Cheers guys
Q2M100 wrote:Feedback on Helicopters:
1. Argentina needs more choppers! I felt that due to the extreme effectiveness of the jets, having one chopper makes it very difficult for troop transport/supplies. Maybe add a second or third Huey? There is enough space on the mini runway anyways.
2. Quicker helicopter spawns? I feel like the helicopters are dying to quickly and not spawning fast enough. You often wait 10+ minutes to use the chopper for 30 seconds. I know that the assets must feel valuable, but when you have 6+ enemy jets patrolling the sky it is difficult to even use them, let alone keep them alive.
Thing is helicopters where just very sparse in this war. Argentina realistically should have perhaps another chopper, but they didn't really use there choppers to great effect and really don't want to give them something they didn't really exploit. They mainly used there helis for the odd resupply, but mainly for CSAR (something at some point I hope will be a much bigger thing in PR).
For the Argentinians what I may do is give them a max of two UH-1H Iroquois to spawn on that single spawn point, with a 10min respawn as it was in this test, so that a, the spawn time of it is generally shorter since its not 10mins from when you die, its 10mins from when you take off, and two you have a maximum of two choppers being present for the Argentinians, if you can keep them alive.
As for the Brits, they have a Wessex spawn on the carrier, which has a max of two spawns and only a 5min respawn timer. The problem is that no one really seems to be taking advantage of this chopper, although quite a lot of the time getting it into the combat is flying it from the carrier to the shore line.
On top of that, the Brits have a Chinook spawn on the Atlantic Conveyor, which has a 10min delayed spawn time, with a max of 3 choppers spawning there. The thing here is that the Argentinians can destroy the Atlantic Conveyor, effectively taking out the Chinook spawn, which after they have done that means no more Chinooks for the Brits.
As for Jets vs choppers, I haven't flown the choppers with enemy jets about yet, will try and do that sometime today but from what I've seen, the jets are normally far too busy trying to kill each other to worry about the choppers but that's only from watching choppers fly about from being on foot, although I have taken out the odd one when flying a jet, but only if I stumble across him and no other targets are around
Jolly wrote:I do feel flag layout needs to improved, massive of land area are out of combat.
[quote=""'[R-DEV"]Rhino;1779283']Flag layout (as well as asset layout) is based very much on the 1982 war:
Although at some point in the future I may do an alternative layer that goes beyond that, for now would just like to keep things simple and stick with that
I also personally believe that one good solid layer is better for gameplay than loads of untested and mostly unbalanced layers which its a gamble if your going to get a good, fair game.[/quote]
[quote="Jolly""]But I am confused, why GB lost the first 2 rounds.[/quote]
My concision is mainly down to a very dug in defense of goose green and Argies having too many tickets. Last testing, no one seemed to defend Goose Green, which now I think was possibly mainly down to player counts and more attractive to capture flags than to defend, so this time I added a logi truck there, but that's made it too easy to defend
The other is the Argies can too easily get onto Douglas from Mt. Malo at the start of the round.