of play you saw in BF2, but damn was BF2 fun. Jew it up a bit and you're seeing busy servers again, that's including stats. You know how many times I've played and heavy assets are left untouched at Main because you have to be a dedicated squad laying claim to them? Loads of times.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Player decline?

Post by Pvt.LHeureux »

Rudd wrote:Please stop the mumble discussion

if you don't like mumble and blame that on the huge decline in players, that means there is a huge non-mumble playerbase with whom you can run a non-mumble server with - and I truly hope you have fun with that.

Player decline is quite obviously a combination of things imo:

1) Newer games
2) The primary age generation of BF2 is now old enough to be busy
3) A certain closedness to the PR community, its been a while since I've seen a player say how welcome he felt in our community.
Or maybe the fact that PR didn't have a release in what, 1 year + now?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Player decline?

Post by doop-de-doo »

People need time off games after a while.

I'm currently playing 2 to 3 games, and sometimes one of them is more attractive than the other, simple as that.

PR will always be PR. The players will return or move on. The ones that stay to play will be the ones that make or break PR.

:evil: B4TM4N :evil:
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Player decline?

Post by Jolly »

echo wrote:It seems there is no shortage of Asian players, I can hardly get onto that Chinese server because it is full all the time!
lol, What is your ingame nick anyway :D
Actually, we are suffering player decline yet. We used to have 2 full server every night, but now, only one.
What's more, Game play is ruining too! :( That's why I enjoy the Game in US server.
Jolly, you such a retard.
=HCM= Shwedor
Posts: 432
Joined: 2009-09-04 22:17

Re: Player decline?

Post by =HCM= Shwedor »

Pvt.LHeureux wrote:Or maybe the fact that PR didn't have a release in what, 1 year + now?
The only PR releases have been sub-par mods of PR. Like PR Vietnam. It really offered the community nothing more than a reskin of basic AAS. When what we really want is a revamped insurgency gamemode (incase the first few hundred posts were ignored, IT is BROKEN) and a few more NEW gamemodes. Not the same old capture the flag, I can play better games of capture the flag elsewhere, even BF3. The reason a lot of people play PR is because it is unique, no other game I know of has a insurgency mode like PR. Even the old VIP gamemode was great, plenty of old PR hands loved playing it, but of course evey time it is suggested it is ignored. VIP gamemode, if done properly, has great potential to increase the teamwork in PR. And if not that, invent something cool!
shwedor
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: Player decline?

Post by Stealth Clobber »

Jolly wrote:lol, What is your ingame nick anyway :D
Actually, we are suffering player decline yet. We used to have 2 full server every night, but now, only one.
What's more, Game play is ruining too! :( That's why I enjoy the Game in US server.
Speaking of that I have kind of noticed a difference in gameplay between servers. I've noticed that CIA Kokan (from the one round I've played on it since it's always full), is kinda like Hardcore from days past, insurgents don't stand a chance because the unknown caches are always going down. HOG 24/7 muttrah is normal PR, and from what I've seen New Era Warfare seems to be a great server to play on when it's primetime in Europe. I'm willing to sacrifice my ping to play with well rounded individuals :P
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Kitke
Posts: 18
Joined: 2012-01-15 11:20

Re: Player decline?

Post by Kitke »

Rudd wrote: [cut]
1) Newer games
2) The primary age generation of BF2 is now old enough to be busy
3) A certain closedness to the PR community, its been a while since I've seen a player say how welcome he felt in our community.
Newer games are the cause for decline in player numbers for sure, but I think it's only for a time. Most Diablo III/BF3 etc. fans will get bored in time and return playing more community-based games such as PR. Besides, I switched from playing mainly Arma 2 with ACE mod in a dynamic Polish community to playing mainly PR, mostly beacause its 100% TvT.

The other reason for decline of player numbers is, as someone already said, summertime, finals in schools, and at least for Europe, Euro 2012 starting tommorow. Many chaps prefer watching football matches than playing PR if they have the opportunity to choose (depends on the wife's/girlfriend's attitude ;) ).
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Player decline?

Post by Pronck »

I see many people talking about their ping here when they play on EU servers and live in NA, it isn't such a problem I think. I often play on CIA with 100+ Pings (Or even lower) so I think it could be 150 for you. It doesn't influence your gameplay only above 300. Just avoid flying.
We are staying up!
Robskie
Posts: 135
Joined: 2011-02-27 00:30

Re: Player decline?

Post by Robskie »

R-Coy is here to help the new generation! I'm not too affected with the less amount of players that are on, I still get onto the teamwork server and still have been getting great games :)
New Active Clan. Find us on the PRTA TeamSpeak! We are Red Company! A fresh clan in the PR-verse looking to expand! Come join us HERE!
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Player decline?

Post by Acemantura »

Player decline!?!

Woman Please!

The only thing declining is my morning wood.
hyraclyon
Posts: 297
Joined: 2007-02-04 09:56

Re: Player decline?

Post by hyraclyon »

Murphy wrote:Just to clarify, mumble had nothing to do with the decline. You mumble haters are just hijacking a thread and using it as a feather in your hat. A lot of older PR players used to use the old mumble, the one that was quite a hassle. TG was basically 99% mumble users so your points are invalid especially consider it was never mandatory on that server.

The real reason might be that the game development is stagnant, and there are loads of new games to get addicted to. It's fairly simple, tastes evolve as more games are released, if anything mumble is one of the uniquely PR features and probably HELPS the community as opposed to hurts it. Only a few people cannot wrap their heads around the terribly simple program, and they are an awfully loud minority.
Not true. I practically stopped playing PR with my friends because we used to screw around as insurgents while talking on skype but now with mumble we just can't be arsed anymore. I'd imagine a lot of other casual players feel the same way. You can deny it all you want but the fact that me and my friends stopped playing because of it says enough.
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Player decline?

Post by Cassius »

Rudd wrote:Please stop the mumble discussion

if you don't like mumble and blame that on the huge decline in players, that means there is a huge non-mumble playerbase with whom you can run a non-mumble server with - and I truly hope you have fun with that.

Player decline is quite obviously a combination of things imo:

1) Newer games
2) The primary age generation of BF2 is now old enough to be busy
3) A certain closedness to the PR community, its been a while since I've seen a player say how welcome he felt in our community.
Unfortunately for maximum fun or at least PRness the game requires players which are getting close to entering the working worlds. About when I started a lot of vets were playing, I guess that declined too somewhat.

Due to the nature of the game people cant expect to join whenever and find packed servers as it is the case with games which have more players in their early teens. Its just another thing we need to make appointments for : p.

And hopefully PR will migrate to newer plattforms.
|TG|cap_Kilgore
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Player decline?

Post by Psyrus »

hyraclyon wrote:Not true. I practically stopped playing PR with my friends because we used to screw around as insurgents while talking on skype but now with mumble we just can't be arsed anymore. I'd imagine a lot of other casual players feel the same way. You can deny it all you want but the fact that me and my friends stopped playing because of it says enough.
Because as we all know, Mumble uninstalls skype upon being put on the system, and won't let you use skype at the same time as mumble. Because that's how it is. It's not because you're clutching at straws... nope~! It was clearly the new program's fault, not the fact that you just previously screwed around during insurgency and now with additional communication avenues you might actually be asked/expected to contribute to the team. And nobody wants to do that, certainly not in a 0-teamwork game like... PR.
Robskie
Posts: 135
Joined: 2011-02-27 00:30

Re: Player decline?

Post by Robskie »

hyraclyon wrote:Not true. I practically stopped playing PR with my friends because we used to screw around as insurgents while talking on skype but now with mumble we just can't be arsed anymore. I'd imagine a lot of other casual players feel the same way. You can deny it all you want but the fact that me and my friends stopped playing because of it says enough.

Uses Skype. .. Glad you don't play too much PR.



To all the people who are butt hurt because a lot of servers require mumble, good, please don't play if your not interested to playing this game at it's fullest. [WITH MUMBLE]
New Active Clan. Find us on the PRTA TeamSpeak! We are Red Company! A fresh clan in the PR-verse looking to expand! Come join us HERE!
=HCM= Shwedor
Posts: 432
Joined: 2009-09-04 22:17

Re: Player decline?

Post by =HCM= Shwedor »

Robskie wrote:Uses Skype. .. Glad you don't play too much PR.



To all the people who are butt hurt because a lot of servers require mumble, good, please don't play if your not interested to playing this game at it's fullest. [WITH MUMBLE]
And thats the kind of attitute which has f'd this mod over. Elitist @ssholes and general nitpicking trash. Mumble has to be the single worst thing I have ever seen done to a mod, a simple VOIP program which has made the majority of the playerbase into elitist dicks, simply because they have 3d comms. How much does it contribute? Not a whole lot from what I have observed. And as to PR having a lot of teamwork, greatest joke ever told. Hell, even H clan took PRTA to within 9 tickets in a match and they are supposedly the teamwork gurus. If people wanted uberteamwork they would go play ARMA 2 or something, not PR. The BF2 game engine simply dosen't allow for the uberteamwork stuff, no matter how skilled the modders.
shwedor
Brainlaag
Posts: 3923
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Re: Player decline?

Post by Brainlaag »

=HCM= Shwedor wrote:And thats the kind of attitute which has f'd this mod over. Elitist @ssholes and general nitpicking trash. Mumble has to be the single worst thing I have ever seen done to a mod, a simple VOIP program which has made the majority of the playerbase into elitist dicks, simply because they have 3d comms. How much does it contribute? Not a whole lot from what I have observed. And as to PR having a lot of teamwork, greatest joke ever told. Hell, even H clan took PRTA to within 9 tickets in a match and they are supposedly the teamwork gurus. If people wanted uberteamwork they would go play ARMA 2 or something, not PR. The BF2 game engine simply dosen't allow for the uberteamwork stuff, no matter how skilled the modders.
Uhm PRTA never had a community/clan battle, except for the recent one against NwA AFAIK.
=HCM= Shwedor wrote:Mumble has to be the single worst thing I have ever seen done to a mod, a simple VOIP program which has made the majority of the playerbase into elitist dicks, simply because they have 3d comms.
TG used it from the start, they had a really strong Mumble population and were not without reason the best communty out there for a loooong time, guess why. The only prick attitude I see here is yours.
Last edited by Brainlaag on 2012-06-07 15:22, edited 2 times in total.
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